PHILOPIA is a beast, he's gonna post in here(yes this is a marvel thread)

we’re too cheap to buy a capture card.

possibly next weekend, i guess i will:crybaby:

i’d like to do morrigan/tron as first duo. everyone else is gonna look lame next to them(outside of chun/akaris/psy)

psy/tron is just stupid, free pins into stupid mixups…

I was workin on some psylocke patterns where she uses her snap to speed up helpers and it’ll give her random attack->free rushdown

example

dash in c.lk,(storm-a), c.mp, delay, snap(speeds up assist)

dash back in, c.lk or uf fk for hi-lo game

thats just the basic concept but i figure anything to stop somone from jumping + another pin = good

^^^ that snap stuff is weird.

so can you snap on reaction to push-block to nullify it??

What do you mean by the snapback speeds up the assist?

I think he’s talking about how when you do a snap, there’s like a freeze frame but the assist attack doesn’t get frozen and still goes.

GIEF/MAG/TRON BEASTBUMLINESS: PART ONE: MANGUS

I think this is gonna be my signature Gief squad to contribute,

Gief(Ground)/Mag(Projectile)/Tron(Take a Wild Guess);

another possible one is Mag/Storm/Gief but thats just cuz i want to call it Team MSG.

I know Mag is top tier, but this is a GIEF*:xeye:* team, also this is broken so…

I’m gonna go ahead and start with the dessert course:

TRIPLE OPTION X-UP

(with the same input)

Cross them up with a deep HP Splash, immediate Magnus call (piano key input HP, Mag), c.LK, c.LK (whiff) + Mag hits xx SPD. You suck them in like a vacuum cleaner.

Heres how the triple option works:

1: Do it exactly as above.
2. Do it like above, but change the timing for the last LK (possibly omit it entirely); they’ll cross over b/c of Mag’s beam, then you’ll grab them on the other side.
3. Do it like above but do the 360 motion a bit slower (TK it); you’ll TK SPD them.

WIN-WIN-WIN

^^^This is my jump-off point for this squad. You cross up with protection and healthy option tree, and you get a side switch which covers Mag a little.

**
X-UP to OVERHEAD MIXUP(S)**

Cross up Splash, immediate Magnus, jump up-away LK overhead, (Mag hits)…

… whiff c.LK xx SPD
… dash grab (F,F).

You probably want HK grab. HP if you want to run away or stage an assist-covered HK Aerial Russian Slam. Alternatively, do the command dash but XX Upchuck riiight before it would grab. Proceed with the fun 'n games.

… Got Bar?? Skip the whiff c.LK and just FAB for more vacuumous release.
… Lariat xx FAB

–OR–

… Jump Straight up…
… do nothing. Empty jump, land, SPD
… j.LK overhead, land and duck. They cross over, you SPD.
… j.LK, land and stand. Same side SPD.
… j.LK xx Lariat, pick a side and drive it, tick throw.

I like that you get X-up attempt --> overhead attempt. Go low to make them guess.

**
WHIFF HK 360/UPCHUCK OPTION SELECT**

Whiff HK is a good cross-up SPD trick. Here’s a beefier one.

Cross up whiff HK, then do a 360 that ends with QCB+LP. You’ll either get your SPD, your Upchuck, or a tick LP. Let the game pick.

…My take on GIEF/TRON next…

hopefully muzz gets a capture card sometime soon. I don’t know what approach should be taken towards the video. Should it be a combo video not explaining anything and just showing shit off, or should it describe option trees.

IMO, I would like to see a detailed version of duo’s and or teams explaining setups and option trees instead of just a combo video. Its one thing to just post up some beastly combo’s, its another to actually put those combo’s to use to follow up into properly layered option trees allowing for big life. Basically like a tut vid per low tier team or low tier duo.

spidey ron is almost serious bidness.

TRON/GIEF : LARIAT/ETTE MADNESS

When close, drop Gief (Lariat), SJ immediate ADF HP (Lariette) x-up, SJ ADD HP…

… xx Lunch Rush
… xx King Kobun
… SJ ADF HP x-up attempt, if blocked: HP throw.
… Snap

An alternative setup is to replace the SJ ADD HP with another x-up one.

edit: Another setup is to normal jump ADF + call Gief, HP x-up…etc. You get an extra cross-over HP to connect with the late Gief call.

