PC Specs Thread - We're out of beta now

FYI, the minimum requirements for SF5 is GTX 960, why are you surprise the game not working properly?

That’s…not what the internet says.

Because games with higher requirements ARE working properly on it.

Yea but you aren’t specifying what properly is. I highly doubt you are running witcher 3 at ultra settings and getting 60fps. You can run witcher 3 at 22fps at low setting and the game is still playable. The same can not be said for SFV.

I’m definitely not running any of them on high settings. But SF5 experiences the slow motion effect on anything other than minimum settings for me. And minimum settings literally makes my eyes hurt after a short while. I’m not sure WHY SF5 on minimum settings looks much worse than USF4 did on minimum settings but it does.

None of the other games have that problem. Whatever settings they autoset to, they look fine, and they seem to run at normal speed.

Guys, it’s fine, I’m not that worried about it. I just keep checking in after each of these big patches to see if some folks are like “I was having that slow motion things before, and then I logged in after this patch at it was fine.”

The only thing that SFV has in common with SF4 in programing code and assets is the title Street fighter. I really don’t understand how so many are confused by this.

Game runs fine on desktop if I set settings at medium:

First gen i3 560 3.2 Ghz, 4 GB RAM, Nvidia GTX660, Windows 10 Pro
Will upgrade soon to an i5 4460 3.2 Ghz and 8 GB RAM so I hope it will run a little better due to multi-core CPU

On laptop with Intel i5 2540 and Nvidia GT555M, quality and speed are passable on low.

Notice that some tweaks are necessary at the SFV ini file if you want better performance. Eg I did not like the motion blur effect and wanted to disable it:

  1. Go to the folder C:\users\yourname\Appdata\Local\StreetFighterV\Save\Config\WindowsNoEditor
    If you can not see the folder Appdata, go to Windows Explorer Options and check “Show hidden files and folders”

  2. Edit the file Scalability.ini using any text editor

  3. I entered the following
    **
    [SystemSettings]
    r.VSync=0 **

(this disables Vsync, without the need to force it through Nvidia or AMD control panel)

[AntiAliasingQuality@1]
r.MSAA.CompositingSampleCount=2
[PostProcessQuality@0]
r.AmbientOcclusionLevels=1
[PostProcessQuality@2]
r.AmbientOcclusionLevels=1
r.MotionBlurQuality=0
[PostProcessQuality@3]
r.AmbientOcclusionLevels=1
r.MotionBlurQuality=0
[/Script/Engine.Engine]**

(disables motion blur and sets ambient occlusion to a specific number, no matter which quality settings you choose in the SFV options menu. This can improve performance without impact on other quality settings)

SmoothedFrameRateRange=(LowerBound=(Type=“ERangeBoundTypes::Inclusive”,Value=5),UpperBound=(Type=“ERangeBoundTypes::Exclusive”,Value=60))

Since SFV misses a fixed frame rate option like in SFIV, this command acts similar, preventing slowdowns and variable speeds

  1. Save the file, left click on it with mouse, choose Properties and choose “Read-only”. This will prevent SFV from overriding your settings.

for what its worth, when i built my new Pc a few months ago, i had slow down problems and updating from win7 to win10 fixed it completely not sure why that is, but its a thing. now i can play it maxed out at whatever i want it on as far as resolution is concerned but before i opted into win 10, i could barely get 20 fps

fx-8370
r9 fury
32 gig ddr3

get ready to upgrade your pc guys
card prices will drop
980ti’s already selling for $479

Win10 supports DirectX 11.2 which increases performance in some games. One issue is that you can not turn Windows Aero off, which in Win7 reduces input lag.
Windows 7/8 only support DirectX 11.1.

Fortunately Nvidia added also DirectX12 support for the Nvidia GTX6xxx models. I have an Nvidia GTX660 so it would benefit from the upgrade. I guess a GTX660 is the limit to play the game on settings above medium with a stable framerate.

*DirectX 11.2 introduces a few new Direct3D features that could matter to games. The “D3D tiled resources” feature is analogous to OpenGL MegaTexture, implemented on id Software’s “Rage.” The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered".

“By letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn’t be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory”*

game runs fine on Max settings on my GTX660 (non Ti) which is a little slower than a 960
CPU is a i7 4790K so multi-core also matters. Previously on my six year old i3 dual core game would struggle above medium

Another update.
NO LONGER at steady 60fps. It drops a few frames under 60 from time to time and it’s noticeable.
Funny thing, it only drops in single player modes, mostly in training.
I can play online or even 2 players on my PC with no lag. No idea how or why this is happening.

Any specific stage or character youre getting this with? Im on a 290x at 1440p and haven’t noticed any slowdown yet.

Steam settings, in game tab, in-game FPS counter turn on.

I have been playing since release without a hitch on maxxed settings for everything. I updated my graphics card and windows 10 to the newest version and now my shit is crashing in game very frequently. How can i isolate the reason for the crash and remedy it?

specs are g3258 @ 3.2
amd radeon r7 260x
4 ggb ram
120 gb ssd

Hmmm, no specific stage, I pick random when training. Also, been in training with several characters.

As I said, online works fine, local 2p also, it’s just the single player modes INCLUDING STORY, which I finished this weekend. During the cinematics the game would sometimes drop as low as 30fps for no apparent reason. Nothing special happening on the screen (like fighting or light effects), just characters talking. It would lag a bit and then go back to 60fps as if nothing happened.
Best part?
Ending credits lagged the most, and that’s just text on a black bacground.

I wonder if Capcom plans on ever polishing the PC version.

Has anyone been getting random slowdown (especially on Story Mode) since the last update?
DLL imput drivers (like X360CE and XOutput) have been causing dropped imputs now. I use Joy2Key now, and that works

System specs (Gaming laptop)

i7 core
Nvidia 980M 8GB
Windows 7 Service Pack 1
32 GB ram
Running off SSD drive

Running 1920x1080 max everything

Actually during the new story mode i got slowdown too. Specifically when characters are talking during a fight. Its loading the speech in ram during the fight causing slowdown. Also if you loose the fight and try again, the slowdown doesnt occur because the speech is already loaded. I dont have any slowdown in training though.