(OLD) "Dear Doctor!" Ken Match-up and Insight: Ask a question, get an answer!

andy y would the os ultra wiff? it shouldnt come out unless ur 1st atak wiffed,and it that wiffd the ultra shuld hit corect? if not mayb what ur doin isnt and option select unless she has a way to avoid the os ultra

OS ultra is literally just cr. mp meaty on wakeup and input ultra before he pulls his arm. backdash triggers the ultra, but ken’s garbage range misses the first hit of the ultra and you get to fly 20 feet up like a meat head.

now that i think about it safejump OS ultra might hit backdash because of your forward momentum, but would probably miss ex burn kick. i should go test again.

ex burn kik shuld land right on it and c.mp os ultra sound like trash lol if u have to start it with c.mp but if she duz ex seismo u get ultra? but if she bloks u dnt ultra? sounds decent but duz it have any uses on any other characters?

I guess we think and play differently, but if my opponent had life lead that’s more the reason why I wouldn’t take risks.

In my opinion, everyone has to take risks because there are no other option but against Viper’s wake up there is no risk. What if you’re trying to make a come back and she does a reversal EX Burning Kick?

Ambiguous safe-jump OS F. SRK against Viper’s wake-up covers all of her options. I like taking advantage of it.

viper has 4 options on wakeup, ex seizmo, burnkick, backdash or… block. the OS ultra covers 3 of the 4 which is pretty good odds if the viper player is starting to get flustered or impatient
Edit: actually she has 5, i forgot wakeup fierce TK. i’m pretty sure TK will beat out OS ultra, so it makes it more of a 50/50

i still think its good

Excluding block, Viper has 5 wake up options:

  1. AA
  2. Back dash
  3. EX Burning Kick
  4. EX Seismo
  5. EX Seismo > Cancel

OS Ultra doesn’t punish EX Seismo > Cancel so you’re only covering 3 out of 5.

right, seismo cancel. :\ no less 50/50 than any other of kens shyte.

Hey against sagat after you knock him down with a bnb f.srk then jump in right away can you get reversal TU’d?
Cause from the videos i’ve watched once the ken knocks sagat down it’s party time

sagat’s srk is a 5 frame startup (i believe?) i know its definitly possible to safe jump him and i hear that his TU doesnt auto correct very smoothly.

but for sure once you know him down he’s playing your game, he’s got terrible pokes and very little options with no meter. once you realize what his options are its pretty easy to expect what he’ll want to do. lol anything to smack you back to the other corner.

I don’t think i can safe jump him after he tech wakes up after a srk knockdown
For example with ryu if i use srk to knock him down and he techs it, if i jumped in right away after my srk recovery with j.lk i can stuff his reversal shoryuken
Is there something similar with sagat?
I used to use j.fp after knocking down sagat and it seems that fp.TU and mp.TU whiffs but lp.TU trades which is free ultra for him

All TU’s have the same startup, 5 frames. its all a timing issue i believe

as far as the TU’s wiffing, remember that a safe jump doesnt mean they TU the wrong direction or too early or whatever, you should be landing and blocking the TU and landing the j.fierce if they dont.

i hope this makes sense. ok so ken’s j.fp is 5 frame startup and 4 active frames. so the timing on actually pressing the butten in the air isnt the tricky part (you can press fp anytime within 5 frames of landing) the point is that you have the active frames of fp hitting sagat on the first frame of his wakeup.

thats the first part. The second involves sagats reversal option. A reversal TU means he started it on the FIRST frame of his wakeup. what that means is if you have fp actively trying to hit him on the first frame and he has a TU starting on the first frame, your punch will do nothing and go right through him.

Now the last part is the landing. in SF4 landing cancels any air attacks. Afterwards you have 2 frames wherein you cannot block. so thats why the timing on the j.fp isnt that tricky, the tricky part is cancelling the active frames of J.fp with the landing.

back to Sagats TU. it is a 5 frame startup, which means it doesnt start hitting untill the 5th frame.
if you think about it this way, you have j.fp on sagats wakeup. (1 frame) then you have your landing recovery (2 frames)
now 1+2 = 3 frames where you are unable to block. TU doesnt hit untill the 5th frame. Essencially it is impossible for sagat to hit you with a TU before you are able to block. why this is so much easier on sagat is because with a 5 frame uppercut you could be attacking on either the first OR the second frame of his wakeup and still be able to land and block the reversal.

if sagat does nothing on the first 2 frames of his wakeup (say block). then your j.fp will hit and either put him in hit or block stun, for whatever purpose you may want.

Hence… safe :cool:

very nice write up Apollo. i never knew the exact science behind it but now i do. thanks.

Apollo i don’t think you’re getting me but appreciating the effort
I can only safe jump if he doesn’t tech the srk knockdown cause i don’t have time to get all the way down to the ground before he wakes up
The scenario is something like this

SRK hit -> i jump immediately on landing from srk + sagat tech’s srk knockdown -> meaty j.fp on sagat’s wakeup beats fp/mp TU and seems to trade with lp TU
is there anything i can put in place of j.fp to beat out the lp TU or make it whiff

i see, ya the srk knockdown isnt a good setup for a safejump. j.lk stuffs almost all of his TU’s anyways if you aim for the back of his neck

but just remember to do a late throw tech or late OS tech when you land, because he’s so friggin tall that j.lk wont combo with cr.lk all the time

and noobert sorry about the preachyness, i just saw a good excuse to finally explain the safe jump a little more thoroughly for some people.

noobert, thats why you should go for a non-techable knockdown aka (kara) throws or trips. safe jump wont work if they tech the knockdown but you can get a crossjump on their teched wake up but that is also risky, especially against a ryu with ultra.

haha it’s not always possible to get multiple throws and trips in a game
but my point is with ryu/ken i can jump in with j.lk if i expect the reversal srk and stuff it on startup
with sagat is there an option like that? or can i not do anything even if i KNOW the lp.TU is coming

damm anser the mans ? lol,after f,srk u can fake step kik, or empty jump,if u wana punish wakeup tu immediately jump and nstead of doing a normal atak use tatsu to cross him up,it very hard 4 sagat 2 auto corect so the tu u hitm out, they blok the rong way u get a combo

lk tatsu is what use

To do an option select for specials on the ground you want to walk up to the player and do :db::lk::lp: to intially do an option select throw then do :df::d::df::lk::hp:. What this does is make a :lk: come out if your intial :lk: lands and if your initial :lk: whiffs then it makes a fierce shoryuken come out. This is because light attack chains have more priority then specials allowing for another :lk: to come out instead of the fierce shoryuken and of course if the two :lk: land then just do the standard tatsu combo. This option select shoryuken is good for punishing short backdashes such as ryu and sagat. It takes time getting use to but is very effective. I hope this helps and if you inputs for the tatsu option select I can put those up on here too. :smokin:

i use option select sweep for ppl that have short bakdashes like shotos ryu viper ect, now if i wana option selects specials i use meety mp or mk, thx 4 the info tho,i jus dnt think ur way is convenent,its mre wurk 4 the same outcome also ur way seems like mre room 4 error