Derek Neeeeeeaaaaaaallll…
http://www.youtube.com/watch?v=dDH9Jq5AWkQ
I posted this thread to both Capcom’s twitter and their facebook. Funny when people started throwing insults on the facebook page but still no response about it.
Derek Neeeeeeaaaaaaallll…
http://www.youtube.com/watch?v=dDH9Jq5AWkQ
I posted this thread to both Capcom’s twitter and their facebook. Funny when people started throwing insults on the facebook page but still no response about it.
Found something interesting i never heard about (whatever the version).
I was checking EX issue on OE, and as i expected, no problem during a good 5min of ex fireball/reload/ex fireball/reload, etc, using both normal way and macro.
But, i actually ended up with a regular mp srk everytime i kara-ed it.
In fact, it’s not a bug of OE, it’s also like that on emul (so probably on arcade too).
This may explain at least partially the issue some of you have.
my bad if this is already known, but i think i figured out what causes the swapped character/palette glitch.
Yep, that’s exactly it. The third person can be there from the start, and preferably, leaves near the end of the match. I’ve had it end up proceeding without a glitch if the third person leaves at the start of the second round, but that might be the less common occurrence. Unless the person in the 1 spot unreadies, though, the color and character swapping is essentially avoided. Also, Gill appears to have some immunity to being color swapped?
Another great glitch is the ‘oh shit, i tried to kick someone out too late’, ending with the ‘do you want to kick xxx?’ window being displayed here forever and everywhere: on lobby, during your matches, during spec matches, in menu/options, even on title screen. You just must quit the game and launch it again.
It’s so wonderful to get this after someone appears in your 8 private slots (!) lobby.
i think the invisible characters in ranked might be an extension of this. if you select rematch but get sent to the lobby due to the third person being present at some point, then exit and do a ranked match, it’ll have the characters and stage from the supposed rematch but invisible. only noticed it once from this scenario though so i can’t really call it reproducible.
I sent them an email recently regarding how Skullgirls handled online. To be fair; Iron Galaxy does actually respond:
Email 1: Hey, I’m happy to answer any questions/discuss this with you but please try to be civil. If you can’t do that this will be my last email response to you. [SIZE=2]I’ll try to address your issues/questions below.[/SIZE]
[SIZE=3][FONT=tahoma]Port issues: none of the porting issues people discovered are game breaking, there’s stuff like the shorter super bars, and some minor visual differences (Urien’s reflector color, Ryu’s bag not falling over) but none of those issues affect the gameplay. I’m not saying I’m pleased they are in there, I’m most definatley not, but they don’t affect the game itself. We had 20 of the top 3rd Strike players in the world look over the game and they missed this stuff too, so in hindsight I’m not sure what we would have done differently to catch these bugs.[/FONT][/SIZE]
[SIZE=3][FONT=tahoma]EX drops: The game doesn’t drop EX inputs, or at least this is the first I’ve heard of it. I play the game all the time and don’t have problems, and in the emails I’ve recieved from players this hasn’t been brought up/validated.[/FONT][/SIZE]
[SIZE=3][FONT=tahoma]Online: I’m not sure what you mean by “some guy trolling with abusable tricks,” could you please elaborate a bit?[/FONT][/SIZE]
[SIZE=3][FONT=tahoma]Ping numbers in Ranked/Player Match: I agree ping numbers would be better than what we did (color system), but I didn’t lie when I said we couldn’t do it. At the time we were told not to use ping numbers, since then there’s either been a policy change or the Skullgirls guys got a waiver from MS or Sony.[/FONT][/SIZE]
[SIZE=3][FONT=tahoma]Online Filters: we didn’t want to fragment the user base online by adding search filters, but we’ve had enough people request that feature where I agree that was an oversight on our part.[/FONT][/SIZE]
[SIZE=3][FONT=tahoma]Sorry you feel it’s a terrible port, hopefully we can impress you next time (and yes I know you said there won’t be a next time).[/FONT][/SIZE]
-Dave
**I replied back and also linked to Ryan’s video [media=youtube]jx1BrE4MwaU[/media]
Email 2:
I understand your frustration and appreciate the feedback. It’s funny, I’m almost certain 5Star is one of the external consultants Capcom had look at the game before it was released. Regardless that video is super helpful, thanks for the link. I’ll make sure this makes its way to Capcom so they are aware.
