One, Two, The End! Dudley Combo Thread **Check first post before posting!**

you have to hit the first one asap, then the second one isn’t so hard. But the asap part is different on different characters, practice on thawk first, he’s pretty easy then move to harder characters like shotos.

Thanks that actually helps a lot I’m starting to get the gist of the timing

I actually found the stun for most of Dudley’s combos back on page 4:

http://shoryuken.com/showthread.php?t=232422&p=8779643&viewfull=1#post8779643

As things stand there are really only three really important character specific combos that you need to beware of with Dudley:

A. LP Jet Upper > HP Jet Upper

B. Midscreen EX Machine Gun Blow > Ducking Straight > HP Jet Upper

C. f+MK, st.MP, st.HK

Perhaps that infinite too, but I’m not sure yet.

Frankly, only B REALLY matters.

Nice combo, but the s.mp whiffs on some characters, bizarrely- Akuma and Blanka for a start… Just thought I’d mention it…

A few practical counter hit combos you can do while playing footsies.

  1. Ch Fwd Mp, st.fp (230 dmg, 325 stun)
    This combo is with the shoto’s in mind as Fwd Mp deals with their cr.mk pretty well and hits crouchers. It’s a one frame link.

  2. Ch Fwd Mp, st.mp xx mp mgb (256 dmg, 345 stun)
    St. mp whiffs on most crouching characters so not a good idea to use this on characters who’s main footsie normal is a crouching move. Does more damage and stun than a st.fp, is an easier link(3 frames), plus moves you in close with frame advantage. Time to wreck fools.

  3. Ch Fwd Fp, st.rh>w/e (Ch fwd fp, st. rh xx ex mgb, ducking upper is 423 dmg, 670 stun)
    Pretty easy to link and hit confirm and can lead to huge damage. You can throw jabs in there for an easier link as well. If you hit someone and you’re too far away for a st.rh you can tag a st.mp xx mp mgb afterwards(still does 319 dmg and 470 stun). And at absolute max range you can combo a st.fp afterwards instead of st. rh(293 dmg, 450 stun), but it’s hard to recognize the spacing for it and it’s honestly pretty hard to pull off.

Since dudley’s footsies aren’t that good you have to maximize the damage on what footsies you play until you can get in. So keep a watch for these and make it hurt when you’ve got the opportunity.

j. HP f. MK st. HK xx LP Jet Upper LP MGB Super (601 DMG)

if someone with better execution than could try the above combo but replace f. MK with cr. HP and let me know if it works and the damage that would be swell

Doesn’t work. the cr.HP pushes you too far back for the LP Jet Upper to work.

You can do j.HP > cr.HP > st.HK xx LK Ducking Uppercut xx Super though for 597dmg but you have to land the j.HP DEEEEEP for the st.HK to still combo.

Not sure if this was posted already, but you can do :r: + :hk: > HP Jet Upper. It’s 240 damage, and 300 stun. Just one more overhead combo to add.

It’s pretty easy to mash out as well, even though it is a 1 frame link.

Infinite Combo Ducking Upper–>FADC–>?

watched some Expert Dudley versus videos this few days and I noticed some interesting combinations used by them.

I saw 2 or 3 Dudley players using cr.lp and soon after maybe a liver blow and repeat this combination 2or 3 times while their opponent is bocking. Is it a kind of blockstring ? Is it just for the freestyle ? Is it effective or true strong players won’t waste their time with that ??

Also, maybe the most interesting and one of the key to the victory, is there any Dudley player that uses in battle TC2 or something like that–> Ducking upper (weak, mdeium or strong)–> FADC at the first or second hit–> dash forward–> st.lpx2–>st.hk–>ducking upper–>etc…?

Thanks in advance for your wise advices !!

some funny looking (fancy) combos:

the links in the beginning dudley looks like he’s doing repeated liver blows over and over.
counter hit f.mk, f.mk, s.lk xx s.mk, s.rh xx ex mgb, sweep x2, ultra

double everything
counter hit f.mk, f.mk, s.lp xx s.mp, s.lp xx s.mp, s.rh xx ex mgb, sweep x2, ultra

was bored and just tried to see what links to what. I tried this vs rog, so not sure if it’s char dependent or not.

i found a sick combo (at least i think i found it…) :

its lp, mp, mk, M Machinegun punch

Counter Hit f+HP > cr.LP > st.HK xx fun and games

Nicely confirmable if you throw it out at range and manage to stuff anything in start up.

s.lp s.mp s.mk is Dudley’s Target Combo 4.

