go in training mode and practice!!! 1st figure out the timing to cancel after a hit… don’t worry about FADC just yet. just get the timing of when to FA/SA and how. once you got that, then start the dash cancelling from FA/SA. again don’t worry about adding hits, just work on timing and MAKE SURE YOU HOLD :mp: & :mk: while dashing!!!
jab SRK: after 1st (only one hit anyway) will make opponent airborne med. SRk: after 1st hit will only hit stun opponent fierce SRK: after 1st or 2nd hit
1st hit: hit stun (airborne if counter hit)
2nd hit: airborne EX SRK: after 1st or 2nd hit
(same as fierce SRK but airborne higher i think)
This wasn’t asked but you can buffer your dash-cancel out of FA. This is advanced so practice the simple FADC first. Once you get that down you can practice this for a quicker dash cancel. You’ll prefer this to FADC into ULTRA.
For uppercuts that you should cancel on the 1st hit (NOT fierce SRK), the forward from the uppercut motion is the buffer forward for your FADC. So when you hit mp + mk, you should also hit forward to register the second forward in the FADC.
(f) -> d -> df + p XX mp + mk + (f)
or
For a fiece SRK
SRK.fp XX (f) -> mp + mk + (f)
is much quicker than normal SRK FADC:
SRK XX mp + mk -> (f) -> (f)
The circled (f)s indicate which forwards are buffered in the FADC.
something else i found is Ken’s super to Ultra combo: this is not strictly a corner move!
1st a note on super moves that i can’t seem to find anyone else posting about is that the range/ speed (depending on character) changes depending on the strength of the button used… weaker = less (surprise surprise)
anyway the key is to start tight against opponent with a jab SRK to get the opponent airborne -> super (with jab) -> ultra
this does work anywhere on screen, but mostly for show i guess. why would you want to burn all 4 EX stocks and ultra in one go…
Lots of great information here, thanks guys, my ken is just starting to expand past beginning level with the addition of kara throw, tatsu mixup, and poke strings, fierce SRK FADC inventive flow etc…
lately ive been having problems getting in with ken once the guys I play with started learning thats not where they wanted to fight against mr masters, I know it already known, but adding FADC into my strings and just focus attacks in general seem to really be helping.
Ken is a freaking beast in this game for pressure, just have to keep mixing it up and not get too patterned, just switch your loops between sets and ive been getting alot more wins with him.
just excited because I think im finally figuring out how to play him a bit, and mostly from the forums and information here. much appreciated.
im trying to get better at fighting freaking Gief with ken but its a slow rode… stupid PPP!! anyway, just wanted to say thanks
Is ken’s heavy and EX hurricane kick really safe? I was in practice mode against zangief and i set him to cpu to test it. when he got hit with all the kicks from the move he immediately grabbed me with his ultra even though i was holding up to jump i tried all 3 jump directions and often he was still able to grab me even though he had gotten hit with all the kicks; he even got the standard spinning piledriver on me sometimes.
So is this move really safe? or is it just some cpu cheapness?
Its for mind games for example you rh tatsued them 2 times in a row, go for lk next then kara throw. Works good after you dizzy an op then lvl 3 focus because sometimes you get scaled horribly.
rh tatsu and sometimes even ex aren’t always safe. i never use mk so i don’t know, but i think lk is pretty safe. the thing with rh and ex tatsu is that it sets up for a rock-paper-scissors kinda thing. you do rock, but he does paper (you block, he does spd). however, ex is a little more safe than rh, because i think you have frame advantage after. i know little about this, but i think this is how it works.
dunno if u guys had problems with chaining ken’s crouching LP to a MK like i do, but if u do, just do a standing LP, dont worry the hit clsns will touch even a crouching opponent.
my average combo: crouching LK, standing LP, crouching MK, hadoken or hurrican kick or dp if close enough.
my longest combo: Crouching LK, standing LPx2, MK, HP+hadoken, focus cancel, crouching LK, standing LP, crouching MK, ex hurricane kick.
I’m sorry if this question was asked already but what’s the best thing to do after a mk cross up?
Usually, I try to shoryu but quite often it’s blocked and since I’m not very good with FADC yet I get punished. Is there a safe way to deal damage after a cross up?
Do what’s called a hit confirm combo. There are a bunch of them but the one I find the easiest to do myself is c.lp c.lp HP Shoryuken. Execute the two lp’s after you j.MK and then confirm whether or not your crossover connected. If it did, and your lp’s are comboing, then execute the SRK. This is a link combo though, so strict timing is needed. You must press HP immediately after the second lp animation is finished. It takes some practice.
Other than that, you can just do crossover MK, c.MK xx hadouken. Usually the worst case scenario is you’ll do a little chip damage and put a little space between yourself your opponent. It’s one of his bread and butter combos.
Remember that the target must be in a ‘standing’ position in order for Tatsu to hit. If they are crouching, you will need to link a c.fp with that jab in order to pop them to standing position. Not an easy link, if not considered an advance link combo.
EX Tatsu combos are mainly done for mix up purposes. The damage is excellent but it does not KD the opponent at the end. It does place you in a frame advantage. From there you have several options depending what you think your opponent will go for after the Tatsu.
Another advantage of EX Tatsu is that it gives you better positioning than a SRK combo since it drives the opponent a bit further. This even puts more pressure on them, especially if they don’t have dependable AA or reversals. Dhalsim and Vega in the corner drastically changes the momentum of the game.
I know this is off topic, but what MA movie does your avie come from? Me and a friend saw it once and wanted to see it again, but didn’t know the name.
Kinda off topic:
I still wanna have another set with the good Dr., whenever you’re not super busy fighting better opponents. Hopefully you’ll see a little improvement in my playstyle. I’ve been playing some better opponents!
Back on topic
c.fp isn’t safe, so is it worth it to go for the c.lp, c.fp link? I mean, a blocked Tatsu basically means you’re gonna eat AT LEAST a throw. But I love me some Tatsu… I would never use this combo online, since you never know when a quick lag spurt can ruin your link combos…
Maybe I’m just trying to get away from shoryuken combos, since people always complain about it… even though I never use a fierce shoryu outside of combos… I guess I should stop letting scrub hatemail get the best of me…