thanks to you and eaglyjin I tested shredder combos some more. c.hp xx lk shredder is VERY consitently. in the worst case it you only get one hit, which still lets you combo afterwards, in which case you get less damage then with a lk raze, but you’re still get something out of it, but ONLY off a** c.hp** and only lk shredder. this makes it rather limited to jump in combos as you’ll get only the one hit version after a s.lp, s.lp, c.hp and cl.mp, c.hp.
the best news about this is that it’s HELLA easy to link afterwards. you can even use c.mp, making it even easier. I also found that you can combo cl.hp and c.hp (which is also very easy, in fact you have to slightly delay it, otherwise smasher will go under) afterwards leading to combos like this:
[389] j.hk, c.hp xx lk Shredder, c.hp xx Smasher
[391] j.hk, cl.mp, c.hp xx lk Raze, c.mk xx Smasher
only 2 damage less, but instead of two 2 frame links you can pull it off way easier. for the sake of consistency (and we all drop combos every know and then), I’ll prolly roll with shredder from now on for jump in punish combos.
[536] j.hk, c.hp xx lk Shredder, c.hp xx Super Art
[539] j.hk, c.hp xx lk Raze, c.mk~s.hp xx Super Art
again only 3 damage less, but easier to do.
because you can combo two heavies it’s in fact the best 3 bar combo, depending on your partner:
[~608~] j.hp, cl.mp, c.hp xx lk Raze, c.mk xx Cross Art
[~623~] j.hk, c.hp xx lk Shredder, c.hp xx Cross Art
as you mentioned this is also a way to make use of switch cancel for paul:
[344+] j.hk, c.hp xx lk Shredder, c.mk xx lk Shredder xx Switch Cancel
only c.mk works midscreen (early c.mp as well, but it’s not worth the extra timing). lk shredder, c.hp xx shredder connects in the corner, tho.
Lk shredder seems the best to use for switch canceling as it’ll leave the opponent slightly closer to your second character.
depending on the second character’s options it could be wise to skip the second c.mk xx shredder due to damage scaling.
if you do lk shredder, c.mk xx shredder without switch canceling you only get one hit, however due to the fact that the last hits occur after you switch cancel it also resets the juggle points for the opponent, making them connect. as far as I can tell it does NOT take away any juggle points from your partner. so free extra damage.
added these and more combos to the list in the first post.