Just throwing this out there, but how about implementing the speed up during hitstop? I dont have any problem with the speed of the game normally, but that would help the ratio of 1 player to 2 player game time.
If not, Im down with the overall game speed up, provided it doesn’t lead to the ‘one frame link made sometimes impossible because that frame was skipped’ problem. Bring it on.
The speed increase won’t affect how you execute combos(especially a 3% increase) since the game already utilizes frame skip. Mike Z mentioned this earlier I believe. It is mostly overall speed increase for slightly faster gameplay.
Personally, I voted no, but this isn’t due to personal preference. I voted no because I have already heard newbies saying “I don’t want to learn Skullgirls, its way too fast” and i generally am in favor for the choice that has the potential of increasing community size. I don’t think the game’s community will lose members if the speed stays the same, but I do see the potential for community loss if the speed increases, and I’m not certain this will be made up for by the amount of people brought in by the speed increase.
Unfortunately, that’s all the basis I can really vote on. I liked Skullgirls before it hit its current frameskip, I like it at current speed, and I will probably like it with a 3% increase.
Edit: Actually, reading the posts, I’d totally be up for a turbo option. However, i think you’d just have to give it a different coat of paint. Instead of “Turbo” and “Normal” options. Label the speed options something like “Normal” and “Easy” (heck I’d even be down for super easy with no frame skip.) Other options include “Normal” and “Slow”, “Normal” and “Turtle”, “Normal” and “Definitively not meant for tournaments.” Make it clear that the slower options are deviations from the norm, not the other way around. This way everyone can be happy, while still being clear on the speed that tournaments are played at.
Please don’t kill me on this, but has anyone played both vanilla Brawl and Brawl+? Can anyone give me an approximation of speedup between the two?
Hard to say because individual character physics and not frame skip are implimented for the speedup, but greater than 3% I’d wager.
I’m personally against the option of turbo-select options because it will most likely split the SG community of people of who believe X speed mode is the “true game speed” and it would cause a hassle in tourneys. If the speed is gonna be changed make it the only option and make it definite as the new standard post-patch
Her dash isn’t useless, it’s used in combos and with an assist out.
I don’t understand all the freakouts in here. Have you guys ever played Marvel 3? A three percent speed increase is a joke and anyone who has played that game ought to know that. It’s enough to improve mobility for some slower characters and it doesn’t make anyone else that much stronger than they are already(Filia and Val).
You guys voting “no” and telling Mike to do what he wants should just wait until WNF at least. I don’t get why anyone would vote halfheartedly on such an issue.
Most people still sitting on the fence regarding this game probably won’t bother with it after seeing some “hype” shit at EVO grand finals for the main games. A bunch of them will probably start playing SFIV because Poongko won a match and started chugging red bulls on stage again(not that he isn’t godlike, dude is a monster). Don’t bother making a game for an imaginary audience. Let’s let Reverge work on a game that pleases people who are actually buying it instead. Mike and Reverge should mainly worry about making a good fighting game and the changes he has proposed thus far sound like they will help immensely. The casuals will still be drawn in once a PC version is announced and the game is patched to support lobbies/spectator mode in the future. Most of those fencesitters will probably buy the game once some dicks show up as DLC anyway.
At first. Once your eyes and fingers get used to the speed it won’t even make a difference.
Consistently, the problem people have with this game that they bring up to me is the movement. If a 3% speed increase makes the movement feel better, then fuck yes.
That’s kinda why I suggested giving it a different coat of paint. It’s like handicap. You have the option to play on different handicaps, but it’s pretty obvious to the community which one the game is played on. Speeds should be painted like handicaps if they are in.
That’s why I ended my post saying I’d like it at any speed. My opinion toward the speed increase is pretty apathetic, it’s just my desire to see less people turn away from the game due to speed made me vote no. I only was able to do that because I think the game would be awesome and satisfying at either speed. I would never suggest making the game worse to please casuals, but since I don’t think either speed is worse or better, I see no harm in choosing the one more casuals prefer. It’s obvious that not everyone else shares that opinion (that the speed increase is inconsequential) but hey, that’s why they are opinions
I’m also against turbo option because it’s going to be difficult to convince people on what version of SG they like. We already have people do like the pre-patch Skullgirls, I wouldn’t want to spilt the community more than we already have.
Yeah it seems after reading some people listing their reasons, alot of the “No” people are those who don’t mind the game being slightly faster, but are comfortable at the current pace of things…or running to the hills since “speed increase” encourages the common mindset that this game will be akin to a chaotic marvel 3 style that will change how combos/mixups are performed or reacted…which it does not. In all honestly this is all theory talk (besides what Mike Z is saying) so I think its better to see the WNF before making a concrete opinion on the game since only Mike Z and some testers tried it out.
Yeah…would love to see this [S]dick[/S] dude with 3% gameplay speed increase :wow:

I’ll argue against it because I’m very satisfied with the game in its current state (ignoring the hitbox glitch). I don’t intend to drop skullgirls post patch based on the changes mentioned so far, so of course I would still play were there a speed increase. It doesn’t sound like 3% is a huge leap. I guess I’m just one of those guys that fears change.
Mike, it looks like everybody really appreciates you bringing this directly to the community. Thanks very much.
That’s 2 frames per second faster. If you’re a fighting game player, you should already know how important 2 frames are.
I’ll second this, it’s really awesome that you’re asking us, no matter what changes come to pass.
I really think 3% would make the game look smoother. As is, the game looks kind of clunky when you’re watching it. It’s weird, because when it is being played, it feels fine. Probably because you’re trying to keep track of a lot of things so you don’t really pay attention to every animation fully.
Please never make a game.
Really? Because by farrr the biggest complaints I’ve heard, from several people, is that basic movement and hitting buttons don’t feel fun. And that kind of kills a game for me and many others. The most well-thought-out system mechanics in recent memory are kind of moot if it doesn’t feel fun just to do stuff.
I’m not a fan of MvC’s pace when it comes to playing the game. But a 3% speed buff won’t make it that drastic, so I don’t mind it so much. If it makes movement feel better, and movement is my favorite aspect of this game, then hell, I’m all for it! But I’d like to see it in action first, so I’ll wait until then to vote. But like someone above said, not all of the FGC is in SoCal, so if you could release some sort of side-by-side gameplay, that would be awesome. Even if we watch it at WNF, we can’t feel the difference since we’re not the ones playing. But if we could see both next to each other, then we could clearly SEE the difference.
And does this mean the one-frame vulnerability of assists will be even shorter? ie harder to beat them out?
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The game already uses frameskip, every 9th frame, but it reads inputs on skipped frames so missed inputs aren’t a problem. No 1f links turning into 0f links, supers becoming unblockable post-flash, etc. Changing how often it skips a frame will have no effect on this.
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Increasing the game speed DOES NOT CHANGE how fast anything is in relation to anything else. A LP is still faster than an HP, walk/dash speeds are still the same relative to each other, etc. Speed increases are not done by going in and changing properties of actions.
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This doesn’t bring it up to MvC2/MvC3 speed. MvC2 has some 1f normals with the average Jab being 3f, and is played at a frameskip of 6 (every 6th frame is dropped). SG has the average Jab being 5f, is currently played at frameskip 9, and would be played at 7.
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In relation to BB being ‘faster’: lots of how fast a game feels depends on how well you know it and how well your opponents know it. For example, I think BB feels incredibly slow compared to anything because the jump speed is low and the hitstop is very long.
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I had 3 choices for where to put the poll, SRK, Dustloop, and Facebook. SRK has the widest reach (sorry, Dustloop) and way fewer randoms than Facebook.