you guys see cammy’s new pic from Super? http://images2.wikia.nocookie.net/streetfighter/images/0/0b/64d9b7245f2d9ca41fb8bf78e7edb7cc.png
very nice
Since I can’t think of anywhere else to share this I just had my first ragequitter on the stick having a good run on the stick for once. This guy originally counterpicked against my cammy with gief and when I kicked his ass twice he switched to ken.

Just laughing so hard, his gief didn’t win a single round lol.
The art is cool but… when I saw it on the SF4 site, I thought the zoom button would focus on her butt. xD Capcom really likes emphasizing that asset of Cammy’s, don’t they?
Lol, nice. Always a pleasure to see a Gief fall to Cammy.
Hn, regarding SF4 Cammy: I don’t play HDR, MvC2, or CvS2 to any degree of competency, so maybe I just don’t have a frame of reference to be bitter about but… I think she’s a really solid character.
High damaging combos, one of the best DPs in the game, and a toolset that makes her a really scary punisher. If you sniff out a pattern or specific action from your opponent, Cammy is one of the best characters at capitalizing on that - she’ll either get a disgusting combo out of TK/delayed DK or can knockdown from up to halfway across the screen to set up her mixup shenanigans. She also builds meter at a crazy rate and becomes a really scary character once she has EX stock ready.
That said, it’s true that she’s an overly reactionary character - if you can’t get a read on your opponent at all or they’re content to do nothing (IMO, this is more of a problem with SF4 the game itself than Cammy as a character), there’s not much she can do to really force the matter.
But if you’re fighting someone who’s actually playing the game, lol, yeah - she has everything necessary to win.
LOL :tup: thats awesome…
i wonder if Guile/Geifs/Rogs and Shotos receive as much hate mail
i have never received hate mail when i played Chun Li and Rose.
it has to be a cammy thing that piss them off
It’s funny you mentioned high damage as a negative for HD Remix. In HD Remix, it is FAR more difficult to score a hit than in SF4. So in effect, her supposedly “high damage” ability is in fact far less than in SF4 because other characters in HD Remix have better zoning capabilities to keep her out (think of Ryu/Sagat/Guile fireball zoners). Also you implied that HD Remix has less of a mind game, but IMHO, HD Remix is MUCH MUCH more about mind game / footsie / wake up than SF4 because you can’t just turtle in HD Remix, you have to be on the offensive the entire time due to high damage moves (except Honda…).
The real problem with Cammy rated as “low tier” in HD Remix is a “perception carry over” from Super Turbo. The fact that HD Remix was a CONSOLE Exclusive and was never released outside of US or in the Arcades means that the top players from rest of the world (esp Japan) have no access to it to seriously re-evaluate the balance changes that Sirlin made to the original Super Turbo. So only those Americans who “ignored” the OLD Super Turbo tier list and decided to give Cammy a try in HD Remix and ground through all the subtleties of the re-balanced HD Remix would know how GDLK Cammy IS in HD Remix (Remember HD Remix forum? You were quite active back then and you should know that Cammy can go toe to toe with any character except Honda).
Had HD Remix been released 1 year earlier than it did and Sanford and other top US players would invest time with Cammy in HD Remix, maybe we wouldn’t be talking about it now, but that’s in the past and would never happen now due to SF4 and the upcoming SSF4.
Anyways, this is way off topic for a SF4 Cammy forum… I will shut up now…
Probably because they think they are picking a deliberate counter and they still loose. Like this nubby gief I fought, I rushed him. For a gief rushing down into melee range makes their heads implode, it simply does not compute lol.
To be honest though it was risky and this guy wasn’t very good. He kept trying to green hand and I got lots of free punishes.
Random Cammy talk time:
I read on a website, this guy used to test games for Capcom, and was a tester for SF3… when he asked why Cammy wasn’t in the game, a representative told him that Cammy was “too popular” and was afraid that she was threatening Chun Li’s popularity.
Now this might be completely false, but it does kind of make sense. XD
I just got the yellow ring of death on my PS3. I’m quite pissed. I don’t know whether to send $150 for sony to repair, send to 3rd party to repair, or buy a slim. Worst part is that I have SF4 stuck in the PS3 and can’t get it out. I’ve read that Sony will not replace the game that is stuck in there. Good thing is that buying a used SF4 is dirt cheap.
On another note, I really hope they improve the design of Cammy. Sometimes, she looks kind of looks dumb. The worst the winning pose where her back is facing the us and she looks back. She makes a really weird face.
Before I begin, keep in mind I that everything I say is a comparison of HDR CAMMY and SFIV CAMMY, not the games themselves.
And that’s the thing that bothers me, when you talk about the zoning stuff in HDR. I used to be able to fight Guiles decently in ST. In fact, I had an EASIER time fighting Guiles in ST because my strategy revolved around the uppercut. She couldn’t be punished by Guile no matter what! So my mind games were built around that. Will I uppercut? Will I throw? That’s how I beat Guiles. Get in and go for mix-ups. And I got in by using Jumping Strong once I jumped over the Sonic Booms because it beat most of Guile’s anti-airs (except for Low Fierce, when used by someone like Choi, when it gains magical properties that I can no longer beat). I used to Jump Strong into Uppercut. It was really hard for Guile to stop that.
