First I find out that the Metal Slug Anthology does not support D-Pad input from GameCube controllers, so using the arcade stick would be useless. But I wanted to play some Soul Calibur 2 anyway since I went through the trouble of digging it out of the closet.
It simply is not recognized at all. I have tried it on VC games as well as GC games, but neither seem to work. It is receiving power–the mode LED lights up when I press the mode button. Oh, and I did plug my GameCube back in and verified that it still works on that.
Pelican could offer no support as it is a GameCube device. Since the universe seems to be conspiring against any means of arcade gaming on the Wii, I’m starting to wonder how complicated a hack it would be to set this up.
I’m considering gutting a GC controller to replace the PCB. I can’t seem to find any references on which are best–Nintendo, MadKatz, something else? I would just use a Hori retro pad, but that still doesn’t solve the Metal Slug issue.
Are there references on mapping the analog to digital? At first, I was considering a digital/analog toggle, but that sounds overly complicated, and thinking about it, the analog alone should work. I can’t seem to get the search function to work. I found the Real Arcade mod thread using Google’s cache, but nothing Wii related.
Anyhow, I’ve gone on longer than I intended. Any advice would be greatly appreciated.
Wtf no digital input >____> Nuuu SNK what have you done!
Mapping to analog will be a major bitch because you need to get the resistances to match up. Actually, I thought about it for a bit and it’ll be more or less impossible. Goodluck with that sir. Perhaps you can find a digital GC pad that maps to analog. I’ll tell you that the hori one doesn’t cuz I have one and fzero won’t work :(.
It has 6 different options for control. 4 of them are totally gimmicky, the fifth one lets you turn the wii controller sideways but they still fucked that up because they mapped B to something like weapon change or special attack instead of grenade and now you have to flick the wii mote to throw a grenade. I suppose that almost sorta makes sense for mslug6 but that’s just plain gay for mslug 1-5.
And now I hear they fucked up with the gamecube controller and I’m really starting to hate snk right now.
Well anyways, as long as they don’t fuck up KOFXII.
Thats sounds gay as hell. Wouldn’t surprise me if Nintendo FORCED snk to implement the wiimote gimmick controls, before they’d allow it to be released on the Wii. In order keep up with the wiimote-motion image stuff.
That right there is what i’ve been afraid of with the wii all along. The idea of being forced to use the stupid gimmick controls, even if they don’t work worth a crap and are awkward.
Yeah screw you nintendo and your damn gimmicks.
Yeah…you might have to Push the wiimote towards the screen doing a “fireball motion” for the projectiles to come out
Sure it might suck ass, but YOU’LL FEEL LIKE YOUR IN THE GAME! Wow:rolleyes:
yea how dare Nintendo FORCE a company which has its own free will to attempt to design a control scheme for their flagship system.
Listen up scrub it was up to SNK to sign on to the NINTENDO bandwagon,
(how many SNK games can you name that were on the GC??)
and it was up to SNK to announce they want to release Metal Slug for wii
(it was doing perfectly fine on the psp)
and it was up to SNK to design a control scheme for the wii,
since ya know, you can’t go up to an arcade which only supports fighting games and go yea man i’ll help…hey all i got is this RPG…no FUCK NO you gotta bring shit to the table and thats what SNK tried to do
more power to them they tried and apparently it is so-so but guess what THEY STILL SUPPORT GAMECUBE CONTROLLERS! but only the analog stick not the d-pad. so guess what scrub direct your fanboy nintendo hatred to SNK for not supporting the d-pad like everyone else on the thread is doing
oh yea no one ever said anything about KOFXII being on wii they’re talking about SNK dropping the ball.
Yup and having analog only, sucks. The wiimote controls themselves sound like ass as well. Having the “flick” the wiimote to throw a grenade? Talk about awkward and stupid.
Also its not entirely out of the question that nintendo would tell SNK: “have your game make use of our gimmick controls, or we won’t let you release it on our system.”
Which is probably what happened if the Wiimote controls are so damned screwed up like that. SNK seemed to do the best they could with the demands of nintendo to adapt the stupid motion sensing to the games.
