[Oni + Evil Ryu] SF4 Characters as SF3 Sprites

Damn Steamboy, you’re turning into a celebrity! First Kotaku and now Joystiq

Those sprites are really impressive. Can you us sometime the process of making them? I’m sure we could learn something.

Thanks!

Damn, beat me to it. I was about to post about Joystiq. Props Steamboy! Really great work! :rock:

“via iPlayWinner…”

You can thank me later… :stuck_out_tongue:

j/k j/k.

Rufus is really done well.

The other sprites look just as badass. But rufus shines the most.

I’m a new member and I don’t know much 'bout this stuff of steamboy33, so I have some question and observation.
Can these SF4 characters actually be played in SF3? Or that’s just a photoshop workout? Either way, you’re incredible, steamboy33. I’m wondering if I can really play this on SF3, to make SF3 more SF-istic and not just some weirdos that they’re talking 'bout SF3
I think Seth left arm is too low, and his right hand shouldn’t be fisted when compare to SF4. And Chun-Li as well, her hands shouldn’t be fisted either.
If you have time to do this stuff, you can make it for every fighters in Street Fighter universe. That include all characters from SF2, SF4, SF0 (Alpha), and even some old buddy form SF1. SF0 also means Final Fight characters. I’ve never played a SF game that has Poison and Haggar (Cody pops), wonder if I miss them, or they don’t have movesets at all.

P/S: Sorry if my English a little bad :stuck_out_tongue:

I think that it is possible if we have advanced mugen players here but officially, no. Also, that chun’s sprite is based off the 3s sprite.

Also made Joystiq! Grats!

Well, if those pic of steamboy33 are screenshots from some sorta emulator, we might have hope playing them in SF3

facepalm

I believe if it was a gaming engine. Mugenwill be it unless someone would like to correct me.

wow

Man, those are terrific!

You should make similar sprites for the poor Street Fighter 1 leftovers too, (Mike, Joe, Geki, Lee and Retsu) so everyone in the series would have a modern sprite. XD

:: sigh :: '09ers

Here’s a hint:
They’re not gameplay screen-caps.

Really sad when people think photo shops are gameplay :stuck_out_tongue:

Any hopes of a Vega coming soon? =D

-edit-
nvm, I’ll just play CvS2 :rofl:

Hey…

My Names Sic-1…

I’m the Leader of the Sic Graphics Mugen Team and Head admin of SicGraphicsMugen.com

i wanted to know what bases you used for your rufes sprite…

and Able…

it would really help me if you could let me know.

randomly curious, what is difficult about animating them? I know nothing about sprite making so that’s why i’m asking. Are you refering to animating them for something like mugen? Because there are programs for that, but if you mean something else then disregard my comment lol.

God i’ve love to update my mugen gouken edit with sf4 sprites xD

i could aminate them. but u would have to use my files n make the sprites out of them. i would have it cut perfect for each movement for you. if your ever interested to make some sprite sheets. for the mugen community.

i use your chars all the time on mugen. i wish i could program the chars. i tried backthen but gave up. vyns sf3 evil ryu still owns all!

Hi Sic,

I’m not sure what you mean by bases, but I used screenshots of the SF4 characters as a starting point, then I just drew the sprite based off the screenshots while looking at sf3 sprites for style and color reference.

I’m not familiar with mugen or spriting in general, so I’m not sure about the process. Basically if these were to be animated, ideally I would want to make them move like SF3 moves; very fluid and smooth animation. I didnt want them to just bob up and down, but wanted rather to have the complex idle animations they have in SF4. I think replicating those would just take too much time.

You are welcome to do them if you want, I’m not hyper protective of these, in fact, I want to encourage people to use them because I want to see them in a game too!

SF3 used traditional pencil and paper animation prior to being converted to sprites. Its why they’re so fluid. You’d have to print out the sprite “bases” at 100% size, and then draw it out with the same proportions, scan it back in, clean it up, shrink it to size, pixel it up, and then check for stray pixels.