Boring is probably the way I should have described it. It’s like they didn’t bother to design something interesting so they went lowest common denominator.
Something I also hate is that Capcom and Ono and its team just drop the ball and decide to the minimum effort for their game.
Remember the cool cooperative Rival Schools-styled “Cross Arts” we saw in the first footage of Street Fighter x Tekken? They just then said “ah, fuck it” and just used a simple intro animation and then the regular super. Both characters are not even together in screen for one second.
And the stage transitions and special elements (like the soup bowl) they made us believe Street Fighter V would feature? Only in the China stage; then they said “fuck it”.
I just don’t get it. Games like Tekken and Dead or Alive have impressive stages, team-up techniques and cool stage transition, why Street Fighter V don’t have them? The only answer it comes to my mind is that they’re cheap and lazy…
While I don’t agree with every design decision in SF V I think the overall character look works pretty well. Everything is exaggerated, the muscle tone, the boobs, Cammy’s abs, Zangief’s muscles, Chun’s thighs, and of course the signature giant hands and feet. And it works well together. It’s a little cartoony, and maybe a little bit too much so, but I think it still has a great edge.
Most importantly though, I think it works in motion. The exaggerations make each character really feel like they have their own body style, and movements. FANG looks great with the way they contort him for instance. His backup quick rise is hilarious, with the way he scoots back. Zangief spinning with his head in place is totally ridiculous, but at the same time I kind of love it.
Dhalsim’s exaggerations are awesome. I love him descending on one long leg. I love his big belly animation before he blows his flame.
It’s over the top, it’s fun, but I do agree that it could be dialed back maybe 15%.
I’ll be honest here, I like boobs, they don’t offend me at all, but I wish Laura had a sports bra on. I don’t mind sexy, or over the top, but I just feel like she’d look like a serious fighter if she wore one, and without it’s hard to take her seriously. No one with breasts like that is going to fight without a sports bra.
But it’s a fantasy game. It’s not meant to look real, and I’m glad. I don’t want it to be more “serious” or “realistic” or “hardcore” or anything like that. But an alt costume that made her look more like a real MMA style fighter, who was dressed to f— you up because she meant business would personally be a better look to play.
And I wouldn’t feel sort of lame playing it in front of my two girls. If I could put a black sports bra on Laura under her outfit, that would be awesome. Have it extend down a bit under her tied top, and you can leave it low cut for the fanboys, just make her look like she’s serious, and not just a pinup.
We have to be careful to not confuse the ‘cartoony’ style of SF with the said ‘bizarreness’ of Ono’s era. They’re two different things.
Street Fighter shouldn’t be ‘realistic’ like Tekken or MK, but neither be like a Looney Tunes show. It’s a “fantasy” game based on reality. The characters are cartoony, but they represent our world and reality, with the plus of spiritual + scifi elements.
If it should look like “what Street Fighter is supposed to be”, it should be 2D hand drawn and have an old school 80s-90s manga artstyle like Fist of the North Star or JoJo’s Bizarre Adventure. Like the SF2 concept art and where the inspiration for many of the characters come from shows.
Ono is a tacky guy. He singlehandely destroyed everything good about the Onimusha franchise with the Dawn of Dreams game
Luckily SFV art style is miles ahead of the aberration that was SFIV. And I hope to never see one of 4 original characters ever again (I know Juri is in, but she was the lesser offender)
Laura is a missed chance and its hard to take her design seriously but most of the characters look great. They should have worked more with the backgrounds, only the China and Kanzuki State are decent, the rest are very SF4 levels of lazyness.
My main issue looks-wise, besides Ken’s banana hair, was everyone having gigantihuge hands. I mean, jeez, Karin can grab her own entire head in one hand.
Howeverrrrrr, it’s one of those things that work well from a gameplay perspective. Makes it easier to focus on those punches and such, and from a distance it looks fine. I’m just reminded of it every single time I see a closeup.
Now, what I DO have a problem with is the weird clipping/gravity issues in the versus screen. I mean, come ON. Rashid’s neck floats through his hat, and Birdie’s necklace just kinda wobbles in place weightlessly. That’s just lazy.
I don’t mind the goofiness, but Ono is bad at presentation and music. Look at his past games like SF4 and SF X Tekken. The presentation and music is mediocre. SFV is no better. Look at the older games like alpha 3, the CvS series or 3rd strike. Those games had some charm to it and had the vibe that matches the presentation and music. 3rd strike had a rap/hip hop vibe to it, CvS had some techno vibe to it, CvS2 had a tournament vibe to it, alpha 3 had a world tour fight vibe to it as well as some sick music. What does SF4/SFV has that goes along with the type of music and presentation that they are trying achieve? Nothing special. Very generic.
Believe it or not Ono was the sound programmer/producer/manager for a lot of Capcom games before he got involved with SFIV, working on 3rd Strike, Alpha 3 and some Capcom vs (not CvS) games.
I do agree that in terms of overall tone the music can be very inconsistent. I think the music in SFIV and SFV was written moreso for the specific character or stage in mind rather than the overall feel of the game as well as give a sense of nostalgia to long time fans. Some of the themes in the SFV are great and compliment the characters (Karin’s theme with the classy jazz fusion gives me a MvC2 vibe and Ken’s theme is one of the best it’s been instrumentally in a main series game), but others fall flat with trying to give an overly-modern sound which detracts from what made the music great in the first place.