Pandora tech finding thread (ver 2013)

Indeed, but for the sake of example I decided to do this- [media=youtube]ec1DBzTN9Ws[/media]

Nothing big or new here guys, just an update to my previous vids for the sake of clearing a few things up, however you should watch to the end to see what you just talked about. If anything it’s a reference point.

Hilarious, look what happens right as the video gets featured. I swear Eventhubs is trolling us:

So Justin Wong finally replied to me on twitter about the collab video, I asked if he could watch it at some point and he said:

"I did. It’s cool but still hard to use and super situational"
Well no shit, rofl. If I was paranoid I’d say he was just writing it off and saying a moot point cause he feels like it hasn’t changed his opinion of the mechanic. Dunno, can’t judge to be fair it could just be what he feels in general. But I can’t help but feel that this is still the issue; many top players and the general players aren’t too willing to sit down and think about it. Don’t get me wrong, I’m grateful for all the views and attention (4k views and counting!!) but I feel that now the next step is to grab the attention of the top players, cause if they see it and actually begin to think about it, maybe even tweet about it and approve it then it’s complete mission accomplished. It’s not that I’m not content, cause I am, I’m grateful to all you guys for submitting your stuff and I’m happy to have made the vid to represent all we’ve done, getting 4k views is more than enough. But I’d be lying if I said I wouldn’t like to see top players/tourney players actually talking about Pandora and pandora tech like it matters. I mean, X factor, Ultras, even the most obscure oki and reset technology are all widely discussed, so why can’t Pandora be? When if you ask me it makes way more sense than some of that stuff. Anyway, didn’t mean to rant, but I just wanted to express how I feel that if the top players can see this vid, and see this tech then they can set an example for all SFxT players to actually get into the lab. Getting front page was point #1, now we can only hope people know what to do with what they’ve seen.

I feel ya’ on that, and I think the way to do that is to keep working on more tech, and more importantly using it more in actual matches ourselves too. This will be especially true once the update is out… because EASY ROLL PUNISH (drools)…

But yup, let’s keep on 'em. :slight_smile:

Also, I think that’s genuinely how he feels, and he’s not really wrong in that it’s hard to use and super situational. I do feel his statement in the interview was wrong though - to say its useless is untrue, it definitely has its uses, as situational as they may be… which has been proven.

And yo’… 4k? Nice! I think all my drawing vids on my channel haven’t even hit 1k combined yet, lmao.

He replied again. Pretty much went ham and gave him loads of links and suggestions. I knew organizing this stuff would come useful one day =D

Also, yeah you’re right we do need to do it in more matches. But to be fair I’ve heard of several matches where people got Pandora kills and they either didn’t save it or they thought it wasn’t too fancy. Pandora activations certainly happen frequently, more so than most would think, actual Pandora kills are happening more and more everyday.

Nice, good to know that’s what it looks like on activation on a roll. I think it’s safe to say that anyone can get a punish off of that.

In regards to Justin. Yeah, I think it definitely has it’s uses, you just have to practice with it more in real situations and be in that mind set. Eventually you’ll be trained to the point where you look at your life, your opponents and your meter and can say “yup, I can kill him with pandora” not really all that hard to do, and with practice, people shouldn’t have problems landing it.

When you think about it, it doesn’t seem as situational as people make it out to be, really only 2 conditions need to be met. 1. Your health needs to be low (easy, meter flashes, you can do it) people in Marvel wait until they’re down to 1/3 of their team to x factor, so how’s that hard? 2. You need to be able to kill with it. Okay, with Pandora combos doing anywhere from 50-90% damage to an opponent who is unlikely to have full health at that point, no problem.

Funny how Justin can practice all this other random stuff that can be written off in other fighting games (like TAC infinites in Marvel for example) but won’t bother with Pandora, lol.

Yeah it did strike me as he didn’t seem to care too much, but in his subsequent tweets he actually did ask genuine questions and explain that he has considered it well. My only hope is that he actually bothers to watch the tech videos and/or read this thread (a part of me honestly feels like he didn’t properly watch the collab, haha).

