Pandora tech finding thread (ver 2013)

Well dunno about Vulcan, but you can definitely use my vids, cause the more people who see it the better. Pearls before swine or not, best to give people the chance to see it since ya never know, someone can easily benefit from them. If Vulcan agrees then maybe you can use the whole playlist too =] If our stuff gets featured that’d be perfect

Sure, why not.

We in der B)

Alright, put it out there (linked, tip). We’ll see what EH does with it, they’re usually good about posting articles. :slight_smile:

Pretty sure the usual comment monsters are going to dismiss it, but hey, if they start experimenting with it, then who knows?

lol @ that one round where Gamerbee did Pandora by accident (he was trying to do a cross-assault i think) but still managed to whiff punish a poke or string from Cody with Jack-X’s super. That was kinda hype. :rofl: Too bad the pandora super didn’t do enough damage to kill. :shake: But you can already see how the additional 3 seconds could make a huge difference in practice. In this example, 3 additional seconds would’ve given Gamerbee enough time to throw Justin Wong or get a cross-up and get the kill.

Of course, if Gamerbee had the power gem that activates on Super and/or the power gem that activates when you go into pandora, it probably would’ve killed Justin Wong too.

That’s what kinda sucks with Pandora. You can only get really good damage if you have the gems for it. Making it a lot less effective without the proper gem setup. So I can understand the people who hate the fact that the game mechanics are balanced around gems. But at the same time, I find that kinda cool. I mean it would be pretty stupid if you could whiff punish, AA or full screen punish for 600-700 damage without any gems at all. Because then there would be very little reason not to activate Pandora every single round. And with gems on top of that, pandora would basically become an instant win button.

The fact that you can buff the pandora mechanic, your movement speed or meter gain with gems, to me it’s like in AE when you choose which Ultra you want to go with. The one that allows you to anti-air or the one that allows you to go through projectiles and full screen punish. The one you can activate after a knockdown or the one you can fish for with FADC in footsies etc. Basically, gems are your gameplan. If you have no gems then you have no gameplan and 0 advantage. That’s why I don’t understand players who never pick gems in a tournament.

For ways they could tweak the pandora mechanic, I personally like the idea of resetting the juggle count. I’m not sure how much that could affect the damage output though…

Seems Ayano’s re-considering what will happen with Pandora. But damn it, Event Hubs still has had no mention of this thread =/ Anyway, here’s the post:

I don’t even care at this point. If they do something stupid and turn Pandora into a broken comeback mechanic it will only advantage my characters more. :slight_smile:

Hah, well who knows. I’d like to see some sensible changes, but changing it beyond just time changes will change the whole mechanic around completely. If it’s made to be broken I dunno if I’d be fine with it, it honestly depends, but I guess we’ll see. I’d like changes but I’m still somewhat fine with the way it is. If it becomes another x-factor I’d still like the game, but I’d be lying if I said I was completely happy with that. And to clarify I actually like x-factor, and UMVC3, but in SFxT? I dunno. Anyway, like I said we’ll see

No I agree completely. And for me it’s not even about becoming the next X-factor - I just don’t want it to become done thing stupid that people can mash out to save their asses.

For example, one of the familiar cries is that pandora should freeze the round clock. That SOUNDS good and at one point I agreed… But then I thought about it. If it freezes the round clock, then essentially there is absolutely no reason not to use it in every match at the last second, because now you get an extra seven seconds regardless.

Combine that with the pandora gems and you suddenly get to add all kinds of time to the clock because you weren’t watching it.

Another is the “survive with only one character” idea. Thing is, that’s the marvel way to look at - having only one character is crippling against an opponent with two because now they have an assist to help control space with…

In this game, losing your partner would be detrimental, but you aren’t fighting against a double team in that sense - it’s still 1v1. You are handicapped but its not as daunting a task… So again the thought becomes “why not? I land this pandora combo and now I get one mixup, comeback time”… I don’t know, I’m not a fan of it.

Maybe I’m looking at it wrong… Literally the only things I’d agree with is a slight bit more time, and a juggle count reset, but that’d be it.

Edit: keeping in mind I won’t drop the game over it. Just adept. Unless it actually does hit XF levels.

Has there been any reports of screen position changes once Pandora has been activated in 2013?

Literally after talking about how the change in position can be a good thing, I got a Pandora win because of it!

Unfortunately, Youtube is being a dick-in-a-box after I went through all the fucking trouble of fucking uploading it, and will not let me get the URL or mark it as public (I generally upload as private first to make sure the video won’t explode on people. I don’t need no lawsuits). I’m legitimately kinda’ not happy. -____-

As soon as Youtube stops being a prick, I’ll post it. I mean it’s nothing unheard of or new research - just felt good to get a Pandora win because I was thinking about the current system, thanks to you fine fellas’.

