Patch Q: Would you prefer a slight speed increase?

Since the game won’t be affected much outside appearances and how movement feels, I’m all for it. I’m all for making movement smoother. Also if the game is prefered this way from the DEVS mouth then i’ll most likely will enjoy the game how they invisioned it to be. Like Mike said before this is mostly for aesthetic purposes. I think it would be more enjoyable to watch just as much as fun as it is to play right now. Theres no harm being done to the game and I believe I would prefer it this way as well. Just my 2 cents :slight_smile:

I am somewhat undecided on this. Maybe leaning more towards yes, but I definitely have my reservations.

Two things:

  1. Please do not put in speed select. It only creates problems. Keep it the same or speed it up, whichever, but no speed select (well, training mode only would be fine).

  2. As many of you may know already, speeding up the game helps rushdown and hurts zoning/keepaway. This is because zoning relies very little on misdirection and confusion (instead being a more reactionary playstyle), while rushdown is based almost entirely on misdirection and confusion.

This game is far from the early-MVC2 days of zoning dominance (particularly with the incoming Double nerf). Historically, as time progresses, zoning tends to hit a ceiling fairly early on, while rushdown continues to be refined for the entirety of a game’s lifespan.

Speeding up the game will give rushdown a boost today, and will make zoning that much more inviable as this game approaches maturity.

So my vote is no.

I think its more based on what characters are good in the game i feel. I wasn’t around in MvC2, but it seems that cable keep away would still be top if they didn’t have storm and mags to say otherwise. if mags and storm didn’t have godlike movement(no one in skullgirls is even close to the movement potential of mags and storm) then zoning may have still been the best. In UMVC3 zoning is good only because of morrigan, zoning just doesn’t seem viable unless the character is just that solid like morrigan seems to be, and if other top characters have a way around it, they will have away around it regardless of game speed.

But it’s not like any of the characters in this game are even comparable to MvC2 Mags speed. I don’t think the game will evolve in anything close to the same fashion MvC2 did. The zoning in this game is pretty slow paced as it is and it’s so easy to react to the other person’s movement, I don’t see a reason to put a higher skill-cap on it.

Peacock also has a lot of tools Cable, the only viable zoner in the long-term, didn’t. On top the reaction requirement for this game’s spacing game being relatively low, if Peacock lets them in she can still get out with teleport, the fake-teleport which is an extremely good reversal that very few Peacocks abuse hard enough, forcing them to block an item drop, or doing an invincible super into a safe DHC. LK Double assist and Parasoul are still great get-off-me assists, it’s not like HK Double assist’s extra invincibility made it any more of a reversal, it just gave it dumb range and a little bit extra invincibility that usually wasn’t needed at point-blank. In fact HK Double assist is one of the best anti-Peacock tools in the game right now.

Besides, worst case scenario we get a faster game with a bottom-tier zoner that will probably get buffed back up if she’s really bad.

I voted no, only because I find the current pace very comfortable (though I recently realized it sort of murdalizes my timing in a lot of other games.) Technically, I wouldn’t mind the speed increase and think I’ll get used to it eventually but I like the pace it has now.

though, considering that normals have that 5 frame buffer thing, I could understand how upping the speed would have little effect on combos.

Speed it uppp.

I really don’t want to get into too much Marvel analysis in this thread. Suffice it to say that zoning generally starts fairly strong and gets significantly weaker over time. Any exceptions usually have a very clear reason; Cable possessing one of the most broken supers in any game ever is one, and Morrigan’s ability to hit you in the back from fullscreen may prove to be another.

Well it doesn’t much seem to matter now that the gates are opened, but I voted no. My buddy and I that play together really like the speed as it is now, especially considering how bad the online can get from a distance. And let’s be honest, with no arcade scene and this a dl title only, online is pretty much it for this fantastic title for the majority of us players :frowning:

Its only a 3% increase, its not really that big of a deal and don’t get me wrong, I still think there will be some small differences but nothing major. Its not like the speed boost from SF2CE to HF where its 50% more.

Its something you can simply adapt to.

edit: Also want to remind everyone that the patch is going to introduce more leniency certain moves/chain combos, so I don’t think you’d have an issue adjusting your combos to this speed at all.

I have to ask again, is MyLifeIsAnRPG right or wrong or is it really solely aesthetic? “faster game means faster reactions are required. In addition, it means combo timing is more strict (the real-time window to hit links shrinks). In terms of game balance, nothing changes, but the “style” of the game is affected. Mix-ups are now a bit harder to block (the window to switch your guard, in real time is smaller). Resets are now easier to perform (hit-stun wears off in real time quicker, and throws start up in real time quicker, so you’ll find yourself accidentally throwing while the opponent is in hit-stun less). The game balance is completely unaffected but the way the game plays is.”

I can’t imagine having to block shit on reaction from Filia if the game gets faster. But I guess 3% faster is doable…

Overall I’d think the game would benefit from it, with the new IPS changes it’ll turn in to a faster paced game than it already was. Good to see Mike and everyone else still working their hehaw’s off with this game, even after release.

The window would shrink, but by like…an extremely tiny amount.

But virtually unnoticeable, or will resets and mixups literally be more difficult to anticipate and react to?

Use your head, it’s 3%. If a ball is thrown at you at 100 miles an hour, then another is thrown at you at 103 miles an hour, you would have to stick your hand out just a bit faster to catch the 103 mile an hour one. This isn’t rocket science. It’s aesthetic in the sense that the game works exactly the same, just we see things moving slightly faster because some frames are no longer displayed, so you can think of it like you would the above analogy.

Nearly unnoticible. Plus, it seems that Mike is adding an input buffer, which would make combos and whatnot slightly less stricy in the timing department, so most likely combos will be performed “faster” but will have more input leniency due to the buffer. Thus little changes in execution, but more will change in the was it feels. However, I’m not sure if the buffer includes directional movement. I dont think it should…

I’m pretty sure the input buffers are only for chains.

If you thought teching throws was hard now, just wait until you have a 3% chance of not even seeing some of the startup frames!

Thanks frameskip, and thank you SRK for mindlessly voting yes.

you forget that there will be a 3f larger tech window in the patch

Not to mention you’re teching on anticipation not reaction in both cases.