So, this is how you can connect an rk tackle juggle with another mk tackle?
Sorry, I understand buffering, it’s just the actual execution that confuses me.
thanks
So, this is how you can connect an rk tackle juggle with another mk tackle?
Sorry, I understand buffering, it’s just the actual execution that confuses me.
thanks
Yes. So if you wanted to do AA sphere, hk tackle, mk tackle, EX tackle, hk tackle, it would look like this from player 1’s perspective:
AA sphere, charge :l:, :r:, :l: + :hk: and continue to charge left, :r:, :l: + :mk: and continue to charge left, :r:, :l: + :2k: and continue to charge left, :r: + :hk:
EDIT: whoops
It’s given on the first post of this thread. Right under “Charge Partitioning.”
charge buffering, overlapping & partitioning are just terms… as long as you know how to do it. no point on debating which is which…
And then when you try to teach people who don’t know how to do these things, what will you tell them? Learning the proper methods and having the appropriate name on them so that you can teach other people is important as well.
I don’t know about you, but teaching somebody like “Now you do this to it and then you do this to do that, now can do the thing for me to show me you get what i’m telling you” is kind of stupid to me. Buffering and Partitioning are pretty self explanatory in the naming itself. Overlapping is as well, but needs to be explained for people to understand what it does.
well you’re entitled to your own opinion, and so am i…
im not telling that naming a buffer or partition moves is not important… my only point is debating whether it is a buffer or a partition is not necesary, just like many posts on this thread…it only adds more confusion… just teach the move, and give the direction how to do it… its easier… got my point prof?
You null out your own point. The concept of buffering and partition are pretty easy to grasp, understand and explain… IF you yourself understand the concept. If you can’t explain to someone in a sentence the difference between buffering and partitioning, how are you going to teach them how to do it?
It is necessary to explain the difference to people who don’t understand what it is and do not have people who already know the technique to teach them. I don’t like having to correct scrubs that run around telling other uninformed players the wrong thing, because making a mistake and telling someone the wrong information will either make you or the person you’re telling look stupid and that’s about it.
In the end how hard is it to understand what the terms are?
Buffering - Charging for another move immediately after executing a move.
Partitioning - Breaking up your charges to execute a move so you can create situations that normally can’t be done.
I just find it lazy and ignorant for people that want to teach others, but not teach them fully or at least properly. Is it really so hard? Just because you teach them how to do one thing, doesn’t mean they can apply the skill to everything because they don’t really know how to use it.
You learn how to break up the charges with partitioning. Stuff like dashing twice and releasing a charge move becomes easier because you understand the concept of breaking up your charge times properly and what happens when you don’t charge enough or overcharge.
You can also learn tricks for buffering that don’t apply to charge partitioning, but enhance the technique when used in conjunction with each other.
I’m not even bothering going to say I care about your “opinion”, because I don’t. Frankly I don’t see your point as being valid. If you have the time to learn something off of these forums and you were to teach somebody who doesn’t know or correct somebody who doesn’t understand, why not teach them properly and have them understand it rather than teaching them half way? Is it really that much more effort to read through what they understand and correct them so that they will be more knowledgeable?
I barely ever post, but I post for a reason. Say whatever you want, but don’t make excuses that basically tell people that it’s okay to be ignorant. If they don’t know what something is or understood wrongly, if you don’t want to correct or teach them, then don’t. Somebody else will and they will give them better advice than you have given in your last 2 posts in this thread.
lols! you sounds like my high school teacher…
im not refering to any particular person, what i am saying is there are some moves like the multi LOVs which are both combination of buffering and partitioning… and debating to that thing is unnecesary…
and the logic of buffering and partitioning is already mentioned on the first post…
anyways i like your porpouse for teaching the profer buffering and partitioning…
I strongly disagree about not trying to do a anti-air sphere.Mainly because if u land one in that air…it can lead too some very good damage.In fact, i was watching two tourneys with Rx in them.He would play psychic(at a safe distance) and if he landed a anti air sphere he would follow up with Chariot tackle,Chariot tackle,Chariot tackle EX,chariot tackle.That combo alone could take away 50%( or more depending on the foe)of your life.But since u can parry it easily and see it coming, u don’t see it done much.Still,I would try a anti air sphere at a safe distance. Although i wouldn’t recommend trying anti air sphere on certain characaters(i.e chun-li with a super bar).
I’m sure everyone’s aware of the enormous damage potential behind connecting an AA sphere. I think Hol Horse’s point was that it’s not something you can count on to win you matches. Out of all of the Rx matches I’ve seen, I can honeslty only remember like three instances in which RX landed an AA sphere. I think they were vs Pierre, a Yun player, and a Ryu player (maybe?). The the opportunity doesn’t come up that often.
Very true,but my point is …u shouldn’t forget about using anti-air sphere.That’s all.It’s can’t hurt to try(unless u over do it and your not doing it at a safe distance).
i think AA fireball is good… in fact, against dudley you can use it without any fear because if he parries you can parry back and punish with cr. fierce…
anyway you cant abuse of AA fireball anyway… but what you can do i force your opponent to jump and use it, i think…
But, also i think that theres no Urien player that only think in connecting an AA fireball, its something else that you can use in your play, but is not your entire play… its more important to get your opponent in the corner for pressure and mix ups, because is there where you can hurt them, even more than with AA fireballs
Is there a way to practice mk tackle, mk tackle, mp headbutt rhythm other than just doing it? …because that shit gets boring.
No joke. AA Sphere> Opponent Parry> Aegis let’s you trap them into mid-airparrying mix-up madness. Good to break up a defensive offense (parry bait).
Also, Air to ground moves are nerfed by Sphere’s which leadds to combo then to unblockable set up. Urien players 'ave enough problems getting opponets into airborne juggle state. Sphere is good.
The main reason that the second shot of the same height wont come out is that the game engine won’t allow two of the same projectiles from the one characater to be on the screen. like in SF2, when you had to wait for your hadouken do vanish before you can shot another one. But I still think you’re right about that overlapping theory, because rapid LOV just seems to go to fast, even for charge buffering.
When it comes to partitioning, you need to do a special move before you do it. Otherwise you will jump(if you partition a down to up move like flash kick) or do a normal attack (if you partition a left to right move like sonic boom). I spent 5 hours of my time to figure out, that it can’t be done out of the blue. It needs some kind of set up for it to work. I hope that helps most of you while you practice.
i was getting it all mixed up haha!
i thought charged buffering was partioning!
Partioning is harded then bufering i can’t do a partioning never works haha!
when playing urien do you really need to learn how to do partioning??
No, you don’t “need” to know it. I feel the only real time you would need to do it is to set up mid-screen unblockables. If you get buffering tackles down, you will be armed with good corner juggles. Partitioning is pretty cool to have in your arsenal though.
To pick up Urien, you don’t need to learn or know about partitioning. Get his basics down first before trying to go crazy. The mid screen UB is the only time really necassary. And you do need this to win.
Other than that, not really. It will boost your game a lot. Mind tricks and mix up.