I was wondering if there is anyone who has wrote a list on shinchans character specific setups, like the corner HK cross/fakecross or what characters focus attack backdash lk slash works on?
What’s the most damaging meterless combo for Oni? Also what’s the most damaging meterless combo after a focus attack?
I’m pretty sure that it’s cr.mp > TC2 > HK Tatsu
What are your options after landing a crossup tatsu?
Basically, B+MP. And then from there some sort of mixup (fireball, grab, slash, etc.)
Considering that the lk slash is +3 on hit, would it be possible to link a lp after it?
I believe it’s +1 on hit.
A few questions, at advantage or disadvantage are you at on a blocked lk slash and do you have any shortcuts for cancling a air dash into ultra 1?
Block LK Slash is -2 on block I think
What is F+MK good for?
So not to be a derp but what’s with the whole " ONI is banned" meme. Is he actually banned?
the advantage of the MK stomp is that is combos off any shoryu fadc 2nd hit so the way i usually set it up for kills is cr.lp cr.lp> TC2>hp.srk> FADC> Mk stomp
no its just a joke
3 TIPS
PRACTICE
PRACTICE
PRACTICE
that is a execution error on your part learn to get better with it on stick.
personally i like to go to training mode and do execution reps im up to 30 reps of each special attack it helps believe me!
and to be more specific on the options after a cross up tatsu is a B.mp and it resets for an option select
personally i use it to get in some times it has sort of a resemblance to kens F.MK use it sparingly.
now to answer this 1 unless timed right and thrown a light slash is safe on block. 2 not that i can see it just goes down to execution really. ill try and ill post if i figure anything out and post a video
Anyone has a list of Oni’s undocumented changes?
I have a question when practising the combo of Oni
Oni has several 2 frame combo and I am practising to make the success rate better.
I just want to know when practising the timing of Oni combo, does everyone use p-linking or just try to timing without it ? (In real match of course most of us use p-linking but how about when timing practising ?)
Depends on the match up but in general I only plink after doing a slash fadc pliink cr.mp plink b+mp of tc2 xx whatever. Most times my hit confirms consist of cr.lk > cr.lp > st.lp > tc (if standing just b+mp if crouching) xx into whatever. The st.lp makes linking b+mp easy.
I was playing against an Oni player and I did a light SK, and after that he did a kara super, from forward medium kick I think, and I could not jump from it, pretty weird, what up with that?
If oni is right on top of you after the kara you may consider his super giefs U1. If you weren’t already jumping your going to eat it.
[media=youtube]X5wiNjlJSR8[/media]
So I was practicing Oni’s corner reset, EX Tatsu -> b.mp xx Demon Slash. I’m wondering if I’m doing it too early, because with the dummy set to Auto Block, I’m expecting him to block all the attempts. But nothing happens; he just turns around as I apparently Demon Slash myself into oblivion.
Is there only a small window where this works? I feel that I can delay the b.mp a bit more, but it seems like Ryu just goes into the air the same way.