Depends on your character. For certain characters like Akihiko and Yosuske, the CPU is free to your F-Action(B+D) attacks. Spamming your A button combos and saving your burst for the second round so you can use your Instant Kill to seal it in the second round are the basics of the strategy. I haven’t gotten past Kanji yet, because his damage is upped to ridiculous levels… One command grab from him did upwards of 5k…
I main Kanji. With Kanji Yosuke and Naoto are usually free. Yukiko and Teddie are a pain in the ass. I too haven’t gotten past Kanji. Thanks for the link
Having a bit of a controller crisis. Doing just fine with PS3 pad, but I think IAD could be easier on a specialized gamepad and worried about having to use a dreaded 360 controller in a local setting. I have two sfxt madcatz fightpads and while I love the smaller buttons, the pad seems absolute crap at registering diagonals.
Any pad users have a good fightpad for use with this game, or is a PS3 one/occasional 360 going to be fine?
I’m actually curious about controllers too. I haven’t really played any fighters like this, so I don’t know what the best controller would be.
Game isn’t even out in Europe yet (fuck knows when it will be), so it’s not that important for me to know just yet, but I have a choice of a Madcatz fightpad, generic 360 controller or a Tekken 6 arcade stick. I know that when the game actually comes out I can just play about with whatever I feel most comfortable with, but if i actually want to do a good job and not be brutally sodomized then what should I be using?
Well depends on your preference and playstyle. I play Shadow Lab on the arcade stick and I need to hold down D a lot to make Asterius block or else he is done for. Personally the placement to burst, one more cancel, etc feels really easy on an arcade stick because a lot of the stuff is just simultaneous button presses. On a pad, some people probably have to set a macro because I would think it would feel awkward sometimes to press those buttons at the same time. If you don’t feel comfortable on an arcade stick, it’s no biggie because the hardest motion is just double qcf. You also would IAD a lot so if you IAD on a pad or stick better, choose whatever you prefer.
This game is not in any way suited for pad play, I can say that for sure. After being forced to switch from stick to pad, I’ve had a relatively smooth transition in SF4, Marvel, and BB, but this game is really testing the limits of my pad execution. The speed of the combos and the fluidity of movement require a lot of dexterity on pad. For one thing, the fact that every button combination gets used means you have to do some creative tricks with your right thumb. I feel like mapping air turn to a shoulder button is a necessity since you just can’t execute smooth crossups without, plus it gives you 2 of the buttons necessary for OMC/OMB (otherwise impossible to use practically without shoulder mapping).
The biggest problem though, for me anyway, is the D-Pad. I use a PS2 pad which is debatably the best, but IAD combos are tough, Mitsuru combos are hellacious, and certain super cancels are just absolute nightmare mode. Having to go from :qcb::snkc: to :qcf::qcf::snkd: in 15 frames on a D-Pad is not something you want to put yourself through unless you have no other option, or you’re a dedicated pad warrior. Maybe I just suck at it, I dunno. Go with stick if you have the choice.
idk if i should be posting this here but for someone who mained makoto in SF4 and jill in umv3 and wants to play both chie and yosuke would that make sense would i adjust well?
You can macro everything pretty easily for the “normal” characters. Switching R1 to A+B+C instead of just A+C lets you option select the roll/air turn or OMC, although I found one Mitsuru combo it screwed up as I recall. You can move burst and throw up to the shoulder buttons too like BB but it’s not very necessary. It’s when you get to characters that need to hold buttons like Shadow Labrys that a pad gets awkward, if not unusable. (interestingly most of Mitsuru’s stuff is set up to make charging a lot easier, like being able to hold C in combos and B Coup Droit being just long enough to let you charge an oki Bufula, so that doesn’t even make her as bad on a pad as being a charge character would normally imply)
Super motions seem kind of picky in this game but then again it’s been ages since I’ve done them on a pad. I turned on input display and would get :qcf::qcf:C and super wouldn’t come out, so that was more confusing than anything. Had to just mash them out.
I can’t imagine IAD being much easier on anything other than a Playstation pad unless you’re a keyboard savant where you can double tap the direction while pressing up on the first one.
The Tekken 6 stick (assuming it’s the wireless) is supposed to be pretty junk, I wouldn’t bother with it. 360 controller is pretty do not want either though.
I guess I will stick with dualshock. It’d take a few months to get good enough that stick would matter anyway, dunno if my brain can even do advanced combos in this game regardless of hardware.
Just worried if I play for months and get good and want to stick, it puts me back at square one. Eh, I overthink.
Honestly what you’re going to need to adjust to are the mechanics, not the characters. Anyone in the cast is fairly easy to play at a basic level if you understand how to use the system to its fullest. So basically, play whoever appeals to you and try to master their movement and meter management above all else (don’t spend all day practicing combos in training mode).
If you’re just looking for a name, I think Akihiko is the most Makoto-like character. He’s pretty reaction-oriented, where he searches for an opening and exploits it, whereas Chie is just looking to get in there all the time.