Tron Lariats are too fun. Mech-Gief would tap that if he weren’t for his questionable sexuality. :rofl:

you guys sound soo good at low tier, we should all come together and hit up marvel with a bucket of beers. :smokin:

Final Round???

Edit: Vid should definitely be Option Tree-centric. Like Mixup said, character duos outside of top tier hasn’t really been done.

Mixup- if you get that capture card I can send you snail-mail VHS dubs for life. :tup::clap:clap:

EPIC G/M/T BEASTBUMLINESS: PART TWO: ZAGNIEF/TRON

Core offensive deal is making the most of every x-up attempt and knowing what finishers will set you up in range for resets / overheads + Tron / instant SPDs.

BASIC X-Up plus TRON OPTIONS

Call Tron, Cross-up HP Splash…

… Land, c.LP, FP, dp+HP
… Land, c.LK, (c.LK), c.HK xx dp+LK, sets you up for another x-up or instant SPD.
… xx midair Lariat, land, j.LK, j.LK, (slight pause if you need to alter you’re height), air SPD -or- land, SPD -or- Lariat.
… xx midair Lariat, land, HK xx DP+LK, Air Throw
… straight FAB, once you get the feel for getting it off of rings. Personally I’ll take the other options over this all day tho, unless I want to get Gief out (DHC King Kobun or Shockwave). IMO much better trading less damage upfront for a shot at relayer pin or mix-up Driver.

That’s a workable offense, if you can set it up. There’s a couple riskier options: you can do the Dash Grab or the Running Bear Grab to catch them after the last Tron ring, but there’s better ways to set those up…

**
DORK SUITS, STEALTH TACTICS, and SUBTERFUGE
[INDENT]–OR–[/INDENT]
THE LOST ART OF THE GRAPPLER**

I had a gripe with Capcom on nerfing Zangief for the longest time-- turns out I just didn’t have a concrete enough understanding of the Marvel engine to level Gief up to my liking. Honestly, I think that with perhaps the exception of Hyper Fighting, Gief has never been deadlier. SJ SPDs??? Air Lariats??? Air Grab Special??? Dash Grab??? c’mon. A3 Variable Combo Gief never felt right anyway.

With all the depth of the Marvel experience, there’s a TON of random situations that you can exploit Gief’s strengths. The ability to read/manipulate blockstun factors in heavily to his Piledriver game-- you’ve got to know exactly when they’re open to grab. Other than that there’s plenty more goofy set-ups that lead to big DMG.

Here’s some I don’t mind sharing: :bgrin:

**
SIDE-SWITCH TRON X-UP:**

There’s a way to time the Tron call following the x-up Splash so that they get blown through you. IIRC it works when you call Tron just as you hit an early x-up Splash. I’ll double check the timing later on and update if the description is off.

Once you get the assist call timing, there’s some follow-ups. Blow-thru Tron x-up…

… KK Lariat, SPD. iirc a Tron ring counts as your tick hit.
… overhead j.LK, (scores you an extra ring’s worth of Tron damage), followup.

UPPER TRON X-UP: WITH BENEFITS

cross-up Splash, slight pause, Lariat, land, j.LK, j.LK, land, Dash Grab, call Tron right before you grab (f,f, then double tap assist works)…

… pick a grab or throw to do from Dash Grab -or-
… do nothing, you drop them, last ring in their face (tick hit), SPD
… Running Bear Grab
… j.LK overhead, follow up Lariat or j.HK overhead

Those are the basic possibilities. I like that late Tron ring to help reset your offense.

THEY BLOCKED MY JUMP-IN… NOW WHAT?

Blocked jump-in Splash, Dash Grab…

… if they push-block, cancel dash to block or dp+LK/HK
… if not, either connect the Dash Grab -or-
… cancel it into SPD or Upchuck

WHIFF HK X-UP INSTANT TRON PIN

Jump, Call Tron, Whiff HK x-up, land, immediate Upchuck, Tron pops them out low…

… instant SPD, although you could tick hit, SPD too
… Running Bear Grab
… Dash Grab
… Straight Grab/Throw
… j.LK instant overhead plus Tron residue, land with SPD position advantage

There’s a couple of ways Tron could come out. IIRC a Late call will put Gief and Tron on the same side. If that’s the case all the above set-ups will connect. An Early call is better though b/c it makes a Tron/Gief sandwich. From the sandwich pin you get a guaranteed x-up chance.

