press once forward before the super, after the flash, parry the rest, it isnt that hard, just have a friend do slow qcf motions, so you know when to press forward, Ive done it loads of times just for fun in training mode, in real matches: just block
anyone wanna make a bet on how many ppl will say its possible doing it in real matches and they do it all the time coz its easy because Daigo did it once?
DooM actually I have taught myself to parry it in match but its by no means easy. The method I use to do it in match since yes parrying the first hit is almost impossible otherwise…
Block and after the flash tap forward and just keep tapping forward. It is very easy to red parry the second hit and parry the rest. Well I usually parry to midpoint and then combo since in real match there’s no sense in parrying extra.
Give it a shot though its also good for DC off of a blocked c.mk into sa2 although I’d make sure to block the first hit standing cause otherwise the Red Parry might fuck up. And still I only do this in casual play and if I won the first round.
But you are correct parrying the first hit is almost impossible even though I’ve heard so many players say otherwise… They can only do it when a friend does the super right off of a jump while announcing, “here parry this”.
well, a god friend of mine who has been playing for 5 months now or so has become pretty good and he did it to a friend of mine who randomly did a super by fluke… but anyway: redparry?hah, the second sets of kicks is pretty easy to red-parry, but youll be chipped to death by then by good chun’s, if they see more then 4 pixels they still jump back hp
I prolly should get back on my meds now. I’m like the only dude who can see the first kick coming.
If the person is trying to chip you to death like what Justin tried its easier. Having to do it off of a c mk would be irritating. Also there, is a certain distance where the first kick comes out, whether it hits or not. That’s why you see Daigo bobbing back and forth. It gave him more time to see it coming with the space between them.
Friendly matches or tourney matches? You’d need nothing less than nerves of steel to parry all kicks, without missing any, in a tourney final, with just a smidgeon of health left, with a building full of crowds.
Just something a bit off the thread here, I just cant help wonder whether the first parry Daigo did was a bit gulp…lucky, or was he sensing a chip-attempt from Justin, hence tapping backwards and forwards for a 50% chance 1st parry.
Now, Daigo fans dont get me wrong, what he did will always be, and might always be to you guys the greatest moment of 3rd Strike, but not to disrespect him in any way, I personally think that the first parry was LUCK. I mean, skill to finish the rest of the parry and finish Justin that round.
Bottom line, if you “think” that you got the first parry, just go with the flow, and parry the whole thing, who knows you might need to pull out a “Daigo” in a tourney one day.
If you play enough people, or just computers even, you’ll know when you’ve got the first parry of a SA. If you’re flashy then you’ll love to finish the whole parry, but if not then its a block after the first parry…
ANYWAYS, bottom line, flashy or desperate then parry.
No disrespect to Daigo, you cool Jap you…
The first parry is executed in REAL TIME. By this I mean WEll AFTER the super freeze animation ends. That’s what I’ve been trying to say. If Justin was point blank with that super, odds are that Daigo would’ve missed it. The range he stayed back at was the optimal range where the flurry of kicks started.
Its rough visual guesswork but it works. All he had to do was look for the inevitable super and keep tapping directions so that he’d be in proper position and so that he would be in neutral when the first kick came out.
This is just my version as to the science behind what the guy did.
Besides, even after I saw that, I thought to myself that a person such as Daigo would go through such lenghts because he knew that he’d be in a position like that sooner or later.
He would HAVE to do that if he wanted to survive. I understand what you mean, but if you watch the footage again, you can see he tapped forward, producing the parry right as Chun-Li executed the SA.
Anyways, shotos move back as they parry so its 7-7, delay then 1, others 8-8, delay then 1.
Daigo pretty much nailed it. Dont think you can nail it anymore then he nailed it.
In fact its a new kind of nailing right there. Wonder how Justin felt?
Sure it looks like forward, but what IF he’d been bobbing BACK?
I’m saying that even at point blank range, the first kick MUST be parried AFTER the super animation. That’s why you see stuff like normals and even throws stuffing an empty SAII.
I mean as simple as I can explain this. Chun moves foward and starts kicking once you’re in range or you’re either in the exact position Daigo was or behind it.
If you’re closer then Daigo was in the vid, then its a tough thing to parry the first hit, but not immposible. I’d rather get chiped on the first kick or 2 and then start a yellow parry. Since theres a weird delay right about when shes about to chip to death. Daigo knew where he was and knew thats where it would be easiest to do this fancy move.
Doing this trick is something most japanese players actully know how to do for everyones information. The difference between Japanese players and American players of 3S is that we’re behind a few months when it comes to new tricks. If you look at Raoh vs. KSK. Raoh finishes KSK by chipping, but you notice that Raoh does this but EX fireball before doing the SA to make it impossible to parry everything. KSK parried it all until the fireball twisted him up. In Theory, he could have parried some kicks, take a few chips between the kick and the EX fireball, and parry off yellow, but at that point I’d tell you to stop taking speed.
For Shoto and Chun its 7-7-1, everyone else is 8-8-1.
The real trick isn’t really parrying the whole thing. The real trick is parrying 14 hits, and the air parry the last one, j.rk, d.mk, f.dp, SA finish.
I personally found it fun doing the full parry with Q, then SAII. Makes me feel leet the few times I’ve done it.
Why is it that you can only stuff Chun’s SAII at point blank with a throw and you can’t do it against I dunno maybe let’s say Shin Shoryuken?
Even if a move was executed BEFORE the Shin Shoryuken you’d still eat the super. That’s just to give you an idea of a super that MUST be parried before hand.
If the SAII parry was really supposed to be done before then it’d be stuffing a lot more crap than it actually does these days.
Where do you get framedata on this game anyway?
Maybe that could clear this up.
idunno for sure, im not really into that kinda frame stuff and shit but here goes
every super has invincibility frames, chun’s sa2 has it in the beginning, but when she has stepped forward and started the kicks she’s vulnerable again, and if you press throw while she does super, and throw stays out for 3 frames i think? and she gets right in that 3rd frame, the she gets grabbed, while shinshoryuken goes off the ground, and had longer invincibility i think.
Yeah, it’s because Shinsho is unthrowable/invincible on start-up while Houyokusen isn’t. Not every super has invincibility frames btw, they all have different properties.
Someone go watch the Daigo video again right. You see Daigo walking backwards and foarwards trying to bait and predict Wongs SAII. Then just as Wong activates it, you see Daigo’s Ken inch forward the same as he was doing before, right as he nails it. That’s the timing right there isn’t it?