PHILOPIA is a beast, he's gonna post in here(yes this is a marvel thread)

ey beast, post up some duo suggestions for that video we talked about.

suggestions for this dev thread, duos you want combos with, any char + tron we can add it up to make a madhouse. I’m really interested in displaying the max dmg combos and the fastest rushdown setups for the hobo squads.

I don’t think many people have ever developed videos that are duo tutorials displaying max potential of stupid characters.

characters i want to let loose

anakaris(i wish beats of devil would help us out in this dept)/ruby/morrigan/charlie/chun/thanos/tron/gief/psylocke/jill/cammy/

I know shoultzula has beastly shit with spidey + roll lol

also this thread would be useful for aim, If i get some new shit i gotta be able to get it to you. Prolly just Pm it to u.

Since we have so much material to work with, maybe we should just collaborate on a duo and release one at a time? All my shit is going to be tron at it’s core but i know some other people who will contribute have variety…

it could be a contender

LOL @ title.

Thats a bit misleading, isnt it? There are way more better players and more inventive players then I.

Anyway, Ill experiment and see what I can come up with. All of my old stuff is already known…

Do you want to do more of a tutorial video or flash video or a mix of both?

i think we could collaborate on a tutorial

combine the best ways to explain the option trees+ counters ect(85%-100% dmg setups with a low tier is serious)

As somone who’s watched and used videos to get better; I’ve always wanted to see an option tree pan out from setup to setup from it’s core concept.

imagine a morrigan video showcasing various angles so she rushes into her + frames followed by tron pin

from here

short clips of each way morrigan can break a defense(her instant jump hi’sXXdrop,her double whiff fp followed by hi-lo), might take a few clips but… a small explanation for each setup would make a world of difference for the people that might try her out.

I’m also thinking heavily about focusing on max assist punish combos for the bum squads. example

Breaking down Thanos/tron with their guarantee 85% using 1 bar

dash in df.fp+tron, depending on opponents position you can jump back late fp as they land on tron rings(45% easy)

if they are in close vs u, thanos would have only had the chance to land 1 hit on helper before somone pushblocks him down. Since u launched + tron cancel into POWA is straight up free(85%)

I wanna break shit down like that for the people watchin

pour combos and setups into it, i dunno, i’ve never made a video of any sort before but i have alot of material. Nobody else is down with low tier like u, i’ve mentioned this idea before and nobody else cares like us:devil:

btw, i’m all for focusing on a duo per video. considering how much material we have, i think it would be pretty cool to have a small tutorial of our favorite beastsbums.

Edit: about what you said, people already know ur shit, i figure if we combine some of these concepts then it’s a completely different story. Gief/tron, all those kara setups u have, combine those with the free 360 setups that gief gets from lk,mk+tron,lk dp AND the max dmg combos…

We gotta name at least one of the videos DAY OF THE TRON

Hahaha, you care too much. Glad to see you’re trying to make some kind of video though. Um, you should probably talk to Dj-b13 about this kind of thing.

GL

Half of my motivation is simply cuz i think low tier is hilarious.

The other half would be that i’ve never made a vid…ever:sweat:

edit: dj b is usually pretty busy it seems. I like philopia’s style + low tier dedication so i figure we can make some crazy shit

lol @ gief tron in corner, they have like 5 different 100% combos

the midscreen 100% combo is almost there…

stupid duo does way too much life

I got some low tier things still floating in my head. Philopia, get @ me on aim and I’ll tell you what I know :lovin:

Anakaris

I’m working on mid combo tron sjc crossups atm. hard without a stick…and playing mvc2 2 days straight is killing me. my finger started bleeding, my stick hand is getting arthritis, and my body is like ugh so it’s a bit hard to try shit with my body in the condition it is in…

anyway, these mid combo crossups: when comboed together without a reset you can get around 125 damage on a cable. add one reset (which there a couple of ones you can do) = ggpo cable

the basic idea is cr.lk, cr.mp+tron, sjc the second hit of tron (or first hit is sjc’able for variations) air dash hp (crosses over and comboes…also if you wait long enough he’ll turn around and hit the op. try with the 1st reset down there) land and either launch OR some sort of combo then launch OR ground snake super OR some sort of dashing ground chainXXsnake super…mad damage (because you crossed over plus tron push means easy mash super)

some resets: just while air dashing over don’t combo a hp (either do it late, or a later air dash lp) and make them guess which way to block while you’re above them.

another is when you land on the other side wait a bit and then either try hitting a low or try hitting an overhead (which is the most likely to hit) and because you did a crossover and tron is pushing towards you that sets up the optimal “easy mash” snake super combo (translate: mad damage) bye bye cable :slight_smile:

which is another thing…this is usually the case with people with triangle jump type overheads. whenever you get the hit and are close enough (like in the example above, you get the hit but reset your position i.e.: you’re in close and are advantage from hit) always try and go for reset with anakaris, either low or the more likely candidate pyramid overhead. try two in a row, plenty of people will not block it. and then of course it resets so you can restart a mid combo sjc shit.

