EPIC G/M/T BEASTBUMLINESS: PART TWO: ZAGNIEF/TRON
Core offensive deal is making the most of every x-up attempt and knowing what finishers will set you up in range for resets / overheads + Tron / instant SPDs.
BASIC X-Up plus TRON OPTIONS
Call Tron, Cross-up HP Splash…
… Land, c.LP, FP, dp+HP
… Land, c.LK, (c.LK), c.HK xx dp+LK, sets you up for another x-up or instant SPD.
… xx midair Lariat, land, j.LK, j.LK, (slight pause if you need to alter you’re height), air SPD -or- land, SPD -or- Lariat.
… xx midair Lariat, land, HK xx DP+LK, Air Throw
… straight FAB, once you get the feel for getting it off of rings. Personally I’ll take the other options over this all day tho, unless I want to get Gief out (DHC King Kobun or Shockwave). IMO much better trading less damage upfront for a shot at relayer pin or mix-up Driver.
That’s a workable offense, if you can set it up. There’s a couple riskier options: you can do the Dash Grab or the Running Bear Grab to catch them after the last Tron ring, but there’s better ways to set those up…
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DORK SUITS, STEALTH TACTICS, and SUBTERFUGE
[INDENT]–OR–[/INDENT]
THE LOST ART OF THE GRAPPLER**
I had a gripe with Capcom on nerfing Zangief for the longest time-- turns out I just didn’t have a concrete enough understanding of the Marvel engine to level Gief up to my liking. Honestly, I think that with perhaps the exception of Hyper Fighting, Gief has never been deadlier. SJ SPDs??? Air Lariats??? Air Grab Special??? Dash Grab??? c’mon. A3 Variable Combo Gief never felt right anyway.
With all the depth of the Marvel experience, there’s a TON of random situations that you can exploit Gief’s strengths. The ability to read/manipulate blockstun factors in heavily to his Piledriver game-- you’ve got to know exactly when they’re open to grab. Other than that there’s plenty more goofy set-ups that lead to big DMG.
Here’s some I don’t mind sharing: :bgrin:
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SIDE-SWITCH TRON X-UP:**
There’s a way to time the Tron call following the x-up Splash so that they get blown through you. IIRC it works when you call Tron just as you hit an early x-up Splash. I’ll double check the timing later on and update if the description is off.
Once you get the assist call timing, there’s some follow-ups. Blow-thru Tron x-up…
… KK Lariat, SPD. iirc a Tron ring counts as your tick hit.
… overhead j.LK, (scores you an extra ring’s worth of Tron damage), followup.
UPPER TRON X-UP: WITH BENEFITS
cross-up Splash, slight pause, Lariat, land, j.LK, j.LK, land, Dash Grab, call Tron right before you grab (f,f, then double tap assist works)…
… pick a grab or throw to do from Dash Grab -or-
… do nothing, you drop them, last ring in their face (tick hit), SPD
… Running Bear Grab
… j.LK overhead, follow up Lariat or j.HK overhead
Those are the basic possibilities. I like that late Tron ring to help reset your offense.
THEY BLOCKED MY JUMP-IN… NOW WHAT?
Blocked jump-in Splash, Dash Grab…
… if they push-block, cancel dash to block or dp+LK/HK
… if not, either connect the Dash Grab -or-
… cancel it into SPD or Upchuck
WHIFF HK X-UP INSTANT TRON PIN
Jump, Call Tron, Whiff HK x-up, land, immediate Upchuck, Tron pops them out low…
… instant SPD, although you could tick hit, SPD too
… Running Bear Grab
… Dash Grab
… Straight Grab/Throw
… j.LK instant overhead plus Tron residue, land with SPD position advantage
There’s a couple of ways Tron could come out. IIRC a Late call will put Gief and Tron on the same side. If that’s the case all the above set-ups will connect. An Early call is better though b/c it makes a Tron/Gief sandwich. From the sandwich pin you get a guaranteed x-up chance.
For some reason I didn’t try to FAB from this last set-up. Should work though.
EDIT: Cable hit box (and some other shorter characters im sure) has bad overlap for this Tron Pin set-up. Minor drag.
ZANGIEF!!!