Petition for 3/5 match tournament fights for MVC3/UMVC3

I want 2/3

every1 wants 3/5 based on a concieved notion of randomness and enjoyability

I have a problem with the random aspect, because people are saying playing more matches weeds out randomness

if the game is random then more sets would do nothing since it would just be random, if the game is not random then there is no need to change the format unless you want to change it for enjoyment.

tl;dr or comprehend I win internet point thingies

Game is not random.

Its so prohibitively complex that its nearly impossible to predict, but the only things that I can think of as actually random that actually effects gameplay are (maybe) akuma’s not laser fireball super and maximum wesker. Oh and dorm meteor shower. But those aren’t effectively random.

Edit: In general the better player (unless they’re a pure practice mode execution type) is the one that can parse the information they’re given better and or set up complex situations where the other guy has problems predicting. The funny thing is that, your playstyle Honzo, is actually a really good expression of that.

It isn’t random but the 2 out of 3 set is insufficient at proving so.

he won the rest of you lost, I gave you chances

You only said that because your name is in it.

no, I said that because hes the first person to post that this game is not random this game is not random this game is not random this game is not random this game is not random this game is not random this game is not random durr hurr duur dherp duerepadididisp

Just to not be a suckup, if you’ve watched honzogonzo play, you’d know what I’m talking about. Dude does NOT have very long/fancy combos or such and even drops combos a lot (which are like the standard of whats usually considered ‘good’ in this game), but he’s really excellent at setups and defending and ‘reading the randomness’.

But now I have a challenge. Somebody point out something that’s ‘random’ and I’ll show how its actually not.

Nothing is random. Everything has a probability.

well see there’s a difference there… a lot of things are functionally random, but almost nothing in a fighting game is.

The closest FG’s get are those ambiguous crossups that are so ambiguous that the attacker doesn’t know what side they’re going to come out on. Marvel mixups are especially nonrandom, because you’re pretty much choosing what to do ahead of time. That’s strategy, not randomness.

I was going to bring up Hsien-Ko’s Anki-Hou, but I think it may be time-based…?

Actually, now that I think about it, can you explain this to me?

At 1:50:06, the Akuma assist gets knocked down by Wesker, and he stands back up only to get hit by Taskmaster’s arrows. Why did this happen? Aren’t assists supposed to be invincible when they get back up from being knocked down?

This isn’t the first time I’ve seen this, either. It seems completely random to me why this occurs.

Good call on Anki-Hou, I’ll grant that is random (or essentially random), altho my mind says you get 1 stun per every x projectiles… but maybe that was just somebody’s wishlist?

I watched that a few times, and… I’ll be honest I don’t know why it happened. I have to admit I wouldn’t have considered that as random at all (altho’ that feels a bit weaselly), but as a weird circumstance. I’m presuming it has something to do with Akuma being hit by the hard knockdown sweep (that is a hard right?) which sets up a certain recovery.

Anki-Hou is based on a timer.

It’s a bug/glitch, not suppose to happen so it is random until someone figures out why and how to make it happen intentionally.

Change ‘random’ to ‘unpredictable’ and we can agree.

:frowning:

I gotta say I’m glad that you came up with an example I had trouble with right away, as yet unreproducable glitches wasn’t an angle I was ready for.

Gimme another try?

Uh… I haven’t played this game enough. That’s all I got for now lol.

EDIT: Actually, there is something I noticed in one of the UMvC3 videos, but I’m not sure how it relates to randomness nor is the game even out yet.

I would be fine with 2/3 or 3/5. But honestly this game is based on consistency, if your team built correctly to take advantage of all the bullhit that the game gives you. Against 80% of the people I play it wouldn’t matter if it was 2/3 or 3/5 since I’m just better or my team composition is just better. If your playing some shit like dante, morrigan, and trish anchor could you win with it? of course, but if I come with dante/wolv/sent or akuma I have a much more viable and stable team. every facet of that team is a ready threat. that is part one of winning in this game, the other part is nerves (which is not exclusive to mvc3) and can you do your bullshit better than the other guy. In sf4 we play by that games rules, in mvc3 you make them attempt to execute your plan and if it is better you win. Thats it. Somebody like combofiend’s bullshit is better than mine and he has a team composition that is good. Therefore in a 2/3 or 3/5 I would give it to him. If we went ft10 he would win, not saying he would skunk me but the point is made. Regardless of format the better better will win either through consistency or sheer bullshit they can implement with their team that you are not prepared. 3/5 would not really help in this aspect because believe me, any good player has enough shenanigans to sustain a ft10 or longer so you are not going to adapt to all of it.

Your shit just has to be better, and that is a grim truth of it. Still 3/5 would not even take that much longer than 2/3 so if that is where we go then cool, it does allow for more of adjustment period not particularly to someones team but at least to their overall mental approach to the game and patterns/habits.

There’s a reason behind it, no one knows why it happens (besides being a programming error) or how to trigger it. It’s “lolrandom” until someone can intentionally and consistently reproduce it.

Meter gain goes down with the damage setting as well though.

Except a bug like that can be safely ignored as insignificant.

Let me modify my challenge a little bit. Find a game-winning strategy that relies on ‘randomness’, and I’ll DEFINITELY show you its not random.