I just double tap fp after the lp and 90% of the time it works for me.
this something that definitely needs addressed, jumping short stuffing a dp at 4:06
Yeah, fierce SRK needs some tweaking for sure in SSF4. (maybe swap jab SRK’s with Ryu as well)
Cr.Lp and then Cr.Mp+Cr Hp will get you the lp and then Hp with less stricter timing. Thats what I do when I need it.
Anybody run into serious rog troubles? My main issue as of late are the rare, really aggressive Balrogs.
Anyone got a few tips they can drop on me for this sort of dilema:confused:
I would like an answer to this too. My current strategy is cr. mk after knock downs to bait the headbutt and punishing after crossing him up to break up his charge. Dr Chaos had a good bit of advice…something like use your overheads a tad more since balrogs like to keep there downback charge, but other then that basic advice I have no idea:looney:
EX tatsu is mind games. Gives you frame advantage, so, if you guess right, you get another combo/throw/neutral jump and more damage. For example…you both dp at the end, yours wins because of the +2 advantage you have. Your jab will beat their throw and you can combo…etc.
I havnt tested it fully, but it seems that if you stand right beside Geif on wakeup, and neutral jump mp, seems to beat lariat most of the time… It might be a timing thing, or might just be a fluke… But just a random piece of info if anyone wants
against balrog i follow how i see wao abuse it and dr chaos from the states is also good at getting damage in but the real key here is use your cross ups ans ambiguous x ups to threat them then you go for empty lows and throws a lot if you time it right he wont be able to counter much
as for stopping aggro rogs its vital to anti air ever jump when you eliminate that you just have to have good footsies and be patient
use that stand mp its surprisingly good and will stop his advances if he bulldogs then just step kick at max range you should b str8
Hmm. Alright, i’ll adjust and try a few things out and see how it goes from there.
Cr. Medium works very well against rogg as well. Specially on wake up for me. It 50/50 turns rogs headbutt into a counter hit, but I never lost when he tried to do a wake up headbutt. Or its just the players im fighting, but works great here.
You can focus most of his stuff, but yea his normals are insane, hard to beat.
Yes it depends on timing. Gief has to be standing before or when you reach the apex of your jump. If you are a bit early on the jump and you are on your way down, you will trade at best.
Just be careful with this trick, Gief can counter it by just pressing and holding DOWN then going for a late Lariat on your way down. You will always lose that one.
neutral jump mp/mk on his wake or after ex tatsu is only a trick that will work once or twice max in a match, however after that you can still punish throw/lariat attempts in these situations and remain safe with jump back hp (you hit the punch as your jump starts to hit him on your way up… beats lariet every time)
Under impossible circumstances, EX.SRK can also juggle into full ultra.
FA3 > FP.SRK late > FADC > EX.SRK 2 hits > FADC full ultra.
EX.sRK to ultra only full connects on float state, which means that the ex.srk after the fp.srk puts them -back- in float state.
A focus attack into late ex.srk should, theoretically, do that on it’s own and lead to a higher damage full ultra combo, but it doesn’t. Just as well, an anti-air ex.srk that has the first hit connect should also lead to this situation, but it doesn’t. Ex.srk only puts them in a float state (where they’re susceptible to normals) off of a fp.srk that was also landed during a float state, just some kind of odd “different” float state. It boggles me because really, all 3 of those states are the exact same thing, it’s all float state, but somehow they operate differently in regards to ex.srk.
So for some…horrifically retarded reason, Ex.srk can lead to a float state, but -only- off of another float state, which for some reason is -not- the same as the FA falling state or the jumping state that they’re in.
I was wondering if the method of getting a Super > Ultra [Not full] outside the corner is known in the Ken community? [Not trying to be arrogant or anything, but I haven’t seen this in vids/threads]
no there isn’t a way.
Is that so?
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Yeah thats right plus the tatsu combos do more stun than the shoryu’s , if I think theyre nearly stunned I will make sure I Do a combo ending in HK tatsu or EX tatsu for the extra stun points
Ken’s dragon punch priority, LP, MP, HP, and EX against all other special attacks, like other shoto’s dragon punches, Balrog’s headbutt, etc. Just how much priority does Ken has?
out of all the shoto’s ken’s ex dp does the most damage but has the least invincibility upon start up, including sakura and seth.