Played dudley...

I can’t stop bragging about dudley in this game…

He can link cr.mps into each other

He can be a great assist in tag outs because of mgb…

His short swing blow is back to PROPER FUCKING FORM

HIS JUMP IN IS STILL AMAZING AND IT’S EVEN BETTER WITH A GAME LIKE THIS!

he does retarded dmg still

He’s stolen akumas walk speed

his counter can’t be blocked and actually lands and when landed you get a free trade in, your opponent has to roll forward to get there on time and you can bait it and overhead him once he rolls forward to bait switch and do over 400+ dmg

he’s still got THAT HEAVY PUNCH

he can cancel his f.mp

All his specials WORK and not FAIL.

he can link into anything… More then Rolento hands down.

This is where I need frame data!

His duck move recovers quicker then steve fox duck move?

St.rh into low duck 0 on block?

Don’t ever do duck straight, duck upper, mgb on block and expect not to get Giefed

Thirtyfours anti air tuts work. His tuts weren’t in vain, go celebrate thirtyfour.

Cool things

After rolling thunder he can overhead without moving WHICH IS MAX overhead RANGE, CAPCOM SETTED IT UP PERFECTLY TO WHERE OVERHEAD TIPS THEM IN THEY ASS. Also if they roll behind you, you can still overhead them without moving! LOL 50-50 BITCH decide where you want to lose health!

If dudley lands a counterhit your opponent should rage quit.

he’s so scary with ex meter it’s not even funny. Cause if he HITS YOU, you don’t know what he’s going to do with that meter.

Bad things

“Getting in” but once again it’s not bad at all. If you played ssf4 dudley then getting in here will give you a sigh of relief. Trust

Dudley has problems starting good combos from a distance. He’s gotta be in your face to put out good damage, don’t rely on duck straights to get in.

he’s no threat at medium distance

When he’s turtling the things to fear of dudley is that jumping elbow, cross counter, also it seems like dudleys f.hp slides in more hit or blocked. Not sure what frame data is on block or hit.

His st.hp covers alot more ground same for his f.hp

**So basically all of dudleys weaknesses is opposite of steve because steve can pressure mid distance and zone, cause of hell fire/f.mp **

But steves weakness is what dudley covers because dudley can anti air =+D and has a “GET THE HELL OFF ME MOVE”

Okay i’m done rambling on =d

PS… Frame dataaaaaaaaa =(

I know you hype though. I know you hype for dat dudley!

Indeed. I’m counting down the days. I wish I knew how many days that is ;_; But thanks for all the info man. Good looking out.

sounds cool, too bad i wont be buying him. sounds like hed be a blast

Yeah he is…

They took the best moves from his 3rd strike and the best moves from his ssf4/ssf4 ae2012 and combined them and taking nothing back from it that made him short coming… Example

3rd strike he couldn’t really hit confirm cr.jab but he had amazing short swing blow mix ups/juggles and frame traps

in SSF4 He has cr.jab links but st.hk into low duck was -3 on block but +2 on hit

Then in SSF4 AE 2012 they buffed his st.hk to be neutral on block without cancel but on hit they made it +2 but the thing is st.hk into low duck on hit was nerfed! it was like -2/-3 on hit now! which sucked!

But in this they fixed EVERYTHING and gave him the best of both worlds and a little bit more.

not sure but from what it “FEELS LIKE TO ME NO HOMO”

St.hk on block is 0 and gets out of range of zangiefs grab so he’ll have a hard time deciding if you’ll commit to a st.hk into low duck which is also 0 on block or just regular st.hk which is also 0 on block…

You can do Counterhit combos like…

St.hk on ch, low duck st.hk OR!

st.hk on ch, low duck cr.jab

ST.hk on ch, overhead not true block string but we all love the mix ups

st.hk on counterhit is just a free combo either way it goes.

Against command grab characters I don’t think you’ll want to st.hk into low duck that much lol.

“Will look more into counterhit combos”.

The coolest matchup in my opinion is steve vs dudley…

Steve fox wants to zone dudley and weaving dudley is really effective vs him but once dudley knocks steve down, steve just prays at the alter. They both got counters, steve doesn’t want to jump in on dudley EVER in his life cause cr.hk will eat his ass alive everytime. Basically dudley wants to get inside and steve has got to keep dudley at mid range and to bob and weave and just react to his moves.

