Nice combo, would it be possible to extend that with after the cartwheel into neutral jump sheningans?
Nah, I’ve tried that but after the cartwheel, if you cancel to jumping S, the next hit will make them :sad: bounce out of the combo… dood!
Great stylish combo you have there either way.
Damn dood! Nice to know someone out there is still using Flip Kick shenanigans. There’s so much potential in them it’s krazy.
That ‘Yeah dood’ was creepy >:
Also, sorry for the OT but what assist do you use for X-23? I usually run Crescent but I’m never sure if Ankle Slice isn’t better for Jill.
My third is Ami w/ Cold Star if that matters.
I use ankle slice with X-23, it works out well for my Jill & She-Hulk and also gives Jill some unblockcbles. With Jill I use somersault kick for the invincible crossover counter and also for the resets off of She-Hulks butt bump. With She-Hulk I use clothesline for mix ups with Jill & X-23. The three of them work very well together. Are you on PSN… dood?
i gotta ask the question out of morbid curiosity—in a game of hidden missiles, drones, fullscreen instant beams and character dashing through the air, how do you handle the neutral game with essentially no ground assist control and 3 characters that need to get in at all costs to deal damage?
Sorry for the late reply, I’ve been on vacation. Umm, don’t really know how to put it, but I’ve played sooooooo many Weskers, Dooms, Dantes, Sentinels…etc that getting around stuff like that isn’t that hard. I know all the openings in their attacks and know how to capitalize off them. I know that’s not a good explanation lol… dood!
Posted this in the team building thread, but I figure I’ll add it here since this is the video thread:
[media=youtube]nBLo94-HxO8[/media]
,:h:,:qcf:,feral cancel, dash,,:h:,:qcb::h:,:h:,:s:,:s:,:ub:,,,:h:,:s:,:a1: (X-23 Ankle Slicer), feral stance, (Jumping Roundhouse), feral cancel, delay for a second:h:(Somersault Kick),:qcf::atk::atk: (Machine Gun Spray)
Does 671,000 damage. Just a goofy combo I use when I’m trolling the big guys, ie, Sentinel, Nemesis & Dormmamu… dood.
… and here’s a different variant of it for mix up purposes:
[media=youtube]RHEU2Ra4LR8[/media]
If you delay the “S” after the Arrow Kick slightly, the H Double Knee Drop will land in front of the opponent to mix them up more after you’ve gotten them use to blocking the other… dood
I’m pretty sure I can get this working on almost any hitbox.
Good stuff by the way. It’s been too long since I’ve done a Jill video anyways.
I’ve wanted to make a Jill video for a while but I just don’t have the equipment to make it presentable (recording with my phone is wack)… dood!
Anyone know if Desk’s relaunch still works? [media=youtube]kGMULRsG8Go[/media]
is anyone planning on making any jill vids soon? because im planning on making something like a combo tutorial for jill explaining her combos and how to do them (i might make another combo vid before that), just wanna make sure that no one else is doing something similar so i dont end up wasting my time.
Go for it.
That would be nice, I feel like picking up Jill and I’ve never touched her before
[media=youtube]yozLWOZosEg[/media]
honestly havent seen it, its nothing big either way just something to troll with lol. It takes up too much time in XF3 and does about the same damage as jump loops (except jump loops are easier).
Oh? You haven’t? Guess great minds really do just think alike.
Lol yeah, It’s a stylish combo if anything. Still, stylish as hell.
So i just completed missions 1-9 for jill in umvc3 and it took me about 45-1 hour. So my execution isnt as crappy as i initialy thought and i learned a bnb with the jump cancels. But i have yet to do mission ten because its intimidating as hell and does anybody else think its the hardest mission in the game?