why doesnt nobody even try to use this sa. I use it and i have better results with it then his SA2 and SA3.
I think sa1 does have some good points.
The one punch version
1: I admit this super generally sucks and is most of the time useless, but its at leeast usable after a st. mp in the air.
2: If you do it after a knockdown, sometimes it will bait something from the oponent thinking that ur gonna try to grab right after the knockdown, wich leave him open for the grab.
3: Some players, when you activate it after a knockdown, will simply jump back to evade, you can predict that and jump towards em and grab.
4: after knockdown, stay close, dash back, dash foward, by the time u do that the oponent might of done a reversal grab or a wakeup, then grab him.
5: when oponents life is low, just to scare them. dont have to grab
2 punch version
2: exelent recorvery, almost impossible to punsih
3: good damage
4: goes trough any move and any super
5: best super to catch people since its hard to punish and unblockable.
6: forces oponent to be less agreessive, unlike sa2 and sa3
7: bottom line its good if you dont use it like a scrub
bodler i use sa1 to but without any success, i’m so busy trying to throw them that shit starts hitting the fan & if I try the ex version and I whiff I’m shit outta luck and have to play defensive till I can build some meter.
SA1 is okay, but nothing special. His other supers provide an unblockable and retarded damage, respectively, so why would you replace either of those? Yeah, if you’re looking for a spammable scrub super then by all means, SA1 is for you… but if you’re the spammable scrub type, I recommend not playing Oro.
i know it sucks if you whiff and have to start over again, but on the other hand it does good damage, and unlike his other supers its his only super that will force the oponent to be more carefull thus less aggressive fearing not to get caught by it.
i know about his other supers but it just doesnt fit me
i dont get it :shake:
sa2 and sa3 would say is more tournament viable cos you can pressure with them, but theres less fear factor to them.
I used to know this dude who used Oro sa1. Man that fucker was annoying. He’d cough all over the machine, always ask you wait to at the beginning of rounds to do anything, and talk a lot of shit. Thankfully, he sucked.
I kinda disagree with that one, you can still air grab with sa1 althou i think it does a lil less damage.
i think generally why people prefer his other sa’s is becose of pressure, theres not alot of pressure with sa1. Well you can still pressure but not the same way.
But in my fights its just crazy how i can sometimes catch people with Ex super, and my oponents has to twice as carefull fearing this and the cl mp becose i can still do some damage with the 1 p version.
Its just a gain and a loss with all of oros 3 supers, sa3 you get the air juggle, and the genei jin type pressure, but you can only do good damage with it after cl mp, cant wakeup super with it or anything.
sa2, you get the booger ball unblockables, but these work also only after a cl mp or maybe knockdowns,and very hard to do during battles, not that good for pressuring, cant wakeup, his ex sa2 kinda sucks.
sa1, all the things i said in the first post, expecially catching people with ex, but sucks for pressure, if you miss it then its done, so just use it wisely
LOL. Seriously? Is that your main argument against SA3? You can’t wakeup super? Wow dude. And you can do great damage with the super without ever throwing out a MP.
SA2 not good for pressuring? What the hell are you talking about? All that super is is pressure: you get lots of EX fireballs, you can trap somebody in the corner, you can push somebody into the corner… hard to do in battle? What? Throw out a fireball, cancel into super. How hard is that?
Also, EX SA1’s damage is awful… 50 damage AT MOST… and you can’t combo it off of anything but cr.FP. Seriously if your only use for this super is wakeup, why don’t you play a shoto? Ryu’s SA2 does a lot more damage on wakeup so maybe you should try him out.
That’s not true at all, my strategy vs lots of characters is build meter and activate as soon as I fill up. If people are jumping over you and escaping when you have SAIII activated than the problem is the player, not the super.
Perhaps not but you can get far pressuring people with EX fireballs, and you have 3 times as much with SAII’s meter.