cr.lk, cr.mp+tron, sjc airdash slightly early hp (looks like you’ll crossover, but trons rings barely pushes you opponent so you land on same side) land you have hit advantage, cr.lk (should still combo…or not…doesn’t matter because…) now try one or even 2 overheads (downforward+k) and I guarantee, it will hit people. comboe of the 1st or second one into launch or restarte cr.lk, cr.mp+tron

you can call tron earlier or later during cr.lk, cr.mp for variations and of course sjc cancel sooner or later

some sonson stuff?:

well for one, her standing mp can be sjc on the first hit.

some stuff I was trying: cr.lp, st.hp+tron, LPregengeki, some of trons rings hit (blocked or not) and puts em back on the ground, they’re still blocking rings. now you either go for the low hit, or nj, air dash hp, combo. you can also try and air dash hk…if times a bit late it crosses over, for some more stupidness. or try sqj.hk, then sqj.hp combo. try calling tron a bit earlier for variations on when and where they need to block to set up resets

another thing is cr.lk, standinghp+tron and HPregengeki. if early, tron puts them back on the ground for same side high/low/crossover game. but if you do the HPregengeki a bit later, you land on the other side while tron rings are still hitting them. they have to guess which side to block while you go over. I’m guessing more often then not, they won’t block those crossover rings. even if they do, you can go for high/low/crossover games again. and as always in certain situations you just restart the cr.lk, standing hp+tron nonsense again. make note, when doing cr.lk, st.hp+tron, HPregengeki you always want to add a bit of delay b4 the srk, otheriwse you’ll knock them away from rings. then either add a bit more delay for crossover

this is also very good on block? they can block a standing hit+tron, HP regengeki (cross up) and either they block rings or they don’t, regardless you’re still sanwiching them between rings. either start off with this or do it after some of the above things^^^

so doing these and resetting your position/restarting the chains are possible, sonson needs a coupla resets to kill somone anyway =[

Speed up wolvie is non pushblockable iiirc if you design his setups around anti guard cancel chains. He has a multi hit overhead iirc so his rush down sequence is 50\50 with the fastest dash in the game and some pretty damn fast instant overheads. 2 frames @ most if joo’s frame data is correct.

Ruby ron is disgusting by default. Trip+tron will combo from max range so you have a half screen poke. Hit confirmable combos, call tron, guaranteed relaunch. Proper uses of the ghost to allow for easy spike layers. Me and mixup were discussing ruby heart strategy one day and the best way for someone to counter the ghost is to take it. It adds a lot to her zone if your opponent constantly blocks. If your opponent is smart enough to take it, you can follow it up with free qcf+pp if you’re in the right range so you make them pay for that. She also has FS 50\50’s, magic cross ups and just a mess of other dumb shit. Also, you don’t see alot of people maximizing her potential on her ghost super DHC. Yea, it basically makes any character safe coming in but you can 50\50 behind the ghost if said characters dhc is fast enough. The ghosts take visual priority over anything in the game so its impossible to spot whats going on behind them. The only visual cues you ever get is the little speckle of fighting you see behind them as they float and move but other than that, its like fighting in the dark.

spidey ron is what I’ve been working on lately. Imo, its broken. All his normals cross up. His sprite is so small that he can force switch sides to happen ala magneto but probably a bit worse. BnB’s that hurt, hit confirms into tron. Dumb 50\50\ swith side random attacks thats basically impossible to block consistently and its 2 hit kill. 100% assist kill. Unblockable assist kill meaning that the point character can’t fuck with you if you do it right. Snap out tricks. 1-3 hit overhead strings vs crouching characters. Easy rejump series for FS setups. Instant overheads into double action leaving his instant over head attempt safe on block. launch, air crossup, land, rejump shit. Properly using his extra action for more angles and extra layers or dash angles the list goes on about this guy. Definitely under rated IMO.

and thats just a brief summary of whats really good.

gief ron
charlie ron
chun ron

and i’m sure there are a few others that all have some dope shit. I don’t know if you can call 2 hit kill with a 50\50 that your only option is too block low tier. Thats magneto esqe.

anybody + tron = deadly duo.

OMG, these sound like they hurt and Im sorry I havent been posting or on AIM. Ive been a bit busy.

Hit me up on YM! My sn: PROF_SHRiMP. Email: Prof_shrimp@yahoo.com.

Im on AiM during the day and on YM! in the evening (westcoast time).

