Right now my team is Parasoul Egret Charge (Egret on bike that grabs assist…yes I am real life) and Filia Updo H (Psylocke assist hard knockdown and all)
The Egret Charge I use almost like drones if I have to for some reason get Filia in early off a DHC or what have you. You can run directly behind it and be safe on the way in, and it’ll grab Peacock out of beam super, and it stopped about 3 or so other supers I cant remember, but yeah it’ll just grab them out of what they are doing and slam them against the wall and bring them to you. Goes through anything on the screen as well as far as tear shots and bombs and what have you.
yeah i was going to say tear drop shot but even then i don’t think it’s that good unless in th corner for lockdown because it doesn’t stop them from moving backwards
**wow so many para/fil teams maybe i’m doing it wrong o.O
Can someone give a list of things that can be cancelled into lk soldier call and give an advantage? I’ve been experimenting with cancelling, the only thing I noticed that was interesting was soldier call can only cancel from st hp before it hits, and if done after it doesn’t seem to give an advantage. Everything else I’ve tried also seems to have worse or same recovery after the call. (haven’t tried throw yet, but I did see it in a few posts just now so i’ll try that)…
Be careful though, once people find out you can destroy egret charge with normals I don’t know how viable this will be. It’ll still be a good tool to get in with though, since they have to take time out to deal with it.
Just played around with the game. I would like to say holy crap, I think Parasoul may be one of my favorite fighting game characters. I know this isn’t adding much to the discussion (that restand combo posted earlier helped me like hell even though I couldn’t land it reliably, though, so that’s on-topic), but damn. Parasoul gets me hype as hell.
I’m also figuring out Double, so I think I’m gonna do Parasoul (Napalm Pillar/Egret Charge/Napalm Shot, haven’t decided which) and Double (Hornet Bomber) for now.
Here’s a random “barely legal” combo (18hits). The only way I can get all hits of the Motor Brigade Super (which does more than Sniper Scope) is post Egret Charge. I also tried to fit as many heavy attacks possible.
It’s definitely not a bnb by any means, but I believe certain things can be taken out of the combo. Also, I’m trying to stay away from multi hits as much as possible, that shit scales hard in this game. And considering restand loops, they don’t seem worth it. j.:hk: scales the combo down and for me at least, it’s hard to connect any ground follow up.
Here is the updated one with Sniper Scope tacked on at the end.
[media=youtube]2eKquSWGbJk[/media]
You unlock the different alt colors by playing that character in story mode, playing her in arcade mode, unlocking her character specific achievement, and playing her a certain number of times online (I think I saw 100 but don’t quote me on that).
Thank you for posting this basic combo up. I’ve been struggling trying to do something basic and this combo is a godsend right now. The timming for the sniper shot did give me fits.
lol I have no idea what makes a good combo in this game yet. corner combo. solo no special 4200 damage 1v1 against filia into a reset. if you end with j.fp infinite detection kicks in but that’s last hit anyway