In regards to your reply I think you’re making all the right propositions really. I too like the idea that Pandora isn’t this ‘win the match for me’ panic button. I admit, personally I do like mechanics in a game that anyone can do/use in order to gain an advantage and win a match, but I feel that should apply to everything but nothing should be (at least not completely) win the match just like that or anything. As frustrated as I may get from that feeling of envy when people can do stuff I can’t manage to do, I at least recognize that it’s possible for me to do so. And I might win the award for the most Pandora activations on ranked match, all of which failed to kill anyone, but it’s nice to know that if I did kill someone with it, it’s because I did so with smart use of the mechanic as opposed to I’m using it as a crutch to fall back on. So yeah, more time and resetting the juggle counter would be perfect, meaning the mechanic doesn’t win for you but you have to activate it and then use the game’s other mechanics to get the most out of it. That’s what I’ve always like about SFxT compared to other games; I always feel in control and that when something happens it makes sense within the game’s system, meaning any wins are more player input than stuff just happening.

[media=youtube]Bg6PIOHEhDg[/media]

:rock:

I may upload the whole match later, but this literally saved me and I went on to win that match afterwards. Granted, me and Don Wulong have playd each other for like half a decade now in FGs, so we know each other’s habits - I knew he wanted chip, so it was a matter of using Pandora immediately to avoid it and then punish back. Had it not moved me back though, I’m 99% positive Law would have had to eat/block that ex lariat and I probably wouldn’t have gotten the super in time.

(Note: thanks Don for letting me upload this! :D)

EDT: I also finally figured out why my recording software was effing up videos and fixed it last night, so :rock: for that too. Sometimes it’s the simplest things lol…

Nice.

That’s one of the best uses of Pandora yet I still see very few people do it. If you only have a pixel of life left and your opponent is obviously looking to chip you out with DP/Seismo/projectile or whatever, might as well activate pandora because if you just stand there and block you’ll die anyway. And Pandora guarantees a 400-500 damage punish at the very least.

I’ll add your video to OP. I know Jibbo did something similar a while back but I couldn’t find it on his youtube. Here’s the link to the archived vid: http://www.twitch.tv/automattock/c/1609126

Monkey king strikes again. Good stuff Roknin, I’ll add it to the Pandora playlist too. Damn, I wish the times where I’d Pandora’d my super would’ve killed them, haha.

Y’know it’s funny, watching streams and matches there are so many circumstances where people just aren’t thinking about how Pandora can help them. I’ve always found that when it’s down to 20 seconds left, both characters are less than 50%, and it seems you got no hope you might as well just do it. Not use it as a crutch so much, but it definitely can save the match for you. There have been so many situations where a single mistake by someone goes unpunished where Pandora could have ended them completely, but people just don’t consider it. Lately in my Pandora activations I’ve managed to do a punish, but it just hasn’t killed which is the sucky part. But I know that if I keep up consistency and stay wise about when to do it I’m sure I’ll Pandora at the right time to get that tasty finish =>

To be honest I think Pandora is the last thing people think of because of all the negativity the system/game itself has had. I often see legit pandora tech being written off as a fluke or even mashing which makes me think “Da Fuck?”. I think now and days people dont want to work for their wins, or even have a risk of losing a match via a gamble from a mechanic…thus one of the many reasons Pandora is written out.

That’s true. That and ‘Pandora’s SO USELESS. I mean, I don’t even play SFxT cause it obviously sucks, and I haven’t bothered to do any research or spend some time in the lab but the mechanic is STUPID’ ¬_¬ And what’s funny is even a mechanic like cross-over counter in the much loved UMVC3 has only recently been looked at closely for tech. I suppose the issue isn’t so much that no one tries to find stuff but that without video evidence or posts on forums there’s hardly going to be common knowledge. And if something isn’t posted on Event Hubs or SRK for everyone to see, then it’s considered to not exist. That’s why I took it upon myself to make these Pandora tech videos, and Vulcan did a great job of bringing everything together. We gotta let people know what’s up, that’s how it is with most underused game mechanics, that way more people will be willing to get started and get to the lab themselves.

Indeed, and I’ll be honest and say I fell into that a lot myself. Just not playing around with the systems enough, spending time learning in the lab and seeing what can actually be done. This game is the first I’ve really done that for (granted a lot of my time is still spent practicing execution more than anything else because fuck my execution).

I hope they don’t change the teleport part of Pandora. To prevent whiners from making dangerous suggestions I feel we need to be just as vocal as the whiner while bringing knowledge to them. If the whiners can get attention so can we.