But besides that, the conditions aren’t all that hard yeah. It’s literally just a few things; 30 seconds or less (or when you’re just low if you’re daring) one or both chars down to 25%, and at least one bar of meter. And you’re right, depending on what your opponent did when you Pandora’d, it could be anywhere from 50-90% punish. Nevermind Jwong, still calling it situational is a cop-out at this point, cause you cannot honestly watch that collab and say ‘but but, it’s situational, it’s hard to do’. Well no crap, it’s not like most things in fighting games can be done whenever ¬_¬ I made a point on twitter that if you recognize that there’s a mechanic in a game, that IS good and is there but you refuse to utilize it then that’s just laziness. I remember a few people a while back saying they didn’t wanna bother to learn focus attack dash cancel in SSFIV because they thought it was ‘pointless’. Haha. HAHA

Well can’t blame Justin being paranoid on trying pandora tech at this point. I mean the SF25th finals is like 2-3 days away, he’d most probably spend his time honing his team and studying other player’s team. At least he know and acknowledges these pandora tech and doesn’t write them off as impossible and unusable.

I think I got a few Pandora kill replays on my xbox, but I don’t got a capture device :expressionless: There is no doubt it got its uses. Law fury fists or any bounce move into pandora = free super for yoshimitsu. If he got the meter. But with the gem that reduces meter usage by 40% it almost never is a problem. Even tho it would have worked better if that gem wasn’t bugged…

Pandora is still limited in use in 2013, it’ll never become a widespread comeback mechanic. I see it doing better as a punish tactic though. Whiff punishing and roll punishing perhaps. Desperation Pandoras still won’t really scrub out for too many people.

Someone rolls and you see it, Pandora, now your incoming character’s standing on their head. Do your XY into EX move wall bounce, Super. 700 raw damage.

Exactly, couldn’t agree more.

Well you can send then to my through the replay channel and I can upload them =] Also, if you want, then can go in a Daily Blast episode

Don’t you mean 900 raw damage =D :wink: ;). But yeah I guess it’s not gonna be this one size fits all comeback mechanic, it’s hard enough to kill anyone with it as it is. I must say though it’s part of the excitement and challenge with it though. Personally I’m not too happy about the rolls being hella punishable thing…if the game is still fun regardless cool, but the idea of big damage just for rolling worries even me, haha.

Does anyone here know what the startup/recovery of pandora mode is?
Just wanted to test out a few punish ideas using pandora and would like to know what the actual amounts for these are for helping create setups, thanks.

Everyone give yourself a pat on the back and a big round of applause; the collab has hit 5,000+ views!!

I’ve heard different things on this. I think GLK/Bunnycap stated 6 frames (I may be mis-quoting however), but I always thought it was 0 frames (thus why P! >> super could work for most of the cast for punishing on wakeup).

Random info dump.
Today I played a ranked match online and activated Pandora with little time and health left for both players. Then my opponent decided to also activate Pandora and follow up with a super to run out the clock. Weird thing happened after that. The announcer said: you lose! But when the points were divided we both lost points. When I checked the replay later it said ‘draw game’. Complete with a ‘d’ in the little circle that shows what kind of victory or loss you had. But during the match online it indicated that I lost due to time over, with a ‘T’ where the ‘d’ was in the replay.

Weirdness. Anyway; lesson learned. Don’t activate Pandora to run out the clock even if the other guy activates Pandora first. Pandora means you HAVE to win with damage.

Yeah there is something weird that happens when two people Pandora. I too thought that if your Pandora outlasts theirs then it’s fine, but it seems sometimes shit can get messy. I mean, it should work on principle, especially if you have Pandora extend (like my match against Dawgtanian where I Pandora’d after him but his outlasted mine). It’s definitely something to think about though, and it’s important to consider how using Pandora against the clock will work out.

It may be possible that he lost to a time over as well, judging by the fact you both lost points.

I don’t know about 900. That’s very specific.
Normal into EX move and then a Super move is very plausible for 700 after one damage gem. You easily have 14% and another 10% or 20% damage modifier gem. 900 is exaggerated :stuck_out_tongue: