EX-Blonde Bomb is all I can recall being able to setup stuff. You have to cancel at the earliest frame after BB ends.
Hey I think you’re onto something. That’s nothing short of brilliant Doc! I could use her ex Blonde sexy Mmm ooh lala as a fireball punish and catch them then Pandora, I hope Julia can reach. That’d be some maddening stuff, I’d even gander that I might be able to do Julia’s groundbounce if I’m quick enough, that itself is already a 200 dmg setup before the super. This is good stuff Doc, thanks!
Just try it first. Not sure, but I’m quite confident. And yeah, FB punish is one of the possibilities. I don’t think LP Dash - fHK would be fast enough tho.
@Supernovax: ninjaed!
Bad news to report guys
Julia’s crumple > pandora > Nina’s blonde super works BARELY if you time it right.
Nothing Nina does can set up Julia for a good pandora womp. Time to pick up Juri and Asuka I guess
did I mention I was sad?
Watch my videos bro, you might figure somethin out shameless self promotion But that aside, don’t give up yet, there’s definitely a way to do it with every character it just depends how and what situation.
It worked, the corner punish works very VERY good for nina. Julia… meh, she gets 600 at best. But man, oh man that Nina = 900+ dmg.
With a little bit of experimenting with which gems make for a stronger attack, I found that the pandora gem and the gem that activates on super gives more than #60 super boost. I’ll find the numbers tomorrow. so much tired.
Hey again guys. As a follow-up to my last video, and inspired by alexlkq’s video, I made this to demonstrate how this time by putting yourself in the corner you can Pandora to make your character appear close and do a legit combo. I just do a few sample combos with my team, wasn’t really gonna do like the whole cast like that last video, but I was hoping this would open up possibilities and ideas:
[media=youtube]uwQGV0TTcao[/media]
Looking at Yoshimitsu’s buffs, I thought of something:
Yoshimitsu is the only character in the game who inflicts damage to himself. Currently, he only self inflicts 60 damage. But in ver 2013 he will do 200 damage to himself.
What this basically means is that Yoshi has more control over Pandora than any other character. This move allows me to decide if I want to have 25% health sooner and access all the options that Pandora opens up. So for example, if I’m at 40% health and I land a suicide xx switch, suddenly I control my high health partner but I also have Yoshi in the back with Pandora ready to activate. Or I can decide launch back to Yoshi which presents more risk but gives me instant access to those new AA and punish options.
Pretty frickin smart dude. This is assuming of course that Pandora remains unchanged. But that’s some really smart thinkin you got there
Sup guys, if you check the newest EventHubs post about the patch notes: http://www.eventhubs.com/news/2012/oct/24/street-fighter-x-tekken-v2013-patch-notes-part-4-alisa-bryan-christie-jack-x-lars-lei-kuro-pac-man-and-system-changes/ , at literally the very bottom Pandora’s time has been increased from 7 seconds to 10 seconds. Not huge, and nothing that will change the mechanic around but this is fine with me, more time literally means more options and even an additional special move. Perhaps even Jin’s super won’t kill him if done raw. As soon as this patch comes out, beside experimenting with the new changes (and hoping to not get put on sudoku watch…I wanna still play this game but damn, some of these character changes) I’ll have to see what difference this time increase can make.
Nevermind, they shifted the system changes to the top. Either way, check it out.
That was a big relief for me lol… I’m kinda glad they didn’t buff Pandora tbh. And I’m especially glad to know that the techs we found will still be applicable in ver 2013. 3 more seconds just means you can do more stuff and land more hits so you have a higher chance at coming back.
What I was most afraid of is if they removed the teleport part of Pandora, because then the best options Pandora offers would be gone imho.
Yeah good point. We used to think it’s a liability but now we’ve come to realize that it’s actually what makes it useful. Hopefully more time does help out, and maybe we’ll do stuff as hype as in that Vita trailer, haha.
Decided to make a playlist for all our Pandora tech vids, as a quick and easy reference point to send to people looking for uses for it and naysaers alike.
This really blew my mind actually managing to see this on my daily show, check out the second clip:
[media=youtube]GELEzWBJt7A[/media]
I guess the “mind blowing” part is that it’s around 750 damage for only 1 meter and 1 power gem. That’s pretty good damage for the resource required. It’s certainly more than what my team can do with 2 power gems.
Yeah but soon I predict doom in all our futures BibleThump #Ver.2013. And today I learned that midscreen Pandora from Lars to Jin doesn’t work and when it does the damage is TERRIBLE, and I mean TERRIBLE. Jin to Lars is fine, but the other way around is pitiful
am I the only one that laughed at the dialogue?
Juri- what… the Hell…?! dies
Rufus- now im gonna finish ya! =D
That’s what I was thinking as well. Kinda’ makes you wonder if Capcom intentionally did that for such things to be discovered…?
(probably one of those “happy accidents”)
Either way, it’s looking good for the Pandora tech.
So as soon as I say that, someone has gotten Dawgtanian’s attention (or is trying to) on Eventhubs in regards to making Pandora place the character in the same spot, rather than moving them. I’d REALLY like to link the Pandora vids, but don’t want to just throw tech out there to EH unless y’all are cool with it. Or, unless we’re thinking it would be a good change.
Permission to link your video on EH Vulcan?