Why don’t I switch? Dudley’s the only character that I find fun to play as in SF4. That doesn’t mean I have to brush aside his glaring flaws or not feel frustrated that the way the character is designed in SF4 does not match at all with the SF4 game engine.
So… Have we concluded a list to send out yet then? Or are we going to let this trail into oblivion?
Does anyone have any changes they want adding? Please elaborate.
Average hitstun and blockstun on jumping hards
Less pushback on neutral jHK
Hitstun bonus instead of knockdown on counter hit Short Swing Blow
crHK and crMK hitbox extended to the entire glove to match the animation
Third Strike meaty rose throw back
Leave Rolling Thunder as is
And Dudley will still remain ass, but apparently that’s okay because that’s “intelligent rushdown” and good strong characters are frown upon in the SF4 playerbase.
You really have a problem with jumping attack stun? Less pushback on j.HK - I normally follow up with s.HK on hit confirm and never see it whiff, on block I’m glad of the push back as it helps to get back to s.HP/f.HP range.
I personally prefer the knockdown for CH SSB. Remember the armor crush buff request, let’s not make SSB demands unrealistic.
I can see why it’d make visual sense for the hitbox to wrap around the graphics, but is the actual functionality really a problem? I’m happy with their ranges. If anything they should never have made it look like he stretches out that far to begin with, and I pretty much know they aren’t going to go back and adjust his posture.
Good call on the Rose and Rolling Thunder requests.
I have a problem with jumping block stun, mainly its crap. Most of the time if i do land a j. HK and its block, I’m getting grab or SRK. I cant even follow up with pressure. I get depressed playing 3rd strike then coming back and playing AE.
With the emphasis on safejumps in SF4, yes. It’s bad enough the reversal window is large.
I think it’d be better to get a guaranteed combo instead of knockdown you can’t capatlize off of but I see I’m in the minority here.
I’d like more reach with Dudley to make him better at antipoking and whiff punishing.
guys
hey guys
you know whose input we need
marn’s
No, you’re not the only one especially given the hitbox that Dudley had for crouch roundhouse in 3s. Also agree about increasing the amount of blockstun on jump-ins. Why would you want pushback on a jump-in given that Dudley is a character that has to be inside of st. fierce range to really be effective offensively? You want a lot of block-stun so you can start applying pressure without the fear of mash shoryu beating a jab that doesn’t have frame perfect timing. I will take a damage nerf on Backswing blow and no armor break just for it to be comboable on counter-hit.
Alright listen up guys, I just re-edited the opening thread with bunch of changes and made it look cleaner so that it would look at least somewhat presentable to Ono.
The thread was COMPLETE (that’s what I thought) until you guys started arguing (which is good) what should be added/removed at the last minute when I asked you if it there was anything else to add a WEEK ago (this made me upset).
So please, make up your mind. We don’t have much time, post your shit and I’ll add/edit/remove your suggestions.
I bolded the dumb suggestions that I doubt will be considered ever.
EX Duck is fine
crMK - 1-2 frames faster, range buff
crHK - range buff (it’s faster than it was in 3rd Strike already)
crLK -
FA dash forward -3 is fine, select normals should have improved hitboxes so they trade less and stuff things better.
Lol you too?
I agree w/ all the changes that you brought up. And I like lots of strong characters. Apparently I pissed you off to warrant a backhand insult. If you think I’m a moron you can totally just ignore my posts and I’ll go away.
Also I always follow j.hk up with f.mk. This keeps you moving forwards while still having the frames you need for offense. Helps deal w/ the massive pushback on j.hk. Not related to the topic though.
You can get shoryu’d out of that or crouch-tech os’d out of that easily. My good buddy who plays Ken does it all the time. He did it until I realized why it was happeneing - blockstun on jump-ins is terrible - and then promptly stopped.
You bolded the things that shouldn’t be considered, but Capcom actually considered and implemented the FA Dash thing according to the dev notes. Level 1 FADC is actually -3 on block already, so if the devnotes stating that it got 1 extra frame of blockstun are true, it will be -2 with the patch.
I agree with the Super Armor instead of invincibility being added to EX Duck is unlikely, but I disagree that the move is fine as is. It’s a situational move that honestly isn’t that much better than regular ducking outside of OS’s and juggles. I actually even understand why it would be very powerful to give it super armor, but hell, I can hope can’t I?
Just irked me that somehow Dudley in his current state is “intelligent rushdown” when he has trouble midrange (due to normals that trade easily if they aren’t stuffed outright) and when he gets in, is easily pushed out by his own moves that’s aren’t f. MK or they just backdash or invincible move FADC forward throw tech back to neutral.
