I would love to see a speed increase… but I don’t know, I could not like it and be stuck with it forever… Then again, it’s only a 3% difference… but It could be just enough to make it not as good… However, this would definitely speed things up, and make it run even smoother… or it could ruin the flow and unbalance the pace…
Internal Dilemma. My opinion: I like playing people. If a speed increase makes more people play, I’d love that.
i play gg and skullgirls is way slower than bb and gg, even though i don’t like bb i’d rather play that as of now with the game at its current speed. I agree with a speed increase because gg isn’t retard fast like umvc3. I was going to buy this game on launch but when i downloaded the trial the game wasn’t too pad friendly and a bit to slow for my tastes. one big reason i think you should raise speed some is for the simple fact that assists are faster than the characters on this game at the current speed. Not that it matters but if you did a speed change i would definately pick this up.
I vote no. This game hasn’t had enough time to really grow. If the speed of the game was truly a problem, then I believe we’ve would had heard about it in its development process. I know Skull girl in earliest development was even slower but was eventually brought to the current. I’m against it due to the game needs more time to develope before such things be consider. Also while SG does borrow some elements of other games, it still needs bit of self individuality to identify it self. If it becomes to similar to other games, SG could potentially be over shadow by the other games. (GG>BB) (SF2T> Dark stalker 2) (SF3S>BF/Akastuki) (Soul calibure>Samurai showdown sen)
*While I must admit that Samurai showdown sen does have problem with its over all design, what primarily killed it was how similar it was to Soul calibure which was already well establish series in 3d weapon fighter)
But if Mike WANTS this change then I so go ahead and still play the game regardless much to my chagrin.
Is this really necessary? I don’t see how the overall speed of the game can be considered a problem compared to the things that are getting changed in the patch, so it seems like a pointless change to me.
Also, “It’ll be more like GG!” is a terrible reason for the change, in my opinion. To me, it sounds no different than someone arguing for Ultra attacks so “It’ll be more like SF4!” I like both of those games well enough, but neither of them are SG. The mechanics that are currently working shouldn’t be changed just for the sake of changing them.
I would like to see some good reasons as to how this change would greatly improve SG if it were to be implemented.
Can’t do anything but help, no need to split the community with a tubo-normal option either unless the option will be SG1.0 and SG2.0 since we’ll have to hit the lab and see how to abuse the new system anyway. I honestly love seeing Painwheels and Filia play because they are so reset heavy. A speed increase with the new ips should bring more of that and our games closer to playervplayer than charactervcharacter.
speed feels pretty good for me already, i think it should just stay the same.
and yea a turbo option would divide the game too much.
i dunno, and 3% is not that much faster either, if its not a substantial number i kinda wonder what is the point?
i dont feel like the speed is a problem and ive never seen it mentioned on the forums before today.
The game’s current speed is perfect to me, but I’m a player of average skill and greatly prefer AE/BB over Marvel. I feel it’s already somewhat difficult to defend mixups in the game(obviously subjective based in my skill level), especially in the corner. Any faster and I feel like it could go from an enjoyable challenge to more of a Marvel-ish HOLY CRAP HOW DO I BLOCK feeling…but 3% is also a pretty small number. I don’t think I want an increase but it’s not like I’d stop playing if it happened.
A speed increase now? We’re talking about a totally different game once this gets released…
I guess it doesn’t really matter anymore though at this point since the floodgates were already wide open. Since everything is getting dumped and we’re starting out fresh then getting rid of the perma-blockstun situations would be nice as well. (Read: Parasoul / Cerebella + Cerecopter assist) You should never be absolutely forced to use meter in order to stop blocking. (And dealing with a 50-50 mixup every 3-4 seconds)
I voted No. I think Skullgirls is interesting in that it combines the fast gameplay of Marvel/GG with the slow paced neutral game of a Street Fighter title. It fills it’s own void without being a carbon copy of another game’s pacing.
I voted yes, but really I’m not so sure that my issue (and to me it is a pretty big issue) is the overall speed of the game so much as the speed of movement specifically. I don’t think moving around feels very fun in Skullgirls and movement speed is definitely a large part of that (though crappy feeling stuff like Parasoul’s walk and Painwheel and Bella’s dashes are another… I realise those things are as they are for balance reasons but to me unfun-feeling stuff should not be implemented for balancing purposes).
Street Fighter does not always have a slow-paced neutral game, depending on the version and the matchup.
Reading through this actually has me a little more worried about this change, however minuscule it is since the change involves skipping a frame. Doubt I’ll ever actually be able to tell if something messed up because of that, but it will loom over me and I’ll think any missed things are a result of the change ala placebo effect.
But even so, I’m not totally against it. It is a very small change and if you like it and think the pros outweigh whatever cons there may be then I’m sure there isn’t much to be worried about.
mike has implemented in a way that it doesn’t drop inputs during skipped frames, so don’t create a placebo on something that doesn’t exist cause the game already skips frames
I would not mind seeing a speed increase and I say the game is still early enough that it would not hurt considering the other new patch changes we are seeing.