Patch Q: Would you prefer a slight speed increase?

Thank jebus. Then really other than being against change in general, I have no problem with it :stuck_out_tongue:

I vote we have a speed selection similar to SF2: Championship Edition, i think thats the one that had all sorts of speed selections.

[edit] i only suggest it for those that want the “vanilla” speed. But playing in the new Tourney mode will always has the default speed

The current speed is a little slow and by little I mean a lot. Adding 3 percent won’t ruin the game, but it’ll open a door that you won’t be able to close. “It’s still too slow” so on and so on and so on until you have Skull girls HD hyper fighting remix turbo edition 2012. I would have just sneaked it in and say it’s a random feature if you beat the boss you get a Turbo mode.

My firm belief is that I am okay with the change if you know how it will modify the game and think it will be fine. If punishes remain exactly the same, combos aren’t lost because of skipped frames etc I think it could potentially be a good change. Though it feels like a really sudden and strange idea to make such a sweeping modification to the game in such a small time frame.

This feels a bit like a solution in search of a problem. Is there something that will be “fixed” if there is a small speed increase? Or is it just preference? It is hard to tell without actually playing it sped up. I already feel like some resets/overheads/throws/mix ups are very difficult to defend at the current game speed. I don’t want to see footsies and the neutral game become less important. I see a lot of responses that say speed it up so it will be like marvel but I mostly enjoy skullgirls for being unique when compared to marvel and not similar. Would this speed change affect throw tech window at all?

More generally thanks for asking for community input about the games development. I feel the skullgirls team doesn’t get enough praise for being so open to community feedback.

Recovery is not fun, but it’s definitely needed to avoid having a homogenized game where just the character with the better specials has everything because everyone has the same movement options or everything is safe.

Double doesn’t have a airdash, that’s kind of unfun, but would also put her above and beyond the rest of the cast, same with making her DP safe.

Painwheel has to commit to flight for her movement, in that functions her strength and weakness, giving her a better ground dash changes her completely and she no longer has to commit to flight and changes match ups possibly completely in her favor.

OK, let me elaborate. I was thinking more along the lines of SF3, that moment towards the end of a fight when both players are back to the neutral game, trying to get that last hit. You move forward, anticipating a super, then hit down, anticipating a sweep, and dash back. Those kind of moments are what makes SF3 the best SF, in my personal opinion.

Skullgirls is loaded with those types of moments. If you’re reset back to neutral without any health you don’t just go apeshit airdashing; you wait out your opponent, see what they will do. As a Filia player, I constantly threaten ringlet spire xx gregor samson. If I’m against a Peacock, throwing Georges would be the proper reaction. Then it becomes a game of patience and reactions. I love this about Skullgirls.

Increasing the speed of the game will make reactions slightly harder (which as we all know is already a problem being taken care of with tech throws), so why do it? It’s interesting to play a dancing game with your opponent. Increasing the speed will turn a game of reactions into a game of predictions, and I’m 100% against that.

PS: I’m pretty damn free, so don’t insult me if this is extremely low level play I’m discussing here. It’s just what I enjoy.

Edit: I know the speed increase won’t make too much of a difference, but a difference none the less. Take my post with a grain of salt though, the game will be awesome at either 7f skip or 9f skip, and I’m still going to play it either way.

Not having an option is totally different from having one that feels terrible and useless.

Hmm, is there a way to do the Normal/Turbo option, yet for Tournament Mode have a fixed standard?

I think before I vote on this it would be helpful to see the comparison. Take, like, Death Crawl or headless Cat Scratch Fever and seeing them with and without the speed up to see the comparison.

3% seems almost slow enough to not affect anything much, but I’m not sure. I’m leaning more to voting yes.

3% seems like it’ll be minor change yet good but I would love to see a side by side comparison of the same actions (like running, air dashing and a combo now vs sped up) since I am not in Cali and can’t WNF to try myself :[

Yes! Speed increase sounds cool. Love that you polled for it too.

I voted no because I would like to see how the other changes will affect things in a tournament environment before any kind of speed change is implemented. A speed increase may seem like a good idea now, but we have no idea if a speed increase may or may not be a detriment in how the game is played in the long run.

How will this affect Peacock players? Will this make it harder for them to deal with rushdowns?

Yeah i also think a comparison vid would be nice, just to get an idea side by side. Not sure how noticeable 3% would be on video by itself.

I like Skullgirls as it is now, but there have been numerous times when I have said “I wish the game was faster” so I say yes.

Oh my god, Mike, you just don’t know how much I LOVE you right now. WE NEED TO GO FASTER PEOPLE!
PEOPLE NEED TO START LOVING THE SPEEEEEEEEEED.
Seriously Mike, if I could I’d buy you a game of your choice on steam right fucking now, BUT I HAVE NO CREDIT CARD ;_;.

I want to take a stab at it first before I say anything. Initially, though, I don’t like the idea because I think it’s fast enough as it is.

Will this affect online in anyway? How about the 360 version? I honestly don’t mind the speed now, mix ups are already hard enough to block anyway lol

edit: Maybe this should be front paged?

its hard to say without trying it, but fuck it go for it

Except you’re putting the poll on SRK, which is full of ADHD morons who are ALWAYS going to vote overwhelmingly for anything that would make a game more in favor of any feature that:

  • is [S]scrubby[/S] “user-friendly”
    -speed-oriented
    -encourages 3-minute long combos and safe rushdown but discourages zoning or gameplay that requires patience, mindgames, or psychology

I’m sure if you put the tweaking of IPS up to vote here, it would get shot down like a brown-skinned liberal on a Dick Cheney hunting trip, but that’s something the game badly needs no matter how much the scrubs like their combo exhibitions.