Stickyresin tell me how are u supposed to do a inclined 180 on keyboard… u must press all 4 arrows in order but with a good level opponent thats almost impossible to do fast
not to mention cammy quick cannon strike, thats just impossible to do
Stickyresin tell me how are u supposed to do a inclined 180 on keyboard… u must press all 4 arrows in order but with a good level opponent thats almost impossible to do fast
not to mention cammy quick cannon strike, thats just impossible to do
Do the hooligan by pressing 4129p, easy as pie.
Tk Cannon Strikes are done as usual by pressing 214, 9+k.
I find delayed cannon strikes harder to do on a keyboard but the instant ones are extremely easy to perform.
I’m using wasd
numpad 789456.
Thanks for the tip sharing, guys.
I have been playing fighting games on keyboard for about five or six years now. Let me show you what I use to play:
“Keyboard Arcade Stick” by lazeeya
Something like this lets me take a keyboard to consoles and tournaments. So, for that, I’m really grateful. You’re also able to use it to get around keyboard and motherboard issues of limited input.
Good to see some other keyboard players around. I’m not sure what it’s like for other people, but my right hand has been conditioned to control the precise directions of a fighting game for so long that I tend to play on a controller with my hands criss-crossed as opposed to normally.
Have you brought your keyboard to his place and tried it? I’m curious, I’ve haven’t heard of the motherboard being the point of failure over the keyboard in regards to simultaneous inputs, but anything’s possible.
i may sound noob but how can u set numpad keys ? i mean game settings will just let me put forward , down,left or right but not others
I play this on my laptop and I originally played on a stick back home. I would agree with the point that the board is better than a pad. I feel it emulates the stick better with the keys and whatnot. I have a wasd and uiop for punches and jkl; for kicks set up. It work’s perfectly fine but i’m still waiting for a stick. I hit most of most of my combos with Seth and have no real complaints. Just took some adjusting ><
Ah, you don’t actually press the numbers on the numpad - it’s the japanese way of notating moves, I should’ve clarified.
789
456
123
When I write “9” it means press up and forward, “5” means neutral and “2” means hold down.
So to perform a hooligan you go 4129p = back, down-back, down, up-forward +punch)
Numpad notations are used extensively in the Guilty Gear and Melty Blood community among others (dustloop and meltybread.com).
For all those who want to know how to do slanted 180s (Hooligan, chicken wing)
From :db: crouchblock, release :l:, depress :r:, release :d:, then hit :u: and :k: at the same time.
With practice, what you end up with is a single fluid motion of fingers resulting in a chicken wing.
360s have never been easier either due to keyboard shortcuts. It’s the same as the Hooligan, except you start from :l: or :r: instead.
720s simply take practice. You have to know what you can get away with using shortcuts.
I just do hcf,uf for chicken wing/hooligan, works for me 95% of the time, and I don’t even practice it
Oh, and the b,f,d,u shortcut of the 360, it can work both sides. Just tap left,right,down,up and you’ll get it, no matter which side you’re on
thanks guys thats good stuff!
I want to stress the importance of slurring your keystrokes to simulate diagonals. In the previous example by Krackatoa notice how he alternates between depress/release. This might seem complicated but once you get a feel for it it’s second nature and does not add any extra time to the input.
The only difference in difficulty between a slanted 180 and a regular 180 is that you are forced to move your middle finger from ‘down’ to ‘up’, wheras most other moves (qcf/b, hcf/b, SRKs, l/r charge moves) you never have to reposition your movement fingers. Luckily the ‘right’ input in-between the ‘down’ and the ‘up’ buys you a little time for the transition. With a little practice moving your middle finger it comes out just as fast as a regular 180.
JedahsMinistry: No i havent tried that yet but next time i visit him i will bring my keyboard. I thought it could be motherboard related because i am 100% positive that you are overflowing the motherboard’s device input buffer, which is based on the motherboard. It could very well be that different keyboards send different signals, but given the generic nature of keyboards my money is on the motherboard or at least the IRQ settings.
Iliane , i can make the hooligan pretty good now but i still cant make the quick cstrike
following your moves i did , down,back,up,forward+kick but cant make it
im doing something wrong?