So yeh… messing around a bit more and Counter Hit f+HP is REALLY easy to hit confirm off of if you know the timing, like the overhead is.

Because it has such a lot of hit stun and a really long animation, you have ages to hit confirm into a 1 frame link as long as your timing is down.

It’s incredibly easy to do: f+HP > st.HK xx EX MGB > Ducking Straight > Ultra 2 for 569dmg and an UNHOLY 670stun

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Testing out the iPhone4 camera

[media=youtube]3vZxgkVTRVc[/media]

Holy **** Logan! I decided to try that out in training mode and it made me sick to my stomach! I’ve been messing around the past day or so with using meaty f+hp on opponent wakeup and doing combos similar to what you found…but the stun you’re getting is UNREAL!

I did find some pretty nasty and useful combos for meaty f+hp on opponent wakeup (no counter hit) though.

f+hp > s.hk xx lp upper > hp upper = 348 dmg ~ 548 stun
f+hp > c.lk > c.mk xx lk ducking upper= 268 dmg ~ 430 stun
f+hp > c.lk > c.mk xx lp upper > hp upper = 304 dmb ~ 425 stun
f+hp > c.lk > c.mk xx lp mgb = 248 dmg ~ 361 stun
f+hp > s.hk xx ex mgb > ducking upper = 390 dmg ~ 620 stun

And if you just wanna hurt someone really bad…

f+hp > s.hk xx lp upper > lp mgb > super = 577 dmg ? stun (they’ll die anyway lol) corner/near

The more I learn about Dudley the more I’m scared of what I’ll find next lol. He seems to almost have limitless options to get 300+ damage combos. Of course all juggle rules apply with the lp upper combos, and don’t be a fool and try them on someone you know you can’t meaty attack on wakeup.

I started looking at these options against Ryu (my brother plays him) to add another tool in my bag when he wants to wakeup lp or ex srk. The timing on ex srk seems to be more critical (could be my imagination I don’t remember the frames on that move), but still works as long as you’ve got the timing down for a meaty f+hp. Of course the combos will also work with f+hk, but the timing is different for the link as well as getting it meaty in the first place.

I think both can be very very valuable especially as a mental punch to the brain, one good combo could make it much easier for you to throw/mixup later in the match.

Kei

btw, Logan I left out any target combos just for you :stuck_out_tongue:

In my Counterhit video above I did:

CH f+HP > st.HK xx EX MGB > MK Ducking Straight > Ultra 2

CH st.HK xx LK Ducking > st.HK xx LP Jet Upper > Ultra 2

CH f+HP > st.HK xx LK Ducking Uppercut xx Super

(Corner Only) CH f+HP > st.HK xx LP Jet Upper > LP MGB > Super (Can swap ‘LP MGB, Super’ for just Ultra 2)

(Corner Only) CH st.HK xx LK Ducking > st.HK xx LP Jet Upper > LP MGB > Super (Can swap ‘LP MGB > Super’ for just Ultra 2)

CH st.HK xx LK Ducking > st.HK xx LK Ducking Uppercut xx Super

Replacment Rolling Thunder:
HK Ducking Uppercut > FADC > st LP xx LP Jet Upper > Ultra 2

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I’ll try that, but I can’t time that meaty for the life of me. Dudley is pretty good at meatying chars with no fast invincible reversals. f+HP, f+HK and f+MK both have a whole load of hit and block stun. I’ve also started using cr.LK > cr.LP > st.HK xx HP Jet Upper as a BnB when I have no Ultra yet. You can immediately do a LK empty Ducking and be on top of the other player before they can quick stand, allowing you to do mix ups again.

Yes…it does work.

I posted that combo a loooooong time ago.

Works only on some characters like Ryu.

j.hp, c.hp, s.hk, lp dp, lp mgb, super -> did like 621 damage to Ryu.

Character specific and only in the corner then.

Dudley’s frame traps are really f*ckin good.

cr.LP is +2 on block, and seeing as st.HK has a really good forward range to it’s hitbox you will stuff anyone who crouch techs or tries to throw out a jab seeing as it has 4 frame start up.

So if you can condition the opponent to crouch tech using tick throws and overheads, you should be able to bait out a nice CH st.HK late on in the match netting you like 500dmg off the combo. Instant death.