like i have been saying for quite a while, it all depends on if Guy can get that knockdown. if he can, shes practically free (6-4 Guy), if she can shut him out, it becomes 6-4 chun. i took the average.
Ill have some vids up within 2 days of me playing against all the characters that you guys have asked for:
Makoto
Rose
Balrog
Bison
Chun
Akuma
Vega
Cammy
Guile
Blanka
if there are any others just let me know. Im actually almost done with all the matches, i just need a few (Cammy, Vega, Blanka). I would have them up by tonight but im going with my fiance to a John Mayer concert and wont be back till tomorrow evening.
Ill have my laptop with me and ill be on the boards much later tonight though so i can read if yall have any other matchup requests.
How does Guy beat Viper 6/4? Shes just as big of a momentum character as he is and once shes got you, Guy is in a world of hurt. He has what 950 stun? To my knowledge nothing beats burn kick clean.
Also why do you have Bison/Guy even? Guy has one answer for scissor pressure and it can be baited. And if he doesn’t have bar theres nothing he can do. Its definitely in Bisons favor.
I also believe you have Guy almost 7/3 against the lower tiers simply because they’re lower tiered. Do you honestly know how to play against a Gen with Guy? No one plays Gen, you can just have it even just because. Same with Sakura. That match up is even IMO. How is that almost 7/3 for Guy?
Also why is Blanka/Guy even? I dont see any advantages for Guy in that matchup.
Guy can get out of Viper’s Burn Kick easily with MK tatsu and EX Bushin Flip.
RE: Bison -
Just as bison can lock Guy down when Guy has no meter, Guy can do that same to Bison. EX Izuna beats out ALL of bisons reversal options on wakeup as well except for teleport which can be OSed.
I have Guy at near 7/3 for a lot of the lower tiered characters because thats what the matchup is in my opinon. I play Gen myself. I know how he works. his only wakeup option is Gekiro which is easliy baited. you can also punish all blocked Oga’s for free with bushin chain unless he tries to frame trap with EX Gekiro.
regarding sakura, read my write up for her.
regarding blanka:
if you can get an untech knockdown on him, hes free as the samples from costco. you can literally do cr.mk on his wakeup every single time and it will beat anything he does clean when he doesnt have meter. when he does have meter, he can EX Upball you on his wakeup and hit you, but EX Upball is punishable even on hit. the only thing to watch out for is his ultra. if he blocks your cr.mk, you can throw out a cr.hk and it will 90 % of the time CH them and give you an untech knockdown. rinse. repeat. the only problem is if he manages to get away from you somehow. we all know at how good blanka is at running away. thats why i put it at 5/5.
Guy went up a couple spots and is Now C tier. With a lot of matchups changing No longer has any 7-3 against anyone and his bad matchups are now Ryu, Honda, Juri, Dictator and Abel.
I agree with Everything in that list but Juri, because I’ve faced some good Juris and I have to say, Guy does not have a disadvantage against Juri at all. Sure she has a good set of Normals, and some nice zoning ability for what it is and can avoid EX tatsu, but if Guy gets in and especially gets a knock down she is free unless she has U2. But I’m sure once people actually see the match-up and do everything in knowledge to it they will see the 5-5 or at best Guy having a favor in the match with 5.5 or 6
Idk Balrog isn’t too bad, your main poke in that is st HP and cr mk, Reason being because those two normals will stop any Dash punch and leave you save. CR hk can be used but only if you are sure you will get that KD, St HP will beat all Normals dashes and even TAP, cr mk was do the same and defeat EX Punishes, Cr mk also beats Headbutt, beware of EX Headbutt as you won’t beat it but you will avoid it unless you mistime it. That leaves Balrog at a bad position if he gets knocked down. When it comes to getting in, Elbow does get beaten by his cr hp, your best bet is to bait a headbutt or dash punch and take advantage there, Remember when Balrog is applying his pressure he is going to mix it up just like Guy can if you react and watch extensively GRAB his Dash punches especially if he is going for anything that isn’t a straight punch. Try your best to overwhelm Balrog during your pressure/blockstrings. I know for certain the cr.lp ~ cr hp block string will not work, but cr.mp may be a better usage for you or st hp, Play it smart and conservative. Watch matches with a Guy vs Balrog.
