You’re mistaken. You do not need to do any normals or specials to pull off a partition. For example, with Urien you can crouch, dash, headbutt…no normals, or specials required.
Empty jumps work also.
I need help on buffering…I want to get down this launch then mk tackle, mk tackle. So you said I charge back then go towards then go back again and then let go of back an dpress the button? Do I do this when Im launching hte person or when I already did the first crush?
I can get the ex tackle, tackle and tackle down sometimes but also with the mk tackle x2 I want to basically master it so its easy for me. If someone could please help me that would be appreciated caz the first post in this thread wasnt clear enough for me…
YOU DIE, HAHAHAHAHAHAHA! Hes too cool.
The first tackle needs to be pretty early. You can figure out if your timing is correct by seeing how high the opponent bounces up. For example, on Ken, you need to connect and buffer the tackle so that the first tackle launches him as high as the launcher does. Then you have to slow yourself down enough to not get the kick.
If you don’t get that high on the first tackle, I think the 2nd mk tackle will either A: never come out or B: Whiff no matter what you do.
Also: I have a question about the midscreen… I think I am doing it too fast on Chun Li cause I started by practicing on Ken. I learned the motions and all that in under a week, but in training, Chun gets up into my forward+mk and it pushes her through the Aegis sometimes, or too far into it so I can’t get a launch.
One and Only: You do the launcher while charging back, forward back+MK, then do another tackle. Try doing LK tackle instead. Comes out faster. Try practicing doing AASphere, HK tackle, MK Tackle etc. so you can get the buffering idea and timiing a bit better.
Grits’N’Gravity: Ken is one of the quickest characters to get up. It’s a plus you got it down with him first. Timing is strict. Chun gets up slower. So just wait out a bit when you are about to do F+MK. Or try the C.LK combo thingy.
something might be wrong with me, but i haven’t seen it pulled out cold turkey… but i guess i might need more practice.
btw, I am so much better with yun :P.
you can’t pull out a charge partition, you have to prepare for it, but you dont have to necessarily do it. for example you can charge partition your dash but just c.MK instead of headbutting.
Yeah, that’s because an empty partition is hard. You need to keep track of how much youve charged along each step and then make sure they sum to the total charge time required. If you try to do this in youre head its really easy to be off by a little and have the move not come out. Thats why you use strings of normals, specials, dashes, etc. to map out the correct amount of charge time needed, so you dont have to get everything right in youre head.
You said you couldnt get partitions to come out without using a special or normal move just beforehand. Thats oddtry this simple setup for practice. Its not very useful but it is quite easy. The c.hk gives you almost a full amount of charge and the rest comes from charging during the dash.
c.hk, dash, headbutt
[d + hk (hold down), > > d (hold d), u + punch]
Thanks a bunch danish, but as this thread points out, I’m going to stick with yun and play urien casually. (Aegis reflector setups still kick a lot of ass :P) I just read somewhere in you tube, that you can’t over charge the first part of the partition. I tried it earlier and it worked with ex’ed moves. I guess I need to practice it more and ill have it down pat in no time :).
Another thing, since this thread is about buffering too, I can’t connect two forward(m.k.) tackles. I can buffer in ex tackle -> rh. tackle -> forward tackle, but not two forwards. Do I just need more practice?
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If you overcharge a partition it will not come out. When you do normal charges you just need to meet the minimum charge requirement. You could charge for 10 sec and still have the move come out. For a partition this is not the case. It has to be the correct charge time (with just a little bit of leeway).
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Just make sure you press kick when or after you hit back for the buffered tackle. I think a common mistake is to hit kick as you are transitioning from forward to back. If you do this you can still get the ex tackle juggles to work, but the tacklex2 ones will not. Other than that, it’s just practice. You may wanna practice charge buffering with antiair sphere, tacklex3, headbutt, rather than ex tackle juggles. For the headbutt to come out just do the tackles in the following way:
(:l:),:r:,(:l:)+:hk:,:r:,(:l:)+:hk:,(:l:)to(:db:),:r: + :mk:,(:db:),:u:+:mp:
parenthesis means hold
when charging for the 3rd tackle go from charging back to downback
Most of this stuff has already been addressed in previous posts, so you should probably use the search tool. It really isn’t that bad of a tool if you choose the option to see the post rather than the thread topic. Just by glancing at the posts you can find what you’re looking for pretty quickly.
Hope that helps. :tup:
Hi guys!! well im started to play whit Urien… and i read and read and read about charge partitioning, but something fail me…
I start whit headbut partitioning, yesterday i practice more than 3 hours and only make a randomly good partitions…
I understand the basic of charge partitioning
:db: :r::r: :db: :u: + :p: right?
So please give me a tips, tricks, or maybe a shorcut to make a good partition, i dont know what is my error.
You need to partition for a specific amount of time, you can ONLY hold down for about how long the regular charge is, just a bit shorter, immediately do Forward Foward and during the dash, you have to hold down. Once the dash completes, if you’re a bit off on the timing (a bit short), you have to hold down for maybe another quarter of a second before hitting up and punch.
The thing that got me the most was you have to hold down during Urien’s dash which is pretty fast.
Yet again you have gained my blessings, I did get the two mk tackles to connect on a consistent level. And ill try searching a thread instead of being a newb and posting crap.
I dont understand charge buffering.
How make double “Chariot Attack”(urien)? with corner.
Ok. Let’s just clear things up.
Charge Buffering
You use this when you try to connect two tackles in a juggle. You charge for the 2nd shoulder while you are performing your first one.
Charge Partitioning
You don’t really use this very practically in a match (besides certain mid-screen unblockables). In partitioning, you divide your charge times into pieces, and the game actually registers it as a full charge if you have the right timing. This allows you to do stuff like dash and immediately headbutt. Although you let go of the down charge when you dashed, you can still get the game to “add up” the charges and execute a headbutt post dash.
How much crack do you do on a daily basis?
What I’m saying is you don’t NEED to know how to partition. Sorry if I made it sound like you shouldn’t bother learning partitioning. =/
yeah you need to know partitioning past low mid level play, you dont need it all the time but you should at least have it somewhat down
of course i should heed my own words considering i cant even do it 100% knowing dash forward headbutt is the most important thing to learn execution wise besides combos :x
I can’t partition if my life depended on it.:arazz: Are there any tricks to make it come out easier? I can probably get it like 1 out of 8 tries and when i finally do get it, I forget to dash dash so it was all for nothing:sad: (mid screen unblockable)
just hit downback the absolute moment you finish the tackle, then ff d, wait a split second, up+MP