For the online abuse stuff, the feedback I’ve heard (and again, I’m sure you know more about the game than I do) is that its equivalent to PC GGPO in terms of abuse-stuff, and we chalked a lot of that stuff up to how precise you need to be in 3S versus some other modern fighting games as opposed to some core issue with GGPO. If this isn’t the case we should investigate.
-Dave
Ryan: Did they actually consult with you?
I thought Ryan went by 5 star. Fuck, I’m exposed.
I was listing typical online bullshit to them. I disagree that that’s just the nature of online 3S, if you played 2DF back in the day, that was actually the best way to play it online. Then Damdai fucked up with Supercade.
I’ll agree that 2DF was the best way to play 3S online back then, but even then I’ve felt online BS time to time, even during the best possible connections. I was in Japan during this time so most of my 2DF matches felt solid(compared to GGPO) thanks to good internet, but then 3S on an arcade cabinet told me otherwise.
Yeah, 2DF was the absolute closest to offline. It didn’t feel slow and clunky like Supercade and 3SOE but it didn’t have nearly the same online bullshit as GGPO and 3SOE. I know for a fact on Supercade that Twin Dive Kicks weren’t free combos at any angle and I could deal with Akuma’s tatsu spam.
I wonder why Damdai fucked with it.
Uh, did you really complain about online lag abuse and such to them? That’s silly.
Also Damdai fucked up 2df because he’s a retard. That’s right, I called you out in public the second time, feel free to open up to me again, I don’t care.
I pointed out how bad online is just because they seem to think the online is wonderful and has no flaws. I was just giving examples to them.
What the fuck is all of a sudden wrong with the PS3 version of OE?
It’s been freezing after Ranked matches to the point where I have to hard reset my console.
And it just automatically reset my system after starting a Ranked game.
This shit is annoying.
online you can just have seemingly random hitches. that’s the main issue. that and dropped inputs which i never used to really agree with people on. until i start experiencing it myself after not touching online for a long time. and it sucked. offline everything is exactly consistent. as soon as that changes, it stop being fun and start being annoying. unless you choose to just accept those problems and get used to it, its just a pain when it happens and really drags you out of the game.
thats cool that they actually responded to you and agreed on some things. maybe someone at capcom will learn from OE and, in the future, spend their budget on making sure the game itself is as perfect as they can get it. skimp on the extras.
fun little thing on PS3 version: if your internet is being heavily used (someone was downloading on Steam in my case) and you gain an achievement level, the game will freeze, presumably until it makes contact with the server or something. I have no idea what exactly is going on in the background, all I know is that I was testing a controller in arcade mode and got a couple achievements along the way. Each time, the game completely froze for a minimum of 5 seconds.
That reminded me of when someone said a while back that they thought they got input lag when they got an achievement level completed. Turns out it’s not lag, the game actually just stops. For a really long ass time if you’re doing something else on the internet.
As far as online goes, it feels like sometimes the game drops frames and makes shit less punishable. I can’t know for sure, but it looks that way sometimes. Stuff that I wouldn’t expect to see offline just happens. It’s more noticeable on bad connections. I think online players are aware of this too because I see mashed out EX DPs from Ken or regular DPs from Akuma all the time after they throw out something punishable. I didn’t see it often on 360, especially since I mostly play better connection people. But on PS3 it happens all the time.
You should sue him for having made a free way to play 3S online, godlike at first and then a not that good second version (but still better than current ggpo IMO).
You’re a genius.
Supercade is not better than GGPO you scrub. The input delay is severe and good luck parrying anything.
Blablabla. For the xth time, everyone has a different experience, ggpo last beta is (well, was) usually worse than supercade for me, mostly cause it’s less stable.
I have no problem to parry stuffs on it or even red parry Ken SA3 or EX FB. Not your case? Not my problem, i still prefer it over ggpo, so get over it and stop thinking black or white only.
I tried again ggpo/supercade a few weeks ago (PSN was down), and i have to say that was a pretty bad experience overall (on both ggpo/SC, and against opp i used to play in decent condition before iirc). Speed was unstable, timings slightly differ from OE…
And, on a side note, I played on arcade a little bit this week-end, OE is clearly faster. It’s really obvious. Everything has to be delayed a little bit, it was near unplayable correctly at first.
Though, i must admit i’m probably pretty bad at timing adjustments as most people there seem to have no problem switching between arcade and OE.
it’s crazy to me how every non arcade version of 3s is faster than the real thing
OE is faster than arcade
FBA is faster than arcade
PS2 is arcade on blast processing