It will work off of a regular TC2 into EX Tatsu if there is more space between their back and the corner, but if they’re fully in the corner you need to hit them with moves that push you back to space things correctly.
Explanation and fix:
[media=youtube]iyI_qsX8534[/media]
The tutorial video is a bit old, IIRC you can also do cr.mp > TC2 > EX Tatsu and that should give you the spacing as well. Not sure though, like I said it’s been a while since I looked into it. Normally I don’t even go for this reset because people are usually mashing at that point.
or you could just delay the slash a bit, actually id recommend delaying it, it creates a mind game for the opponent to guess if its a grab, forward slash or nothing
safe jumps are: after stomp nj jump mp (crossup or hp jump in possible if it connects max range), after sweep -_-, after non full animation ultra and after any throw
best follow up after tatsu is super then mk tatsu then fhk then bmp damage wise
useful os i use are safe jump os and lk lp+sweep, those are really basic tho
you can just delay the bmp after the tatsu, that way you can still cancel the bmp which is better imo
OP hasn’t logged into srk for a good 8-9 months. I doubt that’s gonna happen. You are going to have to use the search function or compile the list yourself and create a new simple questions thread.
No need to Kara throw. You can do a normal throw or a tick throw from that range. Honestly, his kara throw isn’t very far so if you are just picking him up it is one of the least important things for you to worry about, imo.
Has to be air tatsu (and even then only certain moves will work: b+mp, shoryu, ground tatsu, maybe a few others but I don’t think so), or air-dashed ex tatsu (can ultra in corner).
LK Slash is +1 on hit, right? If not, at least it’s +0. With this in mind, why don’t Oni players use the hit confirm string(Normally something like s.LP s.LP s.LP s.MP xx Gohadouken) s.LP s.LP s.LP b.MP xx LK Slash? Even if you need to only use 2 LPs vs some characters the b.MP is still safe on block(Against block, if the spacing is right, you can also cancel it into Gohadouken whenever it’s safe to do so), hits even against crouch, and when you hit it comboes into LK Slash even at max range, basically resetting the situation with you having a 1 frame advantage. If you ask me, I’d take that any day over the long distance + slight frame disadvantage that finishing with Gohadouken gives(Even though at that distance it’s still safe against almost everyone). It also deals a lot of damage.
Why do I never see Oni players doing this?
Oh and by the way the people who say ending blockstrings in fireball is dumb because Oni’s fireballs suck, it’s only 1 frame worse than most others’, and when spaced properly it doesn’t hit right away, making it totally safe on block against most of the cast. Of course there’s some exceptions and you need to adapt but just never finishing block strings with fireballs is just completely unnecessary.
Oh right I naturally forgot to mention this but if the opponent is standing you can finish the target combo and do whatever you like, the knockdown might be better than LK Slash there. However this is the best hit confirm I’ve found against crouchers.
You aren’t confusing the term “hit” with the term "block, are you?
By the way Oni’s s.HK is extremely good in footsies. Longer range on the first hit than his s.MP(with second hit having incredible range), Nice hitbox/hurtbox ratio, beats focus and super armor, 6 frame startup, 110 damage, safe on block if done at the proper distance… Again it’s unbelievable that so few Oni players even use this move at all, it’s amazing. Right up there with Adon’s s.HK
1- Which range is Oni favour and which range is the worst range of him ?
2- I usually has trouble with this combo: b +MP ,LK Demon Slash. My problem is usually input back, downback, down, down forward + LK, forward and demon slash will never come out. Is there anyone has the same problem with me and how to fix it ? I tried to tell my self that I should slowdown the LK input and input hcf motion faster but seem it’s not effected.
That’s a good question. I wondered that myself. On hit after some practice you can reliably land a 5 frame startup move like cr.mp / cr.fp. On block it’s tough to say. If you are fadcing it on block then that means you weren’t hit confirming and if you aren’t hit confirming you could be putting yourself into a shitty situation and throwing away meter.