Petition for arcade release of SSF4

Signed.

I agree that the entire scene will suffer without a Japanese arcade release…

I’d obviously still play the game if there was none, and be just as keen for it, but I would be forever frustrated at the decreased amount of depth that is discovered. Almost everything we do comes from them, and most of the good info discovered by the US seems to come from arcade players, as well.

Dude youre straight up just spectulating here. The game made money, and you even admitted that it was a success. The arcade release obviously hyped people up for console. The only reason that it didnt do “as well as Capcom would have liked” was b/c Capcom sold overpriced cabinets that most arcades couldnt afford in the first place. There’s plenty of places here with a active SF4 scene, and arcades revenue share with the developers, so they are still making money (just not boatloads of it like the console version is.)

I’ll give you the others, but the online play is far from great in SF4 everyone knows that. Also (just spectulating) I’m sure it’s up to his higher ups if he wants a arcade release, not Ono himself, dude is not dumb.

You’re wrong on this. SF4 did not do good as SF2 did in the 90’s. SF2 on snes sold like what 5-6 million copies while SF4 broke 2 million. That paragraph to me only reinforces my idea that SF4 should be on arcade to begin with. Even top japanese players know whats up and they DONT want console cause they know whats going to happen.

In Japan? cause thats the keyword. Japan is not the market for console sales as much as it used to be. The western world is, thats why they cater to us.

this is a ridiculous statement. obviously USA will play ssf4 regardless

dude can you honestly say that with a straight face when youre writing that?

MVC2 was a arcade release, also IIRC the biggest #'s for mvc2 were when it was on arcade at evo, so i dont understand where youre coming from.

FMJ: good points, youre right on that one, and youre always thinking 3 steps ahead lol. i think we should worry about that for the next sf release but not this one.

Even though I originally said that I’d bet on us getting an arcade release. Im still going to sign this on the off chance that they are leaning towards not doing an arcade release

I’m on my iPhone now so i cant really respond… But for the time being I’ll agree to disagree, I just think punishing for a arcade release of a game when things are tight/risky is a bad ideal in a nutshell. For sf and any other potenial fighters

I’m having a good laugh at all you sour cunts crying about no arcade release. Comical, just comical.

Hmm. Looks like a lot of the people saying things about how we dont need an arcade version… Don’t live near an arcade. Hmmmmm

Well, since this is confirmed coming to the arcade anyway, any more talk of console v arcade is rather moot.

Instead, anyone has any ideas when is this coming out for the arcades? I’m hoping that it will come out close or at the same time as the arcade release, that way everyone outside JP will have equal footing with the JP players (with the console and new characters at least).

I’m thinking they’ll probably do a loketest in the JP arcades for a few months and then release the final arcade version a couple of months or almost at the same time as the console release.

What do you guys think?

It’s not confirmed:annoy:

I live in Houston, guess again, twat n’ hiemer.

Shin Akuma and Arturo holding it down in the thread.

Well i’m hoping they change their minds and give them a console and arcade release just so people would stop bitching. If the US gets better than japan then i’m sure the US will be talking shit. If japan gets better i’m sure US will make excuses. If any other country gets better then US will eat that humble pie.

Sabin:

> The arcade release obviously hyped people up for console.

Sorry Arturo but you’re flat out wrong here. The arcade release did nothing for the console port. Because 99% of the people who bought SFIV never played it or even saw the arcade version. And even in Japan, the game sold, well, pretty well for console Japan, but still not great, and still about one tenth of what it did outside of Japan.

BTW, note that DarkPheonix didn’t say SFIV did betetr than SF2. He said it did better than it has “since the 90s”, which is 100% true. The last SF game to sell close to these numbers was indeed SF2 (SSF2 actually).

SFIV sold very well on console, which is where the bulk of its money was made. Don’t forget that the original arcade version was actually an afterthought: The console version was the version they wanted to release (since we had inside info on what the console cast was going to be before the arcade version even dropped), they just threw the incomplete version out to the arcade to help recoup some early costs. I’m not sure how well it did in the arcades - last I heard it did okay - but the console (and more to the point, console outside Japan, since console Japan right now is terrible for anything not made by Nintendo or doesn’t have the words “Monster Hunter”, “Dragon Quest”, or “Final Fantasy” in the title) was always where Capcom was going to make their money.

And really. No one has come up with a non dick-riding answer as to why the west should care about Japan’s scene. Don’t get me wrong: I would love for an arcade version to be released so that everyone can be on the same page, and I’m still betting there would be an arcade version released after the console version (but if they update it again for arcade without patching the console to match, that would be worse than the situation we have now) but it is NOT necessary; it wasn’t necessary for SFIV, and really hasn’t been necessary for a long time now. Arcade versions are nice for the JPN/Asia and those who happen to lucky enough to be near to an arcade (or at least near to an arcade that gets new games; there are still many arcades in my country, and you can find maybe 5 games that were released since 2001 in any of them), but for the vast majority of players, an “arcade version” is completely irrelevant.