With the PSX/PS2 releases of Metal slug games, the controls were never nerfed like this…
Wow. You sure are a bit hostile towards Nintendo… Why exactly?
I haven’t been around here long, but i noticed in Chipper’s Wii arcade stick thread you expressed a similiar opinion (i.e. making a stick for a Nintendo console was a complete waste of time).
I don’t see how you can say that Nintendo dropped the ball with Metal Slug–SNK did by hiring Terminal Reality to do the port. As Chipper explained, you can use the GameCube controller to play, but you have to use the analog–that sounds to me like an oversight on Terminal Reality’s behalf.
I’m not going to try to sell you on the Wii. If you don’t like it, maybe it’s not for you. Maybe you think the name is “gay”… Maybe you fear change. Whatever the reason, it’s not as if anyone is forcing you to buy one. I just don’t understand this mentality that if someone does something that is different than what you like, they shouldn’t have done it at all.
That is all.
P.S. I thought your arcade stick for the Wii was pretty damn nice, Chipper. Pity about the auction, though.
The only reason they won’t use the motion sensing on SSB:B, is because the creator of the SSB games told nintendo they they HAD to have a normal gamepad setup for that type of game. Or else he wouldn’t do it.
For everything else released on the Wii however, nintendo is most likely going to WANT it to use their gimmick controls, in order to keep up with the systems whole “wiimote waggle” image.
And now we see the first casualty of nintendo’s sturbourn nature. No way is this solely SNK’s fault, as every other title SNK releases on other consoles have had proper, COMFORTABLE, near-perfect controls. Now this with Wii, yeah its all SNK’s fault huh guys? Couldn’t possibly be nintendo having a hand in this…:rolleyes:
I’m sorry, but you’re coming off sounding completely ignorant. So… It’s somehow Nintendo’s fault that SNK paid a 3rd rate developer (Spy Hunter, anyone?) to do a less than perfect port to the Wii? Again, the GameCube controller is supported–what does this have to do with enforcing motion sensing? You make it sound as though Nintendo is scheming to force every game to make use of the Wii remote’s “gimmicky” controls, as you call them. It’s not like they rewrote all of the virtual console games to make use of the remote… Also, people said the same thing about the DS, and there are plenty of games that don’t force you to use the stylus and sometimes not even the second screen. It’s all up to the developer.
So somehow, because the developer in question dropped the ball on the digital controls, it’s Nintendo’s fault? Go figure…
And while we’re on the subject… even the Wii remote and Nunchuk allow for a perfectly normal controller (in fact, I would argue better, as not being forced to keep you hands both in the same position is more comfortable) as it has an analog stick and plenty of buttons to get the job done.
Metal Slug was and is meant to be played on Arcade sticks and the closest thing to that is the D-pad on Home consoles. Analog will not do even though i dont mind playing with analog stick.
People were specting a perfect port of all the Metal Slug games. Heck even if they were to just throw the roms+emulator and made it available for the wii then people would be happy. they should have done that.
Anyways when are you peple going to learn that its a waste of money of rebuying the same old games over and over again.
If you want arcade perfection + controls then i recommend all of you to go here www.mameworld.net
M.A.M.E is where all of you will find arcade perfection.
And if your crazy like me, youll end up building your own arcade cabinet.
I think you’ve lost your mind. The traditional gamepad setup is/was always comfortable. Playing with a controller split apart like that sounds awkward as all hell, and is not how games were meant to be played.
Which is why PS3&360 are keeping with the tried and true gamepad setup.
Despite what nintendo may have lead you to believe, the waggle-motion stuff is only good for CERTAIN types of games, and NOT all games. So the whole wiimote setup is NOT going to become any sort of industry standard, not even close.
Ahem…in case any of you have not realized it yet, the Wii is NOT THE IDEAL SYSTEM for “arcade” stuff. And i don’t know why some of you are wanting it to be because you’re going to be disappointed…just watch.
Want to play arcade stuff with a stick? Stay with a Pc which has better emulation anyway.
Edit: And please stop diluting yourselves this way, just because you want to like the Wii so bad.