From what I understand, alot can be shut down with Guy’s cr.mk. It’s a really underrated move; the fact that it brings Guy’s hurtbox so low and the way the hitbox properties are even make it viable as an anti-air (it makes him strange - neither of his anti-air normals have an animation that warrant them being anti-airs, and yet both cr.mk and cr.mp are amazing).
Guy’s so hot and cold as a character; some of his normals are just “meh,” like his pokes, but some of his others are absolutely fantastic.
Guys normals in general are actually pretty good IMO …standin Mk is probably more underrated than C.mk…its stops alot of other things normals normally dont because of its range…against balrog i feel that he cannot overwhelm guy with his offense and neither can he get in easily…but i just find it hard to get offense going against him…his jab is pretty strong so he doesnt really need to rely on heabutt to get out… not to mention getting headbutt->ultra could very well make you lose the round…
I also think fei is pretty hard matchup…fei/rog i would give it atleast 5.5/4.5 …guy in general is pretty underrated…i think he is probably one of the strongest new characters behind probably adon and dj…but ppl talk like hes worse than makoto
Because we may have favours in the match up, its mainly because Guy has to be in to have the favour in a majority of his matchups, we only ask for buffs on his mobility and maybe a few more active frames on some of his normals because majority of them have 2 active frames, sure cr mk and st hp are amazing normals alongside st mk but his normals and walk speed being a bit on the slow side it does have a big effect on him. Evening it out would at least help him out a bit.
Play Guy against anyone who knows how to fight him, then make up your mind. You shouldn’t let tier lists define your every opinion Especially the current tier lists which are widely accepted to be innacurate.
I think buffing some of his active frames slightly and fixing his hit boxes would solve his problems. I was looking at his c.lk the other night and it’s crazy, his entire foot can intercept and pass through ryu’s foot with nothing happening.
About his hit boxes, I don’t think it’s that there’s anything necessarily wrong with the hitboxes themselves, but that they make no sense with what his model is doing. You have to have knowledge of what hitbox weirdness takes place in order to use him well.
Yeah the buffs that we are requesting won’t necessarily help Guy’s bad matches improve,but if he did get the right (sensible) buffs he would be a better character all round and more solid in terms of his tools.We’re not asking for new tools we just want improvements to our old ones.
i agree with cheech… we just want guy’s current tools to work as they should. i think collectively, we all want TC to work the way it’s supposed to and not have it be so inconsistent with who it whiffs on and who it doesn’t. i mean some characters it won’t whiff… some it will… but those same characters that it does work on will still whiff whether it’s on hit or block if you’re a even a PIXEL too far even though it looks like it should’ve been hit or blocked… it’s just… ridiculous at how terrible and inconsistent it is.
i don’t really have any problems with guy’s normals… st. forward is a great stand alone poke. stuff’s a ton of shit and RARELY ever trades. a little slow… but not too bad. the only normal that bothers me is st. strong… it being his only bufferable move with range… it’s range is terrible… and it’s hitbox isn’t even at the tip of his fist. it’s well behind it… causing it to whiff where it looks like it should hit… but instead goes straight through the opponent.
now if they make his walk speed faster then i won’t have a problem with st. strong because then i can walk in and out of the opponent’s poke ranges and tag them with st. strong. but one or the other needs to be fixed… preferably his walk speed because that’d just help over all and make him much more solid.
but again… it’s not that we have a problem with guy’s matchups… or what tier lists he’s showing up on… we just want his tools to work correctly. TC failing miserably is my main gripe by far. without it working as it should it eliminates being able to run stop safely… making run stop riskier than it should or needs to be, and in that contradicts guy being a rushdown character because his pressure game is severely nullified.
I also found out the other night you can’t cl.hk a dizzy hakan from a certain distance. Stuff like that makes a character harder to play than they’re “supposed” to be. No one developing a game should look at these models clearly intersecting, whiffing, and think “looks good, we’re done here.”
Some of his problems just HAVE to be oversights, I’ve never played or heard of any other character who seems so glitchy or counter-intuitive.
I tried that thing on a stunned akuma …din work…akuma sorta bends down when hes stunned(you cant jumpin or hit him with cl.HK)…plenty of characters like this where its risky to mess up with CL.HK…fixing CL.HK hitbox to consistently hit standing enemies will be a huge buff imo… right now there are only very few things you can punish with it and that too its not really easy…once you can punish any standing opponent with it…it would be really good… also was CL.LK a low in alpha games?..it just looks like it should be…and its such a useless move cant do anything with it lol