But now both of those moves were nerfed, so now I feel like fighting Guile is HARDER than before. I used to fight Sagat’s with Jump Strong, too, because if they messed up their Tiger Uppercut timing, it would actually BEAT Tiger Uppercuts. Doesn’t do that anymore. And against Ryu, I used to be able to Uppercut him, safely, too until he had a super. And even then, if I distanced it right, I could recover in time to block his Super retaliation. But it’s all gone. ALL gone. :crybaby: And that really hurt my game because so much of what I did was mind games based on the uppercut.
As for the damage, I mentioned it because it is so hard to land a hit in HDR. That’s why she has to have such big damage. They needed to buff her up in ways that allowed her to do less damage because it wouldn’t be so hard to hit people. But her improvements still leave her mostly with the same problems, so it wasn’t really a careful tweak of her. Just a “Make the Drill better and pray it works out.”
Well, again, I am talking about Cammy, not about the games. The crux of my complaint is that Cammy in HDR is now a Cannon Drill machine. If you have an opening, you Cannon Drill. That’s pretty much it. She’s Cannon Drill 75% of the time, 20% Hooligan, 5% other stuff. In ST, she was the epitome of out-smarting your opponent. That’s why I liked her. You had to rely on really clever tactics to win. Now, in HDR, it’s mostly just Drill, Drill, Drill. I was always against Sirlin making the Drill that safe. In fact, during the time he was balancing it, I kept telling him to make it less safe and to give her her old Uppercut back. I gave him a TON of ideas how to balance her out in a way that would still be conducive to strategic play, but he ignored pretty much everything I said, 'cause I guess he knew Cammy better than me. shrug
Also, I do not believe that Turtlers beat Cammy in SFIV AT ALL. I welcome turtlers, 'cause they are the ones I can rush down the most. The characters that beat Cammy are not Turtlers. Balrog beats Cammy for reasons outside of turtling (godlike normals). Gief beats Cammy for reasons outside of turtling (Lariat shuts down normal Dive Kicks). These reasons just make it feel like they are turtling, but actual turtlers will die to Cammy in SFIV.
Also, HD Remix has WAAAAAAAAY more mind games than SFIV. Hahahaha. No question! I agree with you 100% Overall, the game is definitely a smarter game, HDR is. SFIV is a far scrubbier game. But Cammy, however, has been dumbed down to a point of just being boring in HDR. That’s my complaint. I hate it when characters have one really buff move and a few other side things that kinda work only okay. That’s why I hate the way Fei Long was changed in that game, too. I don’t believe Cammy sucks in HDR, in fact you’ve probably seen me say a bunch of times in the HDR forums that she is unquestionably better in HDR than she was in VST. But I just hate how she plays in that game now. It’s boring now. I have way more fun using Cammy in ST and SFIV than in HDR.
Yeah, but I could go toe to toe with Cammy with any character back in the days of VST as well. She still sucked. Hahaha. Once she changed, I had no clue who the character was anymore. I really do not enjoy the new Cammy. She is better, and I know she doesn’t suck. I’m just confused why everyone else still thinks she does, even the hardcore HDR players who wouldn’t be affected by “ST carryover.” Most of the hardcore HDR players still ranked her bottom tier in that tier thread.
sigh I dunno. Maybe I’ll go back to HDR and try using her again. I just can’t play her anymore because every thing I knew about her isn’t the same anymore. It’s just so upsetting.
Nah, dude. Conversation, man. It’s all good stuff! Off topic conversations are awesome, so long as they aren’t verging on the realm of trolling.
- James
Personally I am of mixed opinion on the drill in HDR. I like the fact that she has a fairly safe chip move. I don’t think it was needed in HDR however due to the fact you really can’t turtle anywhere near as much anyways in that game. I’d be able to stomach SA being as unsafe as it is in this game if it just plain beat out jab spamming at the least.
I suppose down/back jab spamming or variants of that isn’t technically turtling but its close enough that I will call it that. You are correct a true turtle gets destroyed. But when I refer to a smart turtle I am using thinking jab spam rog or something similar, aka down/back with some normal to make sure cammy can’t do much of anything.
All my ranting aside, she’s still fun to use and hope she gets some positive attention in SSF4.
honestly of the characters i use (ken, akuma, honda, gen, cammy, sak) cammy get’s by far the least amount of hatemail and the most complimentary messages. gen is a completly mixed bag, a lot of hatemail and a lot of complimentary messages (scrubs can’t handle mk xx hands).
what it comes down to though is if you absolutely reck a scrub expect hatemail
In my case I rarely get any msgs at all on the 360 get ragequitters as you can see though lol. The PC I tend to get a lot more though, mostly positive. Maybe because its easier to type messages in gfwl then it is to use a 360 controller to do the same thing.