Shoult your Spidey/Tron sounds scary.

potential vid titles

Beast Squads
Hobo Squads
Hobo Beast Squads
Hobo-Tron Beast Squads

eh I’m bored. Psyched on this thread though. I’ve got some Gief/Tron junk, but also a lot of Gief/Random Assist garbage as well. Thing about Gief though, is that as intricate as your assist stuff gets, Imo his biggest weapon is psychic Piledrivers, with everything else being icing on the cake. 100% Tron stuff doesn’t hurt of course, but even when they shut down your offense, you can sneak in a getting-up Driver, or some kind of clean grab counter. I hope Preppy comes through with the footage of that Seattle Gief guy, apparently he rapes tops with instant 360s original style.

If I’m done with the Season’s Beatings footage by Friday, I’ll make a point to tape Brian (Gief guy) playing. Otherwise, I’ll try to do that next time. Anything you want to see him play against? I might just play him myself, let him get in, and you can watch the painful madness that follows. Instant 360s on wake-up are sweet.

Venom + tron = FP throw of doom.

-FP throw + tron, walk forward, FP throw.
…after the second throw you can c.lk, c.lk xx death bite
…after the death bite and FS pulls you in, you can tick FP throw + tron as opponent is getting up.
…the same thing works with a venom web as well.

In fact you can do:
-[venom in corner] FP throw + tron, walk forward, FP throw, c.lk, c.lk xx death bite, [FS auto dash in] FP throw + tron, walk forward, FP throw, c.lk, c.lk xx death bite. This will the carry the usually dead opponent into the corner.

-[Venom in or near the corner] FP throw + tron, walk forward, FP throw, s.lk, s.lk + tron xx venom web, [FS auto dash in], tick FP throw + tron, walk forward, FP throw, s.lk, s.lk + tron, venom bite should kill or a venom web/death bite for a guaranteed kill.

Very tech hitable, but also very fun to watch.

-Finish all air combos with a sj.fp midscreen because it will set up crossups, overheads, and tick throws. In the corner, end air combos with sj.fk because of the juggle follow ups.

-[midscreen] launch, sj.lp, lk, lp, fp, then…
…before you land, dash crossup lk, fp, land, s.lk, s.lk + tron xx venom web.
…before you land dash xx lk overhead, land, tick FP throw + tron > follow up.

Stupid mid screen crossup:
-c.lk, c.fk, pause, call in tron, lp venom fang.
Pause long enough so the rings and venom doesnt otg, but crosses up as opponent is getting up.

Venom in corner, taken from my post in the venom thread:

Venom Corner Mix-Up Setup:
-FK throw, walk forward, s.lk (juggle), hold forward.
…Venom switches sides with the opponent and is now in the corner. (character dependent)

Corner Mix-Up with Assist:

  1. FK throw, walk forward, call tron proj + s.lk(juggle), hold forward (cross-up) xx venom web.

note: The cross-up sandwiches the opponent between venom and tron. Its a nice mix-up because there are two ways to get your opponent to block the wrong way. (a) the cross-up itself (b) when you do the venom web, venom jumps out of the corner, forcing the opponent to turn around and possibly block the wrong way. They?ll eat tron’s rings and the venom web will link. And finally, if its blocked, its safe.

  1. FK throw, walk forward, s.lk(juggle), hold forward (cross-up), call tron proj xx venom web.

note: Its very similar to the combo above, except the opponent isnt sandwiched. The venom web still forces the opponent to turn around and potentially block the wrong way. Also, its a nice mix-up between the two combos. Again, its safe if it is blocked.

  1. FK throw, walk forward, call sentinel ground, s.lk(juggle), hold forward (cross-up), s.lk [hit confirm], s.lk xx Death bite.

Possible for drones to interrupt the super

note: I like tron mix-ups a bit more, but this is ok. If you see the crossed-up s.lks hit, do the super. If not, then let the drones hit from behind-usually blocked-and go from there. If the super is interrupted, I like to go for a tick FK throw back into the corner.

  1. FK throw, walk forward, s.lk(juggle), hold forward (cross-up), s.lk [hit confirm], s.lp + sent ground xx FP venom fang, sents drones hit from behind > follow up of your choice.

note: So, its a pretty weak crossup and can be seen coming a mile away, but it works sometimes. The good news is that if its blocked, its safe. Also, if the crossed-up s.lks are blocked, call in sent and do a FP venom fang. This is another chance at a cross-up and again, its safe if it is blocked. The launch/blocked FP venom fang cross-up also works mid-screen.

