Patch Q: Would you prefer a slight speed increase?

I know this isn’t the thread for it, but thats one thing that I would like changed a bit.

The tech system, I hate that almost anything can turn into a “reset” with a random throw. I feel the window to tech throws should be bigger… Not huge but bigger.

Eeeer… Don’t you know that the throw tech window is getting increased by 3 frames in the next patch ? :stuck_out_tongue:

no, i dont want the game to be any faster than it already is. reason being is like that the game comes off as “Controlled Chaos” than the absolute insanity that is UMvC 3. that game has degenerated into nothing but flashy lights and colors, something Skullgirls should stay the hell away from. at least with SG, i can tell whats going on and why. if you do speed it up, after the 3% increase, no more.

just stick to glitch fixing and “balance” patching.

I say no because 3% probably isn’t enough to make a difference, and if this game gets faster than that the resets are going to be impossible to see all together.

It’s changing from 8f to 11f.

Yeah I know its getting changed, but wouldn’t the speed increase “actually” effect throws techs? I understand that combo’s and what not are the same…

So if they increase the speed would they have to increase the tech window even more ( now that I type that it sounds ridiculous lol)

Is this going to be shown on stream at WNF tonight? Or is it just for those who can make it?

Pretty sure this is the case. Though a tiny input buffer for links would be kinda kickass if there’s a way to implement it intelligently.

This is the best example I can think of. If the game moves 3% faster, you too need to move 3% faster. Links are 3% harder. Reacting to resets, and mix-ups is 3% harder. So on so forth.

With all the complaining about throws it makes me wonder if not allowing you to low tech was really warranted. It seems like a decision motivated by how annoying it is in SF4, where overheads mostly suck and you can’t do restand into braindead low/throw reset.

No, the window is still 11 frames even in frame skip. The game is still 60 FPS.

I think it was included so throws beat downbacking and the defender has to actually take the low/throw mixup. Adding more frames to tech throws makes throwing weaker, allowing people to tech while crouching makes downbacking stronger and throws weaker.

… yeah, i advocate non low tech in streetfighter games… it would make them a bit faster in the areas that matter. in faster airdash games though, especially one without a 2 way airtech, low/throw is REALLY stupid. honestly i dont think increasing the tech window on ground throws will make an ounce of difference except in those rare occasions where someone knows that throw is coming, mashes tech, and still doesnt tech… i havent had that problem at all. if i want to tech in this game i can do it every time… its just that my tech gets blown the fuck up by lows and then when i dont press anything ie block low and just wait, then i get blown up by the throw option. i dont see an increased tech window addressing that as a problem at all. it will only really work to make airthrows slightly easier to tech… but they will still have to be anticipated. it seems more like a useless feature…imho. also, low tech wasnt what made sf4 os techs stupid, it was the os’d cr.lks that makes them stupid… if throw were instead on hp+hk then it would be dead easy to frametrap the resultant slow ass sweep, also id the tech window in sf4 were decreased then no more having 3 different timings the offender has to find in order to succesfully frame trap. it would only be one or 2 different timings.

basically the gist of this is that yeah i kinda feel like its a reaction to sf4 being so hard to throw people in, when in actuality the reason why its hard to throw in sf4 is more like 4 different problems. fast os’d normal, tech from crouch, large throw tech window, small throw range and to a lesser extent throw invulnerability for 2 frames after coming out of hit/blockstun… which when we think about it, makes the 7 frame crouch tech window more like 9, and the 10 frame stand tech window more like 12…

now in skullgirls NONE of those throw nerfs are apparent with the only exception being that trows in SG are slower startup than in sf4… in every other way they are simply a WAAY better move, than in sf4

-dime

It’s only insanity because you aren’t used to watching it and you don’t know what’s going on. If you play vs. games long enough you’ll be able to keep track of everything on screen pretty easily. Do you really think UMvC3 gets consistent tournament results because of flashy lights and colors? It’s really not THAT fast.

At Stickbug’s tournament this past Saturday we were pretty much saying the same thing. Throws are really good in this game and increasing the tech window isn’t going to make all that much of a difference.

so are all the walk speeds still going to be like playin zangief in ae or will they increase…

Why would walk speed increase when you can dash and run instead?

you can also dash in mvc2, you can also dash and run in bb and guilty gear your point is irrelevant…

i think he is trying to get at there are other mobility options available to make the movement faster, and if it feels slow, you are probably not using them.

IMO, I never felt anyone really moves slow. I judge speed by a characters ability to get from point a to b, not by the speed of their walk. For example, I use Bella/Parasoul/Double, who I think are the slowest characters in the game as fas as walk goes, but by using a combination of assists, dashes, super jumps, and in parasouls case certain air normals, I zip around quite fast.

In fact, I think Parasoul can be a rushdown monster when her mobility is used properly.

Can you put Crouch-Teching in as well? grabs are kind of ridiculous atm.

the only reason i think people find throws ridiculous right now is because for a lot of people, its their first game where throws are really good.

i am not saying it would never be a valid change, but i think its wayyyyyyyy to soon for something like that. people need to try and learn to make the adjustment in their play rather ask for a fix to something they are having a problem with. fixing throws would put a serious damper on the mixup/reset element to the game, which is (especially after the patch) probably the most important aspect to the offense side to the game.

You know what’s interesting. Tallying up the written responses strikes a much more even ratio of yes to no than the poll does. Huh, function of anonymity.