[quote=“stabicron, post:1070, topic:60356”]
Personally I am of mixed opinion on the drill in HDR. I like the fact that she has a fairly safe chip move. I don’t think it was needed in HDR however due to the fact you really can’t turtle anywhere near as much anyways in that game. I’d be able to stomach SA being as unsafe as it is in this game if it just plain beat out jab spamming at the least.[/.QUOTE]
Yeah, the main problem I have with HDR is that the true problems of the characters were not addressed. Instead, most of the characters were just given alterations of what they had an it was all hoping it would work. A very prominent Zangief player in ST complained that the changes made to Gief didn’t address ANY of his problems. He just got a bunch of shenanigans added that increased his guessing games. What he would have preferred to see is changes that improved Gief’s footsies or subtle changes to hit boxes and gran ranges that actually improve his core gameplay, not giving him new tricks. Fei Long got farther reaching Rekkas, but if Dee Jay’s Low Forward still eats Rekkas for free, now what?
I feel that’s what happened for the most part. Cammy’s problems in ST span FAR from just missing a safe Chip Move. That wasn’t it at all. Her problem is that her footsies was always inferior to other characters. Her Normals, much like in SFIV, lack the speed, range, and priority that other characters have. If you gave Cammy a Low Forward that was fast enough to combo into itself to match Chun Li’s Low Forward, for example, you’ve far greatly improved her all around game automatically. By giving her a safer Drill, you’ve done nothing but given her a safer drill. If it gets stuffed, still, by Guile Low Jabs and Fei Stand Shorts, especially because it’s hit box was made WORSE, then you haven’t addressed anything at all.
I mean, you have a character who is CLEARLY bottom tier in ST. You make ONE MOVE better, and that gives you justification for nerfing that move slightly hitbox-wise, nerfing her BEST tool (safe DP), and then nerfing one of her FUNDAMENTAL best normals (Jumping Strong) that made her unique. What if that one buffed-up move isn’t good enough? Then she’s nerfed in three other areas that make her worse even more.
She should have had a SLIGHTLY improved Cannon Drill, a better Spin Knuckle, a faster Low Forward to allow her to poke and still be mobile (unlike Chun, whiffing a Low Forward puts her at horrible disadvantage because of its recovery), a farther reaching Stand Roundhouse with slightly better priority (and maybe slower recovery, to balance it out), etc. That way, there’s no one buff that, if shut down, leaves Cammy worse off than before. You’ve given her TOOLS. That’s what most of the low tier characters needed. Tools.
IMO, HDR was just done the absolute wrong way. That’s always been my biggest complaint.
Yeah, for Rog, I lose to Rogs who rush me down, too. Gootecks never stops coming at me, and he gives me fits 'cause he just out prioritizes me with his normals, so it doesn’t matter if Rog stands still or moves, his Normals just own Cammy up.
With Zangief, he can’t attack Cammy EITHER. So neither can attack each other. It just so happens he can slightly attack her better than she can attack him. I mean, when I win with Cammy versus Gief, you think I’m not turtling? I’m HELLLLLLA turtling. It’s just that when Gief is winning, it’s SMARTER to play defense because you can’t win well by attacking Cammy. And when Cammy is winning, you’re still better not attacking Gief and letting him come in. It just so happens that Gief getting in on Cammy is ever so slightly easier than Cammy getting in on Gief, plus Gief does WAY more damage, so he’s more easily rewarded. So it doesn’t really come down to turtling, it just comes down to being unable to attack.
- James
true, i guess most people don’t know that they can use any usb keyboard with their 360.
as for rog, if they rush down against my cammy i’m basically free, the only character that i can really shut down a rushdown rog with is ken, and even then i still get owned pretty badly, only saving grace is cr.mk xx srk option select, but cammy’s dp doesn’t have enough range to really make that kind of tactic viable. that and the fact that ken’s st.strong and cr. forward are really effective pokes against rog and i’m not finding cammy’s normals nearly as usefull in the matchup.
Heh yeah I am forced to get a life lead and play keep away with gief most of the time. I hate doing it too but I know what will happen to me if I make a mistake. I need more work trying to find a decent strat for rog though, now days its close fights most of the time on good days but yeah his normals are retarded good. I just feel I have more of a chance in my own head I am strange I know if rog is not keeping me out the whole time with cr.jab.
This paragraph is SO true. Zangief cannot initiate any sort of attack against Cammy at all. The only way he can deal damage to Cammy is to bait Cammy to whiff something or use an unsafe special/normal then punish.
the only msgs i get on pc are like
‘omg lucker’
‘cammy luck’
when they lose with half hp left of mine
only in player matches u get few nice msgs, championship=whine
I get alot of whining from throws ttt
someone sent me a message when I was playing championship mode on PC:
“Take that spammy and shove it up your dad’s ass”
I responded with, “I’m sorry that wakeup ultra didn’t work for you :-(”
We ended up being friends afterwards haha
lol! That’s awesome. Nice to see how some rage msging actually turned into something more constructive. Gives me hope for online communities.
- James