Patch Q: Would you prefer a slight speed increase?

Throws in SF4 have crouch tech, and they still work. The throws in this game are stupid good pretty much unblockable

i am going to continue this in game play, as I do not want to clutter this thread anymore then it is :slight_smile:

I welcome a speed increase. LETS DO IT!

My main game is ST, so no. The issue for me is not so much “throws” as “throws as one part of braindead resets that lead into full combos off either option”.

My main game is ST as well, so I find your statement pretty funny, since people who are new to ST often say “throws are too good in this game!”

I have no problem teching people’s throws without just mashing on throw. If you learnt the game, and pay attention to how combos work, you can make safe educated guesses on when to tech, just like games of xmas past.

Also, you clearly stated a while ago that elements of this game have prevented you from playing it, so is it unreasonable to say maybe due to your inexperience with the game, you are having problems with an offensive element that is fairly strong? You know…like any other game people don’t play a lot?

I voted yes, with this type of game speed is a good thing.

its already fast I guess, but a little more would be a good choice.

no, i think its played because its current and there not an MvC4 that fixes all the BS from MvC3. so secretly everyone wishes they were playing MvC4, or should just play Skullgirls.

Well, they’re throws, you can’t block throws.

Throws feel just right. You can’t delay crouch tech as a catch all option select, you have to take the mixup. They beat downbacking and must be anticipated.

Throws in SF4 are ass, I’d take the 120 damage and block/focus backdash the OS instead of the 300 damage CH setup if delay crouch tech wasn’t working. If throws in SF4 did 200 and were harder to tech, then they’d be good but atm, they tickle.

11 frame tech window? Hopefully it isn’t too much. I think that’s like SF4s tech window.

replace “throws” with “low attack” and “teching” with “blocking”. frame skip = possibility of not seeing startup frames. not worth a mere 3% increase in speed.

same issue. i just used throw techs as an example because it’s what people QQ about most

i would much rather see the game speed increased by cranking walk/dash/jump speed than by a method that operates by hiding information from players.

but hey if you guys like RNG then who am i to stop you

If you think you’re “seeing startup frames” and teching (or low blocking) on reaction in the current build you’re deluding yourself honestly.

lol that’s not even a response. I didn’t say anything related to why people play it, and I kind of agree with what you just said. I simply said it isn’t uncontrolled chaos, and that’s quite apparent if you know enough about the game. There’s a random element to some of the stuff in the game but nothing just happens for no reason without either player knowing why, which is what you seem to be implying. The game has fairly consistent results, and if you watch high level play everything is intentional and both players are clearly fully in control of their half of the game.

You’re just calling it uncontrolled chaos because you don’t understand it. Whether the game is good or not is a different issue, but good players know what is happening on screen, why it’s happening, and they’re controlling all of it. That’s just a fact.

Also this is completely off-topic so sorry for writing this, just felt like informing.

Wow talk about a mindless post who don’t know nothing about the upcoming patch. Your making SRK looking “mindless”

I wouldn’t mind so much if doing c.LK+c.LP actually stood you up and got a throw animation, because then you still cant do stupid OS and if you get throw baited then the whiff animation will come out. However, sometimes when you are down-backing out of safety and you see a throw, you can still press the throw button while crouching on reaction even if you keep downback held.

This doesn’t remove the low/throw mixup either, since if you press those buttons while crouching you’ll still start your throw animation. I think the biggest problem people have is that essentially if you are holding downback, then throw teching is neutral+LP+LK. I think its hard for people to consider the neutral sometimes when in pressure situations and they get caught out.

Sure, if it makes everyone else happy.

I thought the tech window was 2 frames, and the start up is about 5-6 frames. How can the start up of a throw be counted as part of the tech window?

Same way as it is in 3S, 2 frames before the throw, the active frame of the throw and 5 after.

2+1+5 = 8

Nah, if you look at all the posts you’ll find that the poll is basically accurate. I got about 53 posters saying yes, about 25 saying no, and a lot of the no’s are more neutral and want to see some comparisons before saying anything else. There’s a lot of people staying neutral or unsure on this.

Wasn’t it changed so that the entire duration of your throw startup can tech throws now?

yeah, since throw teching in 3s isn’t softening the throw like in st, alpha, and the vampire games.

Edit:
Every 9th frame dropped is around 111% speed which is the default for pre-patched Skullgirls.
Every 6th frame dropped is around 117% speed which is the default speed for XMvSF.
Of course, there is more to make a game seem faster like damage out put, movement speeds, cancels, and start up frames on moves.

Just checked the wiki

http://wiki.shoryuken.com/Skullgirls/Game_Systems/Basic_Defense#Throw_Tech
http://wiki.shoryuken.com/Skullgirls/Game_Systems/Basic_Attacks

It’s 6 frames to tech after throw hits, getting thrown during throw animation is an autotech.

Throws have between 6 to 9 frames of start up.