Airborne special moves:
-Akuma’s air fireball (your partner needs a long reaching + projectile invincible Super or EX move)
-Akuma’s demon flip stuff
-Air tatsus (hard unless they do it high from the ground)
-Bob’s EX Giga Jacker
-Cammy’s Dive Kick
-Claw’s Flying Barcelona Attack (partner has enough time to dash and full combo punish)
-Dhalsim’s air teleport (back teleport is the easiest to punish, forward teles are trickier because Sim can Sniper you if you’re not fast enough)
-Dictator’s Headpress (partner can combo with an 8 start up normal)
-Dictator’s Devil Reverse (partner needs to dash and needs a nearly full screen move like Ryu or Jack-X’ supers)
-Guy’s Elbow Drop (your partner needs a long reaching Super or EX move because Guy can just stop his elbow short)
-Hugo’s Body Splash (partner can combo with a 6 start up normal)
-Hwoarang’s Air Raid (all versions, partner needs a long range move with around 8 start up or less vs LK version)
-Juri’s Dive Kick
-Lili’s Dive Kick
-Rufus Dive Kick (only if it’s done relatively high from the ground)
-Zangief’s Body Splash (you need Jedi reactions + partner needs a long range move/poke with 5 startup or less)
Grounded special moves:
-Boxer’s dash punches (any version, partner needs a long range move with around 6 start up vs LP dash punch)
-Blanka’s Beast Roll
-Christie’s EX Stinger (you need Jedi reactions)
-Dictator’s Psycho Crusher
-Julia’s Lashing Arrow/Swift Step Explosion
-Julia’s Swift Step (partner needs a long range move with 5 start up or less)
-Law’s Dragon Flight
-Paul’s Mortar Punch (partner can combo using a 10 start up normal)
-Poison’s EX Love Me Tender (you need Jedi reactions, partner can combo with a 10 start up normal if you activated midscreen)
-Poison’s Backflip (partner needs a nearly fullscreen super/ex move with 5 start up or less)
-Rolento’s Mekong Delta Attack (input or no input)
-Rolento’s Mekong Delta Air Raid (MP and HP version only, follow up or not)
-Rolento’s Mekong Delta Escape
-Zangief’s PPP Lariat (you can bait it with a projectile, then activate Pandora)
-Zangief’s Green Hand (partner can combo with a 10 start up normal)
Projectiles that can be punished from full screen:
-Akuma, Ryu & Ken
-Alisa (partner needs a nearly fullscreen and fast move like Jack-X or Chun Li’s Super)
-Chun Li
-Dhalsim
-Guile (you need Jedi reactions or a fast Super/EX move)
-Ibuki (only if she doesn’t jump back to throw kunais)
-Jin (timing is strict vs HP version since your partner is teleported right under it)
-Poison
-Raven (you need Jedi reactions)
-Rolento (knife needs to be thrown high enough from the ground)
-Sagat
-Sakura
-Steve (kinda hard for some reason)
Obviously, your partner needs to have a projectile invincible Super or EX move with enough range.
Normals & Strings:
-Dhalsim’s Limbs (you need Jedi reactions and a long range move with 5 start up or less)
-King’s Elbow Rush (no matter if he goes overhead or low with c.lk)
-Marduk’s Backhand Punch (your partner has time to jump in heavy or dash and combo with a light/medium normal)
-Marduk’s fs.HK
-still testing…
CADCs that can be punished from full screen:
You activate Pandora from full screen on reaction to their Charge Attack (ex: they’re trying to store a counter hit or just build meter), then all they can do is dash cancel forward or backward and try to block the super/ex move in time. edit: be wary of characters with armored CA! (Hugo and Zangief can absorb 1 hit so they don’t need to CADC and block).
Characters who can’t catch any CADC backward (when pandora is activated from full screen): Abel, Akuma, Asuka, Blanka, Bob, Boxer, Christie, Claw, Cody, Dictator, Elena, Guile, Guy, Hwoarang, Ibuki, Jin, Julia, Juri, Kazuya, Ken, Kuma, Lars, Law, Lei, Lili, Marduk, Nina, Paul, Raven, Rolento, Rufus, Sagat, Sakura, Xiaoyu, Zangief…
Below are characters with fast+long range Supers/EX moves tested vs Xiaoyu, Law and Akuma’s CADCs since they seem to have some of the fastest backdash cancels in the game:
-Jack-X catches everyone I’m pretty sure.
-Heihachi too.
-Bryan’s Super is unblockable and travels full screen. He catches everyone who tries to CADC backwards. But some characters with quick and short dashes (e.g. Akuma, Ryu, Ken, Xiaoyu, Law, Yoshi, Juri etc.) can dash cancel forward and crouch in time to avoid the Super.
-Cammy’s Super seems to be able to catch everyone’s CADC except for Xiaoyu and Law. Others with similar backdashes might be able to avoid/block her Super too.
-Yoshimitsu’s Super catches: Abel, Cody, Hugo, Jack-X, Ken, King, Kuma, Heihachi, Ogre, Paul, Raven, Ryu, Sagat, Yoshimitsu, Zangief. (aka backdashes that travel the smallest distance)
-Chun Li and Raven never get the full Super animation.
-Dudley’s EX MGB catches any CADC attempt easy.
-Ryu’s Shinkuu Hadoken was unable to catch Xiaoyu and Akuma’s CADC in time but he caught Yoshimitsu.
-Ogre is able to catch Hugo’s CADC with EX Owl’s Hunt but not much else.
-Poison is able to catch Hugo’s CADC with EX Love Me Tender but not much else.
Raw Tag
-Universal
Partner either needs a Super/EX move with some range or the ability to dash and jump in before the opponent has recovered from raw tag (so basically depends on how far/quickly they can dash and how much range their air normals have).