The problem is obviously the arcade version then!
Nah, I’ll just settle for berrating him for ruining something that didn’t have anything wrong with it it and replacing it with something that’s about 100 times worse.
The problem is obviously the arcade version then!
Nah, I’ll just settle for berrating him for ruining something that didn’t have anything wrong with it it and replacing it with something that’s about 100 times worse.
I cant upload any matches to youtube
within my saved matches option all I can do is change the name
none of the other options below therein will even highlight
anyone seen this problem?
am I doing it wrong?
this game is so finicky
any help on how I solve this problem?
For me that only happens if I’ve already uploaded it once.
In certain rare cases the upload would fail because the server went down but my game still thought I had uploaded it, so no upload ever happened and I didn’t have the opportunity to try again later. That’s only happened twice I think.
yeah
thats hapened to me also
but this is different
all them blanked out and cursor wont even move down at all
just blinks on name option
dang glitchy POS
i got ill sh*t son, lemme upLOADDDDDDDDDDDDDD
I don’t know if anyone has talked about this and I really don’t want to read the entire thread. Whenever I go into training mode with chun li’s second impact colors and ryu as the dummy and then I go into the Evo 37 trial, Ryu will show up in the Chun Li position and Chun Li will show up in the Ken position with what looks like hit boxes.
[media=youtube]tULKbl0cNnE[/media]
Good Game.
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Rewinding around a crucial time, after KO, can freeze your console. Xbox Side.
Messed with Rewind before, a round later, go back a round, it could make the characters desync, not following the play by play.
Improve the training mode please, allow to deactivate dizzy, show hitbox etc… make it good.
Please also, REGIONS for online, improve the matchmaking and the ranked mode, allow to host ranked room and to search ranked rooms like in SSFIV…
Ban Gill by default, i feel so dumb do to it each time i play. -_-
I’m sure Iron Galaxy reads this a lot, but don’t forget to submit your input to their website. I still need to give them my idea for a Dr. Subzero DLC.
yeah seriously if I could filter by maximum ping that would be the shit. for ranked and lobbies. too much of my time is spent searching for matches only to see 15 reds in a row. a lot of the same dudes too, being matched against me constantly. cbroom65535 and I have never played a game, but we have decided to not play each other about 5000 times.
been busier with work than I expected the last couple days. will actually do what I said and clean up the list soon. and yeah a couple people have given them the link to this thread but once I clean it up I’ll send it to them for sure.
They should have a profile rank system that holds an overall win/loss record including ranked and lobby matches that can be filtered to see specific match up results based on saving your end results based on match ups.
Average match grade result
If they fix the rank system player rank based on chess rank system because I believe that’s accurate in representing it.
Win loss ratio
Longest win streak
total games played
Number of perfects
Also CURRENT STREAK: if this is possible… if the player is on a current streak maybe match them with someone with a similar current win streak in rank match… Like if they just got 5 wins in a row match them with another with 5 wins… This style of match making accompanied with a more localized area search could make rank matches ridiculously fun.
I see player data rank profiles as just something to look through while your waiting for a match to start or if your spectating you can hit the start button and check the fighting record of the players in the lobby…
I’m thinking call of duty black ops profile record quality. extensive data but show it like the old school win loss record for snes sf 2. doesn’t have to be flashy just nice to see a record that you can personally work to improve on and share with others in a lobby.
It can be categorized onto separate pages u can left or right trigger through or hit the second left or right trigger to flip to another player currently in the lobby to compare from the page your on.
So page 1 of the player profile would be there win loss record and various other data and the filter can be applied to see ranked only, lobby only, tournament or overall.
Page 2 would be character usage. Filters for each character and a separate filter for opponent characters faced and results versus that players most used 3 characters just so it doesn’t bog down the system.
I really hope this post reaches them.
Also fix it so u can put how many rounds u want in lobby/tournament
Also sorry to double post but that current streak rank system idea has an expansion to it.
If they keep the level system in rank they should open it up to go to level 99 only and make it so the only way to level up is to beat someone in ranked with a similar current streak your on.
So for level 1 all u need to do to rank up is to get a win off someone. For level 2 u need a streak of 2… And so on and so forth. By the time your streak starts to get up there it’ll be harder and harder to find someone with as many wins on there streak as you making leveling to higher levels MUCH harder. A rank 11 player must have gotten a win streak of 10 and then beat a player with close to 10 wins to rank up to level 11.
They can open up the system a lil to keep it not so rigid and allow players with a streak in a certain percentage range to count as a valid rank match. So you won’t be limited to only rank 11 players to rank up to level 12 a 12th win against a rank 9 player with a streak of 9 going for 10 or above at rank 11 will do.
I hope that’s understandable… I believe this system can’t be duped or glitched. Players can’t simply grind for rank points to go up in rank they must defeat players of similar skill to rise above them.
of course if u lose it resets your streak and you have to get that many wins in a row again to have another chance at ranking up. You get to keep the current level your on though.
With rank players broken down by streak count the deciding factor for rank list placement among the same level falls to win/loss ratio, the total amount of games played and DISCONNECTED from. That is a MUCH more accurate leader board. The disconnected games can simply subtract from the total games won. This and the system of streak matched players will completely halt rage quitters in ranked.
found a big problem with the dummy recording feature in normal training mode. after you record the dummy and choose “replay,” the dummy will do what you chose for it, but superimposed onto an autoguard background. that means even if you wanted the dummy to do nothing, block incorrectly, or walk, it will autoguard strings or meaties the same way a blank dummy with autoguard enabled would. this gives a really inaccurate representation of your recording if you’re interested in practicing any kind of wakeup/meaty setup or non-combo string.
i’m embarrassed that i never noticed this until now. i guess the option of online has caused me to use training mode a lot less than i used to, so i haven’t really put it through the rigours that i did on PS2.
Just saw that myself few minutes ago.
As well you can record but there’s the Save State character placement on screen and meter/etc.
which with a bunch of fooling around, can be helpful to say put yourself in the corner to test things instead of start the record playback from midscreen start positions again
Record P2 pushing you to corner
then make the dummy do what you want
then replay save state - you get one chance to do it right
then load save state, you’re in the corner, etc.
Training mode then use online players as your moving targets, dummies?! Feels like that vs 1~ 2 d00ds I have played online.
i don’t know what the save state feature has to do with what i posted…
regardless, it turns out that the settings in training mode affect the recording, so what i posted previously is really a specific case of a more general problem. both the guard type and quickrise chosen for the dummy will be imposed onto your recording. what i wrote about earlier is what happens when you have guard set to “autoguard,” so if you choose “no guard,” the dummy will not block even if you recorded pure downback. similarly, setting it to parry results in undesired parrying even if your recording included nothing of that sort. enabling quickrise forces the dummy to quickrise even if it’s not part of the recording as well. somehow, choosing to record doesn’t nullify the training mode settings, but instead combines it in.
Again I’m confused by training mode.
This was probably covered.
Ibuki vs Dudley
Want to practice max range cr HK duds launcher to punish. on block, parry, any.
Like above it takes a bunch of work to move your characters to the corner.
Recording Mode, never looked at a whole lot. Looking at it now:
You get 60 seconds. If you want Max meter to start, you can’t have Infinity meter. It rises from 0, too slowly maybe.
You can also kill the Dummy. Dudley’s health didn’t regen at all. So you get the loud KOOOO!
You can also use up all 60 seconds and get a Time Over, back to Training mode menu.
This might be XBOX’s problem,
Watching replays. Messages pretty full. It gives a notifcation now for every message I have, that is not deleted yet. This hasn’t stopped for 5 minutes.