You know damn well what I’m talking about. That game has so much random movement that you guys basically gave it a name : mind games. Literally walking back and forth to fuck with people.
I still don’t get why this smash dude wants to be accepted by the fighting game community when smash isn’t a fighting game.
Why do smash players act like they were never accepted by their mothers or some shit.
Sadly, the people who compare fighting games to chess usually don’t understand chess well enough to realize they’re completely different.
The fact that people are talking about ‘Random Movement’ or even ‘Fluid Movement’ in fighting games and comparing it to the formulaic movement (which is what chess becomes at a high ceiling) makes no sense.
There is a ‘perceived ceiling’ and in turn ‘pursuit of reaching that ceiling’ in almost anything people can do. It could be cooking, or cleaning or video games, or sports(this rant is starting to sound very japanese lol).
Some people just appreciate/understand where and what that ceiling is for a specific topic more than others. But most people don’t understand the work involved to reach a high level of something and the dedication involved to get there…For example, with chess (which i played every day for quite some time and still consider myself absolute shit at this point…) In order to reach the ceiling with chess you might study your whole life and most will still not be at the top level.
Chess reminds me a lot of Martial Arts, which basically has an endless ceiling you could dedicate your whole life to and still never understand it fully. That in mind, Chess’ ceiling =/= a video game. I dont really care what video game it is. Chess’ study and evolving metagame will trump any video game 100x over…especially when you consider the amount of time Chess has been around, its international player base, the kinds of people who become grand masters(this is the most scary part), and how long the game has been evolving.
Chess has no further development cycle at this point. Video games do. You simply cannot expect a video game developer to account for 100% of the elements in its game. It also is not a game that can or should take advantage of update cycles and balance changes. I’m pretty sure it has in the past, but by now the need for such has been eliminated. See original StarCraft, CounterStrike 1.6, Street Fighter Super Turbo.
did this nigga say smash is the chess of fighting games. I’m sorry but I don’t think the pieces in chess trip themselves to fall on the board like in smash…