More findings
Tried the method someone posted here, putting the “up” command on space, worked wonders.
What I could do with it?
Zangief’s super/ultra [Yep, keyboard 720]
95% Vega/Guile’s Super/Ultra [Could do it with the normal settings but it was about… 10% without using the PC shortcut]
Guile’s Samuersault into super [Saumersault and then DB,UF+K]. From not being able to do it I got to do it 95^ of the time
With other games using the same method [SSF2T/SFA3/SvC]
Zangief - 360 only
Guile/Vega - All of their supers
Made things way more easier for me, hope It’ll help
This is a great idea. Although, would it be easier to relocate the controls to the numpad?
1 = Left, 2 = Down, 3 = Right, 0 = Up.
That way you could have a thumb on up at all times, then it’s just a matter of getting used to Up/Jump being on the bottom.
Edit: Tried it, didn’t work. Keyboard hardware fail. D:
Could work too, for me putting on space improved my technique because I usually couldn’t rotate well on the normal key setting, with space I can kind of “roll” the keys so It’s way more smooth
That sounds like an excellent idea to fully utilize the keyboard’s strengths, but only if you play Zangief. Aside from the 720 i dont think that drastic of a movement scheme is necessary.
For people having trouble with Guile’s super/ultra, part of the trick is to keep ‘down’ held the whole time until you need to tap ‘up’. Charge ‘down-back’, and keep ‘down’ held with your middle finger while you tap ‘forward’ then ‘back’ with your other fingers. For the final ‘up’+k, keep ‘back’ held down; it’s not necessary but it means that releasing ‘back’ is one less thing to coordinate.
(Edit: I actually found out in training mode that not releasing ‘back’ for the final ‘up’+k tap was the key for landing it consistantly)
So with an asdw setup on 1p side: Charge a+s, release a, press d, release d, press a, release s, press w+kick (without releasing a), in one very fast motion.
Can you do a flash kick from a down/back charge on a keyboard? You are literally doing the same thing but tapping ‘forward’ and ‘back’ with the two fingers that have nothing to do with the flashkick charge.
Try it out and see what move comes out. If you followed the instructions carefully and he just jump kicks in the air, that means you didnt do the ‘down’ to ‘up’ transition with your middle finger fast enough. If an ex flash kick comes out that means you didnt do the ‘forward’, ‘back’ taps fast enough.
That’s what I did the whole time with the deafult setting. Pulled it about… 5% of the time :X
Dunno, could be It only makes things easier for me
Turn on your input data display. This is what I get for a successful super/ultra:
:db:,:d:,:df:,:db:,:l:,:ub:,:ub:+:k:
Everytime i failed i saw a :r: instead of :db: (input 4), which means i released ‘down’ too soon.
Would also like to point out that, you don’t have to ever release down. Or back for that matter. The nice thing about the keyboard is that it inputs that command infinitely.
Here’s literally how I do guile’s ultra to near 100% reliability.
Hold DB, use my index finger or ring finger depending on the side of the screen, tap forward, tap up, kicks. Try it, only requires 2 directional inputs as the computer will always go back to the DB if nothing else is being pressed.
It’s exactly how Sonic booming and flash kicking works. Hold back, never release back, tap forward and then punch. You have just flawlessly charge buffered the boom. Hold down back, never release down back, tap up and kick. You can maintain your DB charge without releasing the buttons and still flash kick.
My hand input looks like this:
SD > (SD)A > (SD)W > Kicks. SD in parenthesis to note that I never release the buttons.
Also makes horizontal charge characters incredibly easy to super/ultra with. Hold B, tap forward twice and PPP or KKK with your respective character.
The great thing about the keyboard is the ability to simultaneously hold multiple directions and still get the desired result.
haha, that is great! i never thought of that charge ultra shortcut.
for Bison it doesn’t work with charge db though because you get a 100% teleport, but it’s very useful with Bison’s hell attack juggle (in case someone had problems with it in the first place, but now you can safely say it’s 100% even online with stupid lag that makes you lose your charge when executing the rest of the motion).
i’ll update the first post with it.