Corner follow-ups after a FK throw

oc.FP, sj.fk, delay sj.fk, land, j.lk, j.fk.
oc.FP, sj.fk, delay sj.fk, land, j.lk, j.fk, land, j. FP throw
oc.FP, sj.fk, delay sj.fk, land, j.lk, j.fk, land, call in sent ground, j. FP throw into assist, dash, oc.FP > whatever
oc.FP, sj.fk, delay sj.fp (1 hit), land, j. FP throw
oc.FP, sj.fk, delay sj.fp (1 hit), land, call in sent ground, j. FP throw into assist, dash, oc.FP > whatever
oc.FP, sj.fk, delay sj.fp (1 hit), land, slight pause, FK throw, oc.FP > whatever
oc.FP, sj.fk, delay sj.fp (1 hit), land, slight pause, call tron proj, FP throw into rings, oc.FP > whatever
oc.FP, sj.fk, delay sj.fp (1 hit), land, slight pause, FK throw > corner mix-up
oc.FP, call in sent ground, sj.lp, pause, sj.fp into assist, hold forward, FP throw before you land
oc.FP, call in sent ground, sj.(forward) lp, pause, sj.fp into assist, land opposite side of opponent, oc.FP, sj.lp, lk, lp, lk, fp.
oc.FP, sj.fk, delay sj.fp (1 hit), land, pause, call sent ground, FP throw, assist hits, venom web, c.lk(otg), s.lp, pause, call in sent ground, j.FP throw into assist, oc.FP > whatever.
Note: With the sj.FP. If it does 1 hit, it acts like a light attack during an active flying screen. 2 hits will cause the flying screen/keep it active.

I play a team of venom expansion, sentinel ground, tron projectile.
-[blocked] s.lk, s.fk + sent xx fp venom fang, drones hit, dash in, s.lk, s.fk + sent xx fp venom fang is safe and pushes the opponent into the corner. This is where you want them.

-[opponent blocking] THC is safe and does a decent amount of chip damage. After a venom web or death bite combo and you want to guarantee a dead character (not give them any chance to tag out or DHC) after you dash in, THC.

Guardbreak:
-FP web throw xx venom web.

ETA: here is a vid of the corner crossup. its at :50 into the vid.
http://youtube.com/watch?v=VCX4v6gdKYk

@ Preppy:

Any match-ups would be great. I’m psyched to check out any Gief that can swing with top tier. Would love to see/get input on how he deals with Mag and Storm and Sent/CapCom. Although I’m guessing a good Sent/CC won’t give him much to go on. I appreciate it, man.:clap:

edit:
Good shit at Buzz LIghtyear. My cousin got glitched 9,999,999-- machine’s track broke down right at the big money target. Lol.

@ Philopia:

^^^That’s too much good shit for .txt !!!

lol he’ll deal with mags the same way everyone deals with mag (just about) let him run into you, block his shit, and then hurt him! or keep his ass away

sonson can cr.lk+tron, cr.mk, and wave dash under opponent whether they block following rings or not.

i like crossups with tron where visually the rings look like they’re gone/finished, but then out of nowhere that last one will pop up and hit your op in the back.

So, I played my venom team [venom/sent/tron] at the arcade and wow…its an odd team, but it does a lot of damage. I was handling MSP, Santhrax, scrub, and my friends team of rogue/sent/cable.

The main thing big thing I noticed is it is so easy to tick throw with venom. Venom throw + tron is guaranteed big damage because you have a lot of follow up options. Also, venom can put/push the opponent into the corner very easily. Once in the corner, venom is just to beastly.

Done during a match on today:
-FP throw + tron, walk forward, FP throw, s.lk + tron, s.lk xx venom web, [FS auto dash in] FP throw, s.lp, s.lp, sj.lp, lk, lp, lk, fk [dead opponent flies into the corner], FP web throw [GB] xx venom web, c.lk (otg), s.lp, call in sent, j.fp throw into drones, dash in oc.fp, sj.lp, lk, lp, lk, fk, land, j.lk, j.fp [1 hit] land, s.fp throw + drones, drones hit, s.lp, s.lp, sj.lp, lk, lp, lk, fk, land, j.lk, j.fk.

2 dead characters. I messed up the GB afterwards, but I think I would’ve killed the last character if I was able to pull it off.

I’ve beaten mixup a few times with low vs low and he’s said " I don’t know wtf just happened to me."

I can wreck scrubbies with it vs tops but I’m not sure about decent players. Spidey might just be outside that door where some low tiers can compete. Like cammy and chun who are able to compete with top tiers and thats just a few. All in time I suppose. Just gotta keep playing it till I feel like its truly beastly, then take it to a tourney vs great players and see how it stacks up.

preppy: I would love to see some gief beasting. :looney:

Philopia: quit raping this thread. Venom ron is toooo beastly?

what happens when somone drops a helper in front of venom and he does c.fk+tron delay BITE EM!

free 40%?

philopia, i wonder if you’d still be interested in making the video if i mail u a vhs of the sequences/combos?

i’m still down

is there anyway you can put it on your computer and send it via email?