James, I totally feel your struggle and hardship with Cammy. I really suspect that Cammy is incomplete in SF4 and was released unfinished in order to get the game out on time. I just don’t see a logical reason as to why Capcom made all of her moves that were once safe so UNsafe. Why make her pokes so slow? Now don’t get me wrong, I love cammy and I’ve switched from Balrog to Cammy even though I’ve had success with Balrog. Balrog is just TOO easy and I don’t like feeling scrubby. Anyway back to Cammy. Here’s my analysis on Cammy.
Her pros:
-Great walkspeed (very useful for punishing whiffed attacks, walking under crossups, and walk-up throws)
-Good jump arc and good air to air.
-Good ultra (first few frames go thru fireballs, great chip damage, good damage but not great)
-Fast focus attack
-Good damage/stun bread and butters
Her cons:
-Slow, almost useless armor break move; Spin Knuckle
-unsafe cannon drill (only safe from MAX distance … I have to stress that again MAX!! like only the tips of her toes can barely graze the enemy, and even then I think Gief still gets a free jab SPD)
-dive kick can be blocked low (really capcom? sighs), can only be performed jumping forward, does not give significant advantage on block. DOES NOT BUILD ENOUGH METER. I really don’t wanna see another post about using TK dive kick to build meter… many times my EX bar is almost full and i do like 6 or 7 dive kicks and still no EX. like wtf?
-depends on EX too much (only ex cannon drill goes thru fireballs [regular drill should at least go under fireballs like in CVS2 once its out], EX hooligan is OK cuz it tracks but it still doesnt grab low or do more damage, EX cannon spike (does not have extra invincibility like EX shoryuken, only does 10 more points damage, is weaker than normal cannon spike if juggled cuz it doesnt get the “deep” hit property)
-pokes are slow
How Cammy should be improved:
-Increase speed of her spinning back fist so that it is MORE of a threat to fireballs and can be actually be used for one of the purposes it was intended for (breaking focus)I don’t mind that SBF is her armor break move because if it was cannon drill she would be broken and we don’t want that… (do we? lol)
-Make cannon drill safe again (give it more pushback, remove the little slide after the drill cuz thats what makes it SOOOO punishable in SF4 … OR… make the little slide part actually hit) Making cannon drill safe would give cammy a way to advance safely kinda like how Dictator can lk. scissor kick all day for free because it is 100% safe on block
-add dive kick to hooligan combination and allow hooligan throw to grab crouched opponents.
-allow normal dive kick to be performed from neutral jump.
-Speed up her necessary pokes like standing RH and crouching forward (so that she can actually walk up and poke with it like ken’s crouching forward)
I don’t even feel like I should be calling these improvements. Cammy is SUPPOSED to have these tools. They were just removed for no apparent reason.
We’re all experienced players here so it’s not really about bitching and crying. We obviously care to get better and don’t want to drop cammy otherwise we wouldn’t be posting about it. We have to find a way though to find out if MAYBE… just MAYBE they’ll make the necessary tweaks and balances to her. Who should we ask? Seth Killian? I’m sure he’s a busy guy and maybe he can’t say what updates are in the future but I don’t think it would hurt to ask. Well anyway that was my 2cents. Feedback would be greatly appreciated.
p.s. if you want to play my cammy add me on PSN: jav1ts