If you get hit by the zip, you won’t be able to do anything much since the zip is +9 on it if you get hit in the air. You would be getting hit much by this anyway since you now know that you can react to his zip jumps with j:m: instead.
You should use this combo instead.
s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx spider sting/bite - Page1 on Combo Thread
Note: you may have to adjust inputs while in the air to connect the s:m: s:h: before the sting.
While c:m: generally works good against Spencer, I strongly suggest against doing this and just keep safe blocking than risk eating a ToD. Crouching against a forward jump zipline may cause Spencer to get an overhead crossup.
What? Where’d you get that? Any jump normal nullifies the zipline. Jumping :h: is commonly used because it acts as an option select grab, but the j:m: is better used for reacting to Spencer’s jump zipline + horizontal assist because the j:h: isn’t fast enough and its small hit box makes it difficult. and doesn’t have the . You should cancel the jump normal with web swing > combo to punish Spencer’s momentum from the zip move.
Honestly, I don’t even know where I got that man. Anyway, can you link j:m: into j:h: if he is close enough after you already nullify the zip?
EDIT- anus, I double posted
Nope. That’s the weird part. I think I posted that already.
Anyways, what happens is that when you nullify the zipline the jumping normal you did will act like a whiffed move which is why you could only cancel it to a special move [:l: swing] to punish Spencer. If you use web ball, prepare to receive a ToD.
I’m not seeing why it wouldn’t work considering Spencer is highly vulnerable when zipping and :l: web swing already beats out his normals. I can understand canceling into :h: web swing which has more startup but provided nullifying the grapple is consistent I’m not sure what’s to fear after that. Spidey can easily convert off an aerial :l: web swing as well for high damage.
Not really. Spidey’s j:m: is fast enough as reaction to nullify both full and about-mid-screen horizontal ziplines. Spencer won’t be able to attack before he finishes the zip and will eat a counter-hit swing.
You have to be smart about doing it though as it’s a bit risky to do it from the corner if you time it wrong. Also, if you do j:m: as wrong reaction to a diagonal zipline, you can web zip to keep you safe.
i was just thinking about spencers h-zip and how i need to better deal with it. i will try spidies j.M for sure, thanks. Anyone find x23 hard to deal with using spider man ?
Read the posts above about j:m: or j:h: so you have an idea. If you do it wrong, it’s not going to be good. The idea is to kick the zipline and let Spencer eat a web swing; try it on training mode to get the feel.
Just play keep away when going against X-23. Do wall clings, zip away and call assists from sj height while picking your spots for some rush down. She doesn’t have an easy sj conversion like Wolv so try to keep it in the air.
Thanks. Spidey is my alt main to zero and im still developing my skills with him. Ive taken out a “4th lord” already with him on point. I definitly sense a lot of potential with him.
I dont use doom, but may cross the dark side (at which point id put sentinal on my zero team), but i think avoiding the super assists forces better creativity, and ive come up with some decent findings.
Well, thanks again for your advice. Have u been playing since mvc2 or earlier, as your avatar may imply ?
Hey guys, I haven’t been able to play the game for a little so I would try this out myself but since I can’t, I’ll just ask you. Can you nullify Spencer’s horizontal zip line with your own vertical web line? Also, an assist like Iron Fists wall bounce assist would nullify his zip too, right? It would probably make more sense to actually try to hit Spencer with the Rising Fang assist though.