EDIT:

Typo in first paragraph. That should have said “Because 99% of the people who bought SFIV never played it or even saw the arcade version.”, NOT “Because 99% of the people who bought SF2 never played it or even saw the arcade version”. Fixed now.

Well, they did end with “maybe”, but I think as long as there’s pressure from the players for an arcade release, there’s no way Capcom’s gonna back out after saying “maybe”.

I still think this is some sort of a stupid elaborate plan by Capcom to further hype the arcade release than anything else.

I’ll never understand some people after reading this whole thread. Do people really need a reason to want an arcade release even if it only matters to select areas in the US. It should be apparent by now arcades are how Japan/other countries operate. Do you really need a reason want other people who share the same love for these games to get it in the way they always have? You don’t need a reason to want good onto others.

They are going to make an arcade version. It would be IDIOTIC to create a TaitoX2 beta version for beta testing and NOT make a TaitoX2 full version gigantic waste of time. Unless they plan to do an open beta in the lobby of Capcom Japan or bring in console setups to arcades over their I don’t see how they couldn’t make an arcade version. Capcom’s in for the money if it costs more to not produce a arcade version than to produce it guess what … they’ll produce an arcade version.T

2nd will the lack of arcade version be a detriment to the majority of people that will buy SSFIV? Answer is simply, no. Most aren’t hardcore or even scrub level so SSFIV will still produce the sales numbers REGARDLESS of arcade release.

Will it slow down the development of the community? To an extent, yes, to an extent no. The majority of combo’s and whatnot will be known very quickly and posted on the intranets with vids showing what they look like and how to do them.
The REAL “problem” will be the lack of video footage that shows setups which won’t occur till EVO as American competitions with high level footage are MUCH rarer than Japanese because of the frequent arcade Tournaments. In all honesty I think this would be a BENEFIT to American players. Most american players implement without understanding, they see Daigo fireball so they assume they can fireball and are confused on why they get jumped but Daigo got the DP. I’ve met many players that simply don’t use their own minds and ADAPT and INNOVATE because they SEE something that worked, but cannot understand the differences in the situation. For the majority of American players this would be a time that could possibly lead many to THINK, but whether this happens or not could only be shown with time.
Final Thoughts
"You can lead a scrub to water, but you can’t make him think" most true statement ever.

U.S. being #1 in a U.S. only event is kinda … lame so thinking U.S. would be number 1 again is kinda of … moronic…

U.S. and Europe are only places where hardcore do play consoles … no offense to Europe but the 2D community as a whole is just stronger here but again the numbers game is shown Japan player base > U.S. playerbase > European player base (someone should just create an equation for skill (number of players/sq miles players exist = skill level)

I bought Street Fighter 4 and Blazblue after watching Japanese arcade matches.

Their high-level play was inspiring.

In other words, you’re dead wrong here. Their arcade scene is important. It does inspire people to try and play.

Besides, there shouldn’t be any real reason to cut off so many arcade communities out of the loop. That’s just being selfish and spiteful.

People are in business to turn a profit, obviously a lot of you don’t understand this key principle.

So yes lets have Ono return back to the higher ups at Capcom and beg them to do something that they already knew in the first place was a bad idea, srk once again never fails to amaze me.

  • people claim to love ono around here but yet continue to jerk him around.

I’ll accept this if SFIV arcade was actually unprofitable(which no one has any proof of).

Why do you think Capcom told Ono in the first place that they wouldn’t be able to do it? Obvious answer is Obvious answer people, is it really that hard to understand??

did I say you specifically? Nope. DUR HUR

you mean SF4, right? did you forget how capcom went on a US tour with japanese arcade rigs at evo and several other locations across the US? (also Europe too?) do you not remember the mainstream press and hype before the console release due to word of mouth from the hardcores that actually played the game in arcade (the word of mouth was highly positive, and this filtered down to plenty of mainstream websites?) This is from 1% of the community that actually got to play the game. Saying the arcade release did nothing for the console port (building up massive hype is nothing?) is disingenuous at best, even borderline stretching the truth.

noted, i must have read it wrong.

understood and noone is really denying it. My point is this: the 5% of the global community worldwide that actually had access to the arcade version generated a LARGE amount of hype for the game and actually kept the momentum for the game going. This indirectly keeps the global community hyped and possibly translated to more sales (to be fair, Capcom’s slick marketing did a good job too.) I remember ohayo1234 posted a video of the Fuerte RSF loop in Japan shortly and that video virally spread its way around the internet until it found it’s way to a few mainstream news sites literally asking Capcom for comment, haha. Probably not the best example, but whatever.

Just because you don’t agree doesnt necessarily make it dickriding. I’m sure youve seen my thread and seen how I’ve done my best to disperse a good about of information about Japan’s scene and players on my thread, which ends up benefitting everyone in one form or another (even if its heavily Dhalsim based), but whatever.