My OR Combos and resets…
-------------------------------------Combos------------------------------------
*solo
*can be done on any character
launch ^ lp,lk,mp pause lk,mp coil grab(hp)
*solo
*can be done to characters the size of Cable
launch ^ lp,lk,mp airdash lp,lk,mp
the trick is to tacle forwardx2 immediately after you press the first mp…
*with assist (Doom-Beta)
*can be done on any character
launch, call Doom, lp,lk,mk,hp, rocks hit, super jump, lp, lk, mp, coil grab(hp)
the rejump can be altered with Carbonadium smasher…
*with assist(Sentinel-Gamma)
*Can be done on any character
launch, call Sent drones, lp,lk,hk, Sent drones hit, coil grab (hk)
*with assist(Mags-Alpha)
*Can be done on certain characters…
*Hard to do in a real match
*Hard to connect
c.lk, call Mags, c.lk xx super jump xx airdash, mags assist hits lp,mp coil grab(hp)
*with assist(Juggernaught-Alpha)
*can be done on certain characters…
*Hard to do in a real match
c.lk call Juggs, c.lk, s.hp xx ^ airdash, hk, dash in lp,mp <air combo>
I have more… But I’m getting tired so I’m moving on to…
-------------------------------------Resets------------------------------------
*Solo
*Very effective
*Needs a lot of practice
*Don’t abuse
launch, lp,lk,mp pause lk,mp air dash (crosses to the other side) lp,lk,mp, coil grab(hp)
*Solo/With assist (Sent-Beta)
*In corner
launch ^ lp, lk, mp, hp, hk, land, c.lk,s.mk, walk… grab(hp), normal jump, lp, call Sent, mp, hp, sent drones hit, rejump, lp, mp, coil grab (lp)
the lp after the 1st normal jump connects (combo)… I think this version of the corner reset is the mosr unpredictable…