Im using
st. LP, st LK, st. MP, st. MK, jump, j.LP, j.LK (1 hit), j.MP, airdash, j.LP, j.MP, land, st. LP, st. MP, st. HP xx qcf.M xx qcf.PP
stole it from this video: [media=youtube]nseioFH_FLw[/media]
at 1:03
Im using
st. LP, st LK, st. MP, st. MK, jump, j.LP, j.LK (1 hit), j.MP, airdash, j.LP, j.MP, land, st. LP, st. MP, st. HP xx qcf.M xx qcf.PP
stole it from this video: [media=youtube]nseioFH_FLw[/media]
at 1:03
PC can restand. Check out yesterday ultrachen’s footage.
Also in the video, you can DHC after Cerebella’s command grab super into The Fat Man, and follow with Argus Agony and it combos.
Ok so somebody here needs to tell me how to unlock the Steamboat Willie skin before I blow a gasket
I suck at linking gun to argus and doing level 3, I keep fudging it up.
Garr, why is my timing so bad specifically on her… anybody have some sort of obvious tip I’m missing on doing it properly? I mess up like 60% of the time.
Some probably useless unoptimized combos I found:
iad.hk (land) iad.hk (land) j.mp j.hk (land) j.lp j.mp j.hk
Does about 5900 and the last j.hk only connects in the corner. You can also airdash cancel the last j.mp and go for an airthrow (which you can follow up in the corner with an otg j.lp on your way down)
You can also get a restand at some points. After one bird, it’s easy with j.mp airdash j.lp j.lk, and I’ve gotten it after two a couple times but it’s harder. You basically have to start the air chain with lk because you need lp for the airdash and mp puts them too high.
In the corner you can do
lp mp hk qcf lk (walk forward) lp mp hk qcf mp (wallbounce) mk hk super
for 7666 damage
dhc to Fortune for 8500
about 5600 without super
Damages are vague because I have an SDTV and can’t see the numbers very well. All combos done on Valentine in 3v3. It’s probably easier to restand heavier characters.
Can I have some very basic gameplan/strategy for PC (PeaCock) real quick? Like what I want to do as her and what don’t want to. What moves to use in what occasions or whatever. Really basic you know.
Don’t let the other guy get in.
But what if he’ll made it?
My BnB is actually quite similar to the one above, but I end with 5LP 2MP 2HK xx item drop HK > HP xx 236 (either M or HHH) xx 236 PP Argus Agony
Going to flesh it out more eventually
I read it like that.
That makes two of us. I was like “whaaaaaa…???”
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For this reason, I’m finding that the L item drop is actually the most useful in zoning circumstances, while H is more of a threat when you want to get aggressive. Letting go of the item becomes a “panic button”, for when the opponent gets in. Plus, you get to keep your all-important st.H and Garbage Day.
yeah as long as you’re fine with holding/losing c.lp/s.lp then i think it’s pretty good as well
i also really like j.hp if it hits high on wakeups
The Giant Bomb Blockbuster seems like a bit of a risk especially since you really have to be sure that you can keep the opponent close enough for it to be effective also it can come back to bite you if you end up being closer to it than the opponent
corner- st. lp, st.mp, st. hk, qcf+lk, st. lp, st. mp, st. hp, qcf+hp (x3, GARBAGE DAY.) qcf+pp. Does 6800ish damage, great for such a basic combo.
What are you all doing for combos outside the corner?
I’ll admit I don’t have shit lol
I actually have no idea either, since the mid-screen combo that obscura posted only works on the larger characters from what I can tell, I’ve been getting away with not knowing absolutely any combos with her. (somehow). But if you happen to be versing larger characters, go with the obscura combo.
Mine works on everyone (is Peacock the smallest? It definitely works on her anyway)
Does about EDIT: 6.75K with a better Argus Agony, if they fall into the laser instead of being hit immediately, it will do a little less.
Normal hitconfirm into obscura’s air series into a jam session extension
Full notation:
5LP 5LK 5MP 5MK j.5LP j.5LK j.5MP xx dash j.5LP j.5MP > land 5LP 5MP 2HK xx 214 HP > 5HP(2) xx 236 MP xx 236 PP
You can use 236 HP HP HP instead of 236 MP but you get the same damage and its a little harder, plus you get full screen with Argus Agony anyway.
Peacock can do some nice stuff midscreen with the right assist.
(Using multi-hitting/high hitstun assist - My choice was Double’s HK Hornet Bomber)
s.LP, s.LP, s.LK, s.MP, s.HP (call assist after first hit), QCB+[HP] (hold), wait for assist to finish, QCF+PP, ]HP[ (release item drop), QCF+PP
If you time it right, you should get a level 3 item drop. Does about 7k depending on how well you juggle with the second AA. Some characters let you add a cr.MK between the s.MP and s.HP, but you need to be close enough to get the first hit of s.HP to connect. You can probably toss out a QCF+LK before the second AA, and it should hit. Tenria drop can make this tricky, so be careful.