For some reason I didn’t try to FAB from this last set-up. Should work though.

EDIT: Cable hit box (and some other shorter characters im sure) has bad overlap for this Tron Pin set-up. Minor drag.

ZANGIEF!!!

philopia I didnt see you at the fairfield tourny where were you??

=/

Re: the format for the vids. I was thinking that if/when this project gets going, a great setup for them would be a simple webpage. We could have a page for each duo, with thumbnails and the transcript right underneath. So you could select a set-up, then view all the follow-ups, and the follow-up follow-ups… like an interactive option tree. I dunno, would be hot though.

I was there early on, but I had previous plans already set prior to the tourny so I left right before it started. Mostly family stuff cuz it was my brothers birthday. Next time, though.

Phil, did you MM tyler on sat?

yeah.
He won, but its all good.

that gief shit is crazy as fuck

i’m workin on some venom/charlie/tron, see if i can find any thing with them thats decent…

oooh…ill help you out in finding stuff with that team.

philopia come to NCR i’m sure chunk will house u for freez n we can get in tha lab.

team is kinda trash

did figure out that venom can sjc cancel his mk, in the corner with tron comboing in, this gets to be pretty nasty.

anyone with a solid ground to air normal pretty much guarantee’s that charlie/tron will function behind it.

some of the 3rd members that i was messin around with

anakaris
jill
morrigan(i play the order charlie/morrigan/tron for this team)
psylocke
chun(not what i’d call ideal, but it functions)
spidey(not my shit, shoultzulanator, this crap is good)
marrow(too boring for me, but it’s nasty with assist punish, trip+tronXXsuperXXsuper is safe and beastly dmg)

his dhc is too sweet, it’s safe, typically hurts like hell(you have to dash in behind it properly in order to launch and combo), allows for some point chars to function even though they are limited in team functionality. Spidey really shines here, i can’t think of another low tier spidey squad thats actually worth a crap.

charlie tron in corner

fk throw. juggle them before they land with s.fk+tronXXboom super, then c.fp ->corner combo

thats around 85% life before charlies wakeup corner game. on wakeup he gets a free pin using boom super-> dash in +tron->hi-lo setups->delayed boom on block, dash back in

-midscreen clk,clk+tronXXbooms, wave dash at pace with the booms, let them catch up to opponent and maintain hits->as last boom hits, dash in close, clk, launch aircombo. that setup pretty much puts them back into corner(you end up dashing 4 times or so + flying screen distance). 75% damage + corner game isn’t bad at all for 1 meter.

-after a corner combo with charlie as your opponent is waking up, tiger knee his bannana kick shit to hit your opponent or to whiff as they wake up, you can time this well enough that the throw folowup is pretty hard to react to.

-His c.mp seems to have the best hitstun+recovery time for using his plus frames to break apart rush strings. I like dash in (charge back)c.lk,c.mp, s.fpXXboom as a basic. his alternate approach dash in c.lk,c.mp, dash back in(charge) c.light,c.mp, s.fp boom. If they pushblock me at any point that i have a charge ready, throw the boom-> dash back in.

when you’re really in close to somone in the corner and you boom super, i think you lose alot of the stun from the booms because of the distance to the edge of the screen. … shortens their hitstun/blockstun enough so that you can’t get free attacks afterwards. The ideal position(or something like it) is from one of his basic chainsXXboomXXsuper or basic chain XX super. that seems to be better positioning for rechains->more offense.

assist punish with charlie can be ghetto

trip, tron super styles

or trip tron sj cancel fk bannana kick

I’ve been trying to get this particular combo ironed out, i wonder if anyone can come up with something

in corner, launch + tron sj fp, slight delay fk bananna kick, falling d.lk into landing followup, i’m stuck at the bananna kick followup, the d.lk isn’t consistent, would be a dirty combo if i modified it just a little…

Oh shit. Really?
I’ll see what I can do, yo.