Steve rapes dudley mid range, Dudley rapes steve close up…

Steve can weave his punches all day and counter with his own punches and combos. If you st.hp steve and he weaves he gets a free cr.mp combo.

Steve has a better sweep. Also steve can get on dudley extremely fast but he’s got to be careful of dudleys neutral jump traps.

Steve can get tricky with his spin move since it has upper body invincibility and can dodge dudleys punches.

Oh **** I gotta test if dudleys jumping horizontal HEAVY punch is good! “Come on 3rd strike jumping heavy punch” I want my safe jumps with dudley damnit. Been abusing j.hk since day 1 that I forgot about his other air attacks. “forgot tut about air to airs, air to ground”

If I had to say which character has the better advantage I would say it’s 50-50… IN the future I can see it being steves favor because of all that upper body invincibility and since all of dudleys punches are dodged by his weave EXCEPT his cr.mk/cr.hk/overhead/cr.lk on Ground.

oh a quick tip:::

After you land Cross counter, go for heavy duck if you want to continue pressure, I believe you got a slight advantage if they quick get up or it’s even or in their favor? -_-

Can’t wait to tell everyone they have no dignity, should be excellent!. Thanks for all the data Renegade, appreciate it.

np, anything else?

Also Dudleys walk speed is so fun lol, I think he can go toe to toe with command grab characters and out turtle them because of the walk speed.

I really do want to talk about his target combos but I’m too lazy everytime i’m over there and would just rather wait for frame data to land

So… nothing on his “business” f.mk? I’m going to assume itcan still setup up frame traps

Sent from my Nexus One using Tapatalk

use it as a frame trap, u right lol. okay Frame traps that will be used

cr.jab, stand jab, f.mk, cr.lk, f.mp, st.mp all very excellent frame traps

I still can’t figure out the target combos for frame traps frame data wise

cr.mp can be used as a frame trap but it pushes opponent too far on block, so ONLY USE CR.MP IF YOU LINKED Cr.LP

you can link f.mk just like you would in ssf4

In case anyone is interested. I got to play Dudley last night in SFxT. He is in-fucking-credible. His movement speed is ridiculous, his normals are better to play footsies with, and he still hits hella hard. No Rose, most attack properties are the same, overhead into s.HK is dirt easy now. f.MK looks better, His midscreen BnB by himself looks like c.MP > s.HK xx EX MGB, LP Jet upper, Duck > Upper. You can combo in and out of some of his target combos. His super is rolling thunder and is difficult to combo [juggle-wise] into so it’ll probably be used for punishes only. He feels like 80x better.

This was a comment from “EAST” he’s also played dudley and I can agree to everything BUT 80x better, I say 100x better.

His walk speed… Lol, that movement is like “Must be rocky fan”…

in ssf4 he was moving like rocky 2 but in rocky 3 when he was taught by Creed after his fight with Mr.T and his foot work was incredible and dodging all his punches… That’s how dudleys transition from ssf4 to sf x tekken…

Dudley is amazing, I just… can’t take it anymore… Oh yeah his st.hp can be canceled into launcher, where you at steve?

you make the wait unbearable, steve is just for waiting for his partner :’(

if your gonna rock both english boxers then it’s best to go with

Dudley/steve Dudley being your point, dudley doesn’t need ex meter as bad as steve

does dudley have any launchers other than ex machine gun?
Also how good is cr.HK?as an AA and in combos.

dudley will open you up and steve will be the backup

Hey Renegade, just out of curiosity, what do you think to the Balrog/Dudley team? And also wondering if tagging in can be used with the cross counter for a combo? Thanks.

cr.hk, lp jet upper, ex mgb,

ooooo gotta test what short swing on counterhit does. Might also be a launcher on counterhit. Wil let you know

after doing cross counter switch out using 1 ex meter and to try and continue combo?

I’ve never used balrog so I have no clue,

DUDLEY, DOODLEY, DDUUUUUDDDLEYY!!!

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Yeah, can you confirm the cross counter then tag in someone to get a bigger punish?

i’ll let you know, haven’t tried it yet