Dudley is a pixie character http://www.youtube.com/watch?v=CN-wh8BzF_0
In SF4, he’s lacking the “hard to get off once inside” piece of being a pixie character.
I’m not asking for a long range game, I’m not asking for something to get pressure off, I’m just asking for some changes to areas to aid him in what he’s suppose to do. Make us stronger when we’re inside or if you you think we’re just fine there, aid us in the midrange then. We’re like a bunch of gimped Fei Longs.
Is this what Vega players feel like? Strength isn’t strong enough to make up for the glaring weaknesses and then up taking away something good (Vega’s dfHK blockstun, Dudley’s stHK hitstun)?
>:/
Where’s Thirtyfour to tell me I suck, I know nothing and should wait for tut?
Why are you guys compromising on buffs? Cr Mk needs to be at least 8 frames or faster with more range, forward mk needs to reach like Cody’s and either HP or forward mp need a range increase. What makes the character garbage is that people can whiff stuff retardedly in front of you and Dudley can’t do jack shit about it. What good is a sweep with a little more range when it’s too slow to catch a poke?
The stuff about ex duck/regular duck, cross counter and all his other specials aren’t important because that doesn’t help him on a fundamental level. A sweep and fwd. mk buff is all I would need. His mixup game is nowhere near good enough for how ass his footsies are. This isn’t third strike.
This is laughable. Dudley did OK against Gief in Super, in AE it’s just bad. At any range where you can hit Gief he can SPD you. Whiffing St. RH hoping to get a hit in is a fast way to lose against a good gief that isn’t just pressing buttons.
I don’t even care about block stun on jumping normals since you shouldn’t be jumping anyway. I just want to be able to play footsies and work my way in, while not having laughable offense that loses to bison mash low short.
Apparently we want to get in but getting a knock down to get in is bad, so we want a way to get in while doing 300+ damage from a distance for the knock down. So you want cr.mk to be faster which you guys will take a damage nerf but you’d want to score the knock down but you don’t want duck straight on CH to knock down because knock downs aren’t good for dudley.
“Face palm”.
duck straight knock down on CH
EX SSB armor
SSB armor break
What do you mean by Intelligent Rushdown though?
If you’re playing a character that needs to be in close to do damage then you’re supposed to play intelligent anyway (unless you pick Yun). Dudley isn’t any more “intelligent rushdown” than Makoto or Abel is. It’s just harder for him to complete the same goal.
I’ve been saying this since SSF4 came out. If Low Forward actually hit where it looks like it should hit, that move would be great, and Dudley would be a LOT better.
LOL @ suggesting 3-4 frames quicker on Low Forward, for a 10 point damage reduction. Suggestions like that, are the reason no game company would take a thread like this seriously. The move becomes 5423095432854 times better, gives a hard knockdown, which opens up SOOOOOOOOOOO much damage potential, and a 10-point damage nerf is the proposed trade-off? LOL.
Low Forward needs to be better, but it doesn’t need to be faster. People just need to learn how to play footsies.
I would like counter-hit duck straight to be more useful than, “Oh, I hit it counter-hit. Good thing that 4-5 frame link window I have is useless since the guy is pushed so far back”. Knockdown or less pushback plus +5 on counterhit. I prefer one of those much more than the other, but either is nice and knockdown is more feasible.
Also, HAV what are you talking about? Hard knockdown opens up damage potential mid-screen? If you’re using crouch mk. midscreen for footsies, which is where you’re going to get it, then you get absolutely nothing. You will get a backdash or an FA Backdash if your opponent knows anything about how Dudley has to play. So I get 60 damage, hard knockdown, and they get closer to the corner and maybe eat 90 extra damage. Way to go me. Once again, have fun predicting 5 frames in advance against most other footsies or just sticking it out like an idiot hoping they do something blindly.
Sorry, but what are you gonna whiff punish with a 10 frame sweep? The only other characters with sweeps that slow have much better playstyles (Rufus/Honda). Even with the range buff it won’t reach anywhere as far as say Ryu’s or Akumas.
cr.mk is more of a prediction move then a reaction move. ST.hk/f.mk are reaction anti pokes, dudleys moves don’t need to be faster I can tell you that. If I had to buff cr.mk it would be to have it reach at the glove like you guys mentioned and i’d make it a little more safe.
I also can’t wait to start using N.HP for safe jumps since it hits crouching opponents now, especially in that corner.
The buffs dudley got though might not be enough so I might still have to become a player that uses multiple characters that cover all match ups.