And it’s occurred to me that people really are learning how to play this game in its true form, even if we haven’t actually reached a boiling point like the 2005-2007 days yet but we’re definitely getting there. We just need a little more work on the whole footsies game being the carrying +1 if you know what I mean. His “footsies” were on point and he wasn’t resorting to wiggle sticks for fun while he pretended to come up with something, he zoned the low forward to its purest form and even tried to not follow foot over shoulder once his low forward was the only option. His neutral parry is nearly worthy or a pure ground game because he never parries the same kick twice AND I think he even parried my walk into my leg parry. So yeah, you guys should really pour support into that part of the 3s metalife, I really think he likes the game and would be willing to help us help him make this all work for us.
Maximillian if you’re reading this I was the beanie dude with long hair and a baby face. I shaved yesterday.
He’s definitely gotten better. His early YT videos were cringe-worthy but it’s nice to see someone actually learn from their mistakes and improve (cough DSP cough).
From what people have said it sounds like Max was already pretty decent when he played at FFA years ago. The idea that he’s a super awful player comes from people judging him from his online play, I think. Which is a bad idea since I think we all know it’s a different game.
I always figured his goal was to put up online footage with commentary, entertain people, and get his fanbase interested in 3s. Seems like a success to me.
I have been meaning to ask, what is the difference between online vs offline gaming?
I see that others continue to refer it as a different game and I’ve never actually played a figher outside of online.
Gimmicks. 80 or 90% of the cast has something very abusable online. Now, Max doesn’t really play like that but I remember in the early days he’d play Dudley like it’s SF4.
of course online gimmicks are a part of it, stuff like full screen Dudley EX MGB, full screen Ibuki EX neckbreaker, empty jump super, basically junk that will get you killed offline but will work online because they can’t see it and block in time. there’s an entire legion of Akuma and Urien players online who have built their games around bad lag gimmicks.
but that’s only part of it. the ground and wakeup games are played pretty differently online IMO. there’s a lot of little details that are different, but in the big picture I’d just say online creates a more thoughtless environment where risky or bad play is not punished enough because the other player can’t see everything. whiffed normals aren’t punished as much, overheads don’t get reacted to, dash throws aren’t teched, empty jumps go unchallenged, those are a few examples. I think after you’ve played a fair amount online and offline you can see the difference and you can also pretty quickly identify when you’re playing against someone who learned the game offline vs online. just a different set of tendencies.
they’re different enough that I’d say you should never judge someone from their online play. I’ll use my buddy isotopez as an example - when he plays offline he plays very smart, makes few mistakes, has defense that’s hard to break down, reacts well to everything, creates offensive opportunities safely and capitalizes on them. basically I can’t say enough nice things about how he plays, and everyone who plays him here has said the same. then I let him hop on my account to play some online games and he’ll lose to the most retarded shit. it’s like his ability is cut to like 1/4. he’s built a game around offline play and he’s just not ready for the online hoards.
it’s really nice to have online available, it means we get to play against other solid players we wouldn’t have access to otherwise. it’s just that the results shouldn’t be taken too seriously. that’s IMO of course, I probably don’t speak for everyone.
The added lag and jitteriness changes the risk vs reward. Slower moves become less risky as the connection gets worse (stomps, shoulders, dash punches, tackles, kneedrops, ex mgbs, hayates, divekicks, demon flips, tatsus, ibuki’s hien, necro’s flying viper. . . all of sean’s special moves. . . elena). Also, whiff punishes and hit confirms are harder and sometimes impossible, which makes zoning a lot easier since there’s a lower risk of being counter poked or counter hit into super.
Online is lousy with sean players even though he’s an awful character. He’s got everything you need for a fullscreen mixup game.
I don’t think online and offline are as vastly different as most make it out to be. I do well online and offline, of course there are SOME things online that only work with a bit of lag but my general gameplan and playstyle remain the same. It’s certainly not a different game, it’s just that online tends to be a little more crazy rather than calculated.
How about you try looking at it this way. I’ve been playing this game for almost 8 years now and I have a pretty fucking good understanding of the game. I come online and try to do a simple meet and greet with the system and opponent and before I can even wiggle my stick, guy has teleported to cross up position and started a target combo off of a mk cross up that hit way too high.
Now I know that doesn’t sound bad to you, but to me this was traumatizing.
I feel like you haven’t played an extended 1v1 set vs a really strong or smart player offline.
There is a feeling when everything you’re used to doing online is parried or countered so it seems like ya gotta build your game again from the ground up on the fly or maybe rub your eyes after waking up from a dream. Sorta like Neo puking after he goes into the real world for the first time. But there is a delightful realization afterward that things are deeper than you imagined.
The last few post were very insightful.
Look I’m not the greatest player ever, so of course I observed what others do with Ibuki offline. Mainly random youtube videos of Japanese players who seem to know what they’re doing. I try to follow what they do.
I try to have a solid ground game. Approach cautiously and poke and stuff. It just seems to not work for me online. I get frustrated, then win with the random Ibuki shenanigans. I cannot wait to play offline with some solid players,
I feel ya man. I’m definitely guilty of that at times too. all anyone can really do is make some online buddies they enjoy playing against and play sets with them whenever possible. the more often I can ditch ranked the better it is for my happiness.
From what I’ve read here, I guess I need to play offline more. Is Elena even viable online? Starting to not think so because whenever I play online against other players it feels like my wins are on accident.
Problem is, no one in my area likes third strike anymore.
The game is definitely more enjoyable offline. I’d say that pretty much anyone is viable online, as long as you have the base to cover for your character’s weaknesses, and especially the bases to abuse gimmicks. I’m by no means a great player but I could tell you that pretty much any win online (on even slightly laggy matches) feel like accidents.
Honestly, you could be surprised by the people that could like Third Strike. I’ve had a friend who didn’t like it at first. We started with SSFIV, then went to Blazblue, Guilty Gear, and now we play 3rd Strike. Considering the fact that I hadn’t played the game for a long time after my friends quit, I’d definitely say that there are always new people you can find. Start with SSFIV to cover fundamentals and convert them to 3S.
He loves it and we definitely have more fun playing 3S (I’ve always favored it anyway) over SSFIV AE 2012.