It’s a 1 frame link and the timing is slower than you think. Just plink it and it’s no problem.
f. MK st. HK is a 2 frame link. f. MK on hit is +6 and st. HK is 4 frames.
No, f.mk is +5 and s.hk hits on the 4th frame. But it is still a 2 frame link.
To me f.mk -> s.hk feels much faster than most link combos from a medium into a heavy, like Ryu’s cr.mp -> cr.hp.
Is it 2-frame? Either way, you’re right in that it does feel faster than the average link. Almost like a slightly slowed down target combo imo. Sorry if I insulted anyone who couldn’t do it (yet!) by calling it braindead, I just meant that you can commit it to muscle memory pretty quickly once you grasp initial timing
That’s interesting. I almost always do the link too early as opposed to too late when I drop the combo.
This combo is kickass. I myself prefer f.mk > s.hk since it’s so hard already but if you got a stun you can do j.hp > f.mk > s.hk for obsene dmg. I was thinking about writing it up here since I’ve been practicing myself but the duck upper fadc(on the second hit) into s.lp is sodamn strict. Is it a 1 frame link? PUT THIS COMBO ON FIRST PAGE!
I thought it was a 1-frame link and have heard it was. Then again, I thought the liverblow > st. roundhouse link was 1 frame as well and it apparently isn’t. It’s not bad once you really practice it. I disagree though about stunning them. If you stun them, chances are you’re better of doing a reset. This combo is eight moves long, which scales the damage down to 30% on the first hit after the stun.
^ F.mk into st.RH is a 2 frame link, I believe. It’s made even easier since you basically just hit st.RH right after f.Mk. No tricky-ass-timing like overhead, st.RH or cr.FP, st.RH.
f.Mk is a much much better idea than going for the cr.Fierce. You only lose 20 damage but the possibility of flopping the combo is greatly reduced. You MUST consider human error with these things. It IS a factor.
Not only is the f.Mk a ridiculously easy link into st.RH, but it also moves you closer, meaning that it’s very hard to misjudge distance where hitting them with cr.Fierce would then not link into the st.RH, so you’re eliminating two potential sources of failure for the negligible cost of 20 damage.
I’d rather pull off the combo 30% more reliably than catering for the >5% of times where I needed that 20 damage for the win.
You say that like the crouch fierce link is extremely hard to do. It’s not, it just has different timing. It might only be a 20 damage difference, but the crouch fierce also does more stun.
c.fp s.rh link is easy during a counter hit setup, which is part of what he’s talking about.
It IS extremely hard to do. I’m not talking training mode, here. I’m talking about reacting to a whiffed lp srk.
I’m not talking about training mode either. Dude, those two moves come out in the SAME AMOUNT OF FRAMES. If you can react with one, you can react with the other. The only thing that makes a difference is the spacing.
I’m not talking about startup, I’m talking about suddenly having to bust out a tricky 1 frame link on reaction to a mistake.
@Darkyellow
That depends on how you deal the stun. To my knowledge the dmg scaling after stun comes from the fact that the combo doesn’t end if you stun someone. If you just do a s.hp and stun it still would be worth doing f.mk > s.hk xx duck upper fadc > s.lp > s.hk xx ex mgb.
Or am I wrong about the stun?
btw I agree with mowr, doing 1 frame link on reaction is tricky and you still need to get the spacing right. Doing c.hp > s.hk is easier after a jump in or focus crumple(character dependent?) but otherwise I wouldn’t rely on it.
If you’re talking about stunning them with 1 move then doing the jump-in combo you’re right. I thought you were talking about doing a long combo like Chaotix’s that ends up stunning them. Also, not doing the crouch fierce makes the combo do 100 less stun.
Which is really the only reason why I’d suggest doing it.
Yo, I picked up dudley not to long ago, and I didnt see these combos on the 1st page, srry if its really old news.
- fr.mk, s.mp, s.mp, s.rh ex mgp(didnt see it there, its known I think, but its char spesific. does more dmg and stun than cr.fp, s.rh ex mgp I think. I know it works on dhalsim and dudley, whiffs on shotos, but u can do cr.mp, s.rh. but its harder)
counterhit combos:
u can combo into ultra from s.mp, fr + mk and cr.fp at counterhit. u can also do fr + mk, cr.fp, s.rh ex mgp on counterhit. either ultra works. also, Ive gotten in the ultra if I trade with light attacks(cr.fp). cr.fp is so slow so u can react to it beeing counterhit or not. either ultra works, but im guessing that u2 might whiff max range.
sorry but I dont have the dmg and stun for these combos right now. but if its wanted ill edit my post with it later. again sorry if this is really old news.
All of that stuff has already been talked about. Thanks though.
After a EX MGB in corner. Why is it better to do C.HKx2 into U2 then a LK dash upper into U2 or LK Dash Straight, LP MGB into U2?
The damage is better. Each cr.hk only takes off 1 hit off the ultra. Lp mgb takes off 3. upper takes off 2.
Honestly usually I just do lk ducking straight -> u2 or cr.hk x1 -> u2.