Ougon Musou Kyoku - Umineko no Naku Koro ni Doujin Fighter ABC Yuu Agin

^ the more you know. Welp, that sounds pretty Umineko to me.

You did read the VNs, right?

I got started on some of them but didn’t get that far before I got distracted by other stuff, so no not really :frowning:

Ah. You really should read them. They’re very good.

He only appeared in Twilight during Bern’s little game
(in Requiem, he wasn’t actually a culprit even though Rudolf and Kyrie was
well, it’s debatable whenever he just stands for Battler’s family in general
or if Battler has to be involved)
you can technically say he was in End too
when Battler presented the theory of himself as the culprit since he’s, as you say,
a general embodiment of ‘Battler as the culprit’.
Actually, this particular incarnation of a culprit Battler has his origin
majorly in the Forgery no. XXX short story
where he is called to Rokkenjima by the theatergoers to fullfil his role as the culprit.

Im digging Dlanor and Geoge. Dlanor as she resembles more of true grappler than Ange and George just made of win. Nice attacks.Command with versatility.

So who has the best blockstrings/guard crush ability?

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people should go to the irc on mizuumi.net to keep the game alive.

THE HELL IS WITH THE DIZZY ON DLANOR’S COMMAND GRAB!?

To believe we all thought she was crap at first.
And yeah, I probably should, it’s been way too long since I played any of my PC fighters online.
Problem is that I can’t host, is there some stigma related to people who only wanna join or something?

Dizzy effect stays until character wake up. You can do similar things with other characters; like dizzy stays while you juggle somebody with Shanons 623AB in the corner.

I was more referring to the fact that the command grab caused another dizzy immediately after a previous dizzy.
Edit: Also, does anyone have a translation for the Option menu?

So I got a copy from a friend when it was first released, but never really played it after moving on to new interests. But, seeing that CU-ROSSU is out, I’d really like to get back into it. I used to play around with Ange and Virgillia - has much changed with them since 1.03?

soo much for turtling…

I’m guessing that the command grab was juggled off of the stunning 236236C’s ground bounce, so it’s still the same dizzy rather than another one.

Wow, you guys weren’t kidding about Erika being weird as fuck, besides her personality that is.
DP to Air Rekka what.
Still maining though.

It may seem like rekka chains at first glance, but it’s really just her j attacks, in fact, you can follow up Erikacopter with anything.
That she is the only character with proper air comboing is also pretty whack.

So I just installed and learned its just that she can loop her own jump attacks.
But yeah, at least Eva’s air dash wasn’t a complete mechanic deviation.
[S]Then again, she doesn’t exist so weird gimmicks might as well go to her. [/S]

[S]Does anybody know that jump cancel ability of evatriche’s 6B is stored for the end of opponents fall?[/S]
I Just found that its just “jump cancel script” works that way. Script started with launcher attack, grants player ability to jumpcancel any ground attack and ends when opponent falls on the ground.
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Is there news about the network coming back, or am I missing something here?