SG isn’t really chaotic. Assist don’t die in seconds, incoming mixups aren’t as dumb as they are UMVC3, etc. The only reason why increasing frame rate speed might be dangerous is because of the throw tech window.
A good article on frameskip: http://combovid.com/?p=5002
(Interestingly, this seems to indicate that the difference between Turbo 1 and Turbo 2 in HDRemix is 3%, if you want to see what that difference means…)
You know on one hand I trust Mike’s judgement and I don’t think he’d be considering or pushing for something like this if it weren’t a good idea, but at the same time, I like the idea of letting the game settle for a few months before making fundamental changes like game speed. It hasn’t even been 2 months yet but were talking about a speed increase, that feels a little overwhelming to be honest.
Its already been mentioned why these sudden changes of a roughly 1+ month game was due to taking advantage of the green lit patch by fixing the EU PSN. They don’t know the next time a balance patch would come and wanted to fix any issues that were known and unknown to the players. It was a “now or never” scenario. Thus why they are trying to do many things in this patch and that includes the recently announced minor speed increase to the gameplay.
I shall reserve my official judgement on any potential speed increase until I’ve seen and heard it on the WNF stream, but I will say that I love the game for what it is right now and that I personally haven’t felt the need for a speed increase. However, I trust your judgement and the judgement of the players at WNF, and if you all think that a speed increse will improve this already stellar fighting game then I yeild to your undoubtably superior insight.
Having said all that, I voted no. Simply because I’d rather not see two rather dramatic system changes implemented in the same patch. If it’s now or never, then go with your heart, but if it’s all the same to you and the Reverge crew I’d rather wrap my head around the IPS and chain shanges while playing at the same speed to which I have become accustomed.
P.S. I don’t think I’ve said it yet, but thank you for the excellent fighting game.
It makes so happy that you are actually considering this. I personally have been wanting to see a *slight *speed increase after playing so much Vampire Savior. This sounds like just the right amount as well. Slow games are fun, but I just want the faster walkspeed really bad right now. The only 2D fighter with a fantastic walkspeed at the moment is KOF XIII(iirc), but I’m trying to concentrate on Skullgirls as my main 2D fighter.
Thank you so much for actually considering this change. This news combined with VF5’s close launch date and a new GG has made my day for sure!
That is a pretty weird way to think about it considering the fact that the patch will reduce combo length/damage and allow players to tech throw resets more easily. It’s not like we are talking VSav Jon Talbain/XF3 Wesker speed here. It’s a very tiny increase that gives us another 2D fighter with a great sense of speed. There are a lot of fighters on the market right now with a slower pace as it is.
I’m just so hyped about this as someone who has spent the last year sharpening his teeth on VSav in anticipation of this game.
Edit: Oh man…
You couldn’t be more wrong about this change benefiting the fast characters most. I play Hsien-Ko in VSav and she pretty much has the worst walk speed in the game with no good runs/dashes(Bella), good crossups or amazing teleports(Peaock) to speak of, but she benefits from her great air game and solid hitboxes. A great overall speed is beneficial for all the characters and even big mofos like Victor and Cerebella can benefit from a faster speed(especially if they have good air options). It gives people more options if they have the dexterity and it works well with characters who have great hitboxes. It also helps people avoid fuzzy situations if they have good timing. A great walk and air retreat adds more options against strong assists like Napalm Pillar and Hornet Bomber when you KNOW that you can do more than DP or block.
Really cool of you to ask us about this in the time leading up to the patch! Speaking solely for myself, I voted No because I am happy with the current speed of the game and enjoy it. However, this should be interpreted as “No, but I’ll live if you go through with it anyway. 3 percent or roughly 2 frames faster doesn’t sound ridiculous.”
Since others are interested in it, I have no huge stake in a matter of three percent faster (Now, if it were 33% faster you could market it as Skullgirls: Char Aznable Custom Edition…), and you have said you prefer it? I’m willing to go along with that despite my ‘objection.’ Give it a try, it sounds like something that could turn out very well.
I definitely agree with this. It might have been a cool option at first if the community decided to go Turbo, but it may as well be patched to be slightly faster by default. Trying to get people in the FGC to agree with each other on something like this is like trying to herd a bunch of cats.
I voted no. Faster gameplay just seems like it would make the game a harder sell to new players, and I think it would also make online lag more of an issue.