It’s hard for me to articulate why it’s dumb without calling it broken, against Dudley’s design and too good. And even when I called it unnecessary, it’s fine now, 1-2 frames off crMK is enough 3 is too much, I was ultimately ignored because those weren’t “good” reasons.
The fact that you need to be proven those are overkill is alarming.
Why haven’t you listed “Give us a projectile so we have something do fullscreen” or “let us whiff normals for meter” yet?
When your logic for a faster sweep was “everyone else’s crMK is faster” and logic for a faster scoop was “everyone else’s** crHK** is faster” I should’ve stopped trying to trying to reason with you.
Because they aren’t. You simply stated that 1-2 reduce frame startup on his cr.MK is enough, but 3 reduce frame startup is too much and nothing else. While still not providing a valid explanation on how that extra 1 reduced startup frame will change Dudley in any way in the game or against the rest of the characters. You piggy bagged “Dudley’s design / too good” once again which makes it not convincing at all.
Please do tell with an explanation if you can.
Because the latter is not within SF4’s game engine, you should know better. And the first one? Let’s see, probably because the chance of implementing a new move to an existing character at this stage is near slim to zero. But if you want a projectile move for Dudley that bad, you could try explaining why Dudley needs one and how it won’t conflict with his current character design to the Devs.
We can’t argue if you don’t bring anything to the table.
I don’t need a faster cr.MK or cr.HK. I need one that hits where it looks like it will. The hitbox is unnecessarily short.
Super Armour and all that stuff isn’t needed on EX anything. EX Duck is already a boon for getting out of ambiguous mix ups. I don’t want it to be a no-brainer get out of jail free move vs meaties either. Remember you can cancel EX Duck into Ducking Uppercut meaning you can basically always wake up with it. He’s not Balrog. He shouldn’t play like Balrog.
I’m pretty happy with most of Dudley’s tools. I just feel he needs some buffs to maintaining pressure and staying in once he manages to get in with his weaker footsies.
Armour break on SSB makes sense. Would be interesting with U2 and the proposed juggle properties of U1 cos I assume you could combo into them both on counter hit?
Not a straw man, calling you out on your bias for your own ideas and that you need a good reason to get rid of something on the list but not a good reason to get something on (everyone else having one is NOT a good nor convincing reason).
ex ssb wouldn’t be a get out of jail free card. it’d just be good in footsie battles that’s it.
if akuma was doing demon flip mix ups he could easily option select demon flip into uppercut if we used EX ssb, dive kick to hit our focus then immediate uppercut to break our focus which would count as a counter hit and do a ton of dmg. Convince me that ex ssb would be broken and i’ll stop talkin about it but it wouldn’t be in any form broken.
EDIT:
also ex ssb is not a good whiff punisher at all because 90% of the time the opponent will either just get hit by the 1st hit of EX SSB in the air and the rest whiff and getting up in time to grab dudley or just jumping straight up and punishing him with focus lvl 3. the only good thing ex ssb is good for now is punishing back dashes, focus attacks, and footsies. Even when it lands your not given the advantage cause they can get up before before your even close to do anything which is restart on a neutral position where the opponent wants you.
Let’s say your opponent hits you wake up with EX ssb and your opponent hits you with a meaty anything you will armor it and he can then punish you with a grab, a quick 3 frame poke, or treat ex ssb as a Option select back dash and punish it in that way. or if they don’t react in time and they end up blocking your in trouble cause you will take an extra 100 dmg + whatever if you guess wrong on the -2 on block.
ex duck, to get out of mix ups? naw too risky only good against vega sky dive mix ups. Anything else it might auto correct and you might dash towards them or just be hit out of EX duck.
just to let you know I play against top notch opponents so if I do end up using EX duck to escape an ambiguous cross up that means they LET me so I can waste a bar and be swept before recovering from ex duck. EX duck isn’t a good ambiguous cross up escape and shouldn’t be considered cause if you were to pull it off it either means they messed up their timing or they just SUCK
anyhow if it’s not a knock down and they jump and you can’t react in time and you not sure if it’s going to be a cross up or not THEN that’s the time you want to use EX duck but when doing so you’ll be put in the same distance to where he can jump on you again so using that 1 meter would just give you a good 2 second breather before having to guess again.
The number of times I have EX Ducked out of Akuma sweep mix ups or Ryu j.HK safe jumps and caught them pressing buttons when they land in a hope of catching me with a sweep is huge. Nothing better than Rolling Thundering someone who thinks they can catch you.
EX Duck will also get you out of any set up that lands on your head to make your EX DP whiff if you reversal.
It’s pretty good. I don’t recommend using it without thinking as an automatic response. But if you know the various set ups you are being…set up for you can know when it is useful and when it isnt.
Oh and EX Duck with Super Armour into Duck Straight otr Duck Uppercut would beat pretty much every safe jump in the same way Balrog wake up EX Dash Straight does. 8 frames will catch everyone who isn’t OSing with an invincible move.
Ex duck doesn’t need armor, it’s fine as is. Also post a video of you escaping with EX duck and i’ll determine if it’s good at escaping a mix up, cause i’m pretty sure the opponent is just messing up spacing/timing for you to pull it off.
We, as the Dudley community of the shoryuken.com forums, feel that the development team has not done Dudley enough justice in the upcoming patch (version.2012). We believe that the list of changes your team has presented for him is insufficient in helping him deal with his unfavorable match ups and fail to address his design flaws. Collectively, we have come up with a short list of changes (listed below) that we feel will improve the character and make him more competitive in the upcoming patch. We hope you will take our ideas into consideration.
Sincerely,
The Dudley Community
Community Compiled Dudley Change List
[LIST]
[]Add Armor Break Properties on Short Swing Blow.
[]Reduce recovery on Short Swing Blow to light:-1, medium:-2, heavy:-3, EX:-2.
[]Reduce start up of crouching medium kick by 3 frames.
[]Reduce start up of crouching medium punch by 1 frame.
[]Thunderbolt input motion changed to reverse-DP. (B, D, DB).
[]Less push-back on neutral jumping HK.
[*]Revert the Rolling Thunder change.
[/LIST]
In conjunction with the list of changes you provided, we feel these buffs are necessary changes to improving his character and balance within the cast. Again, we hope you will take our ideas into consideration. Thank you for your time.
NO. Why change thunderbolt input motion? It is much better as is. I am afraid it will come out my mistake. Best would be to nerf:
zangief: lower grab distance. it is getting freakin absurd.
yun/yang: general nerf
ken, ryu: less horizontal distance in ex shorukens and slower jump speed,
balrog: general nerf
rose: how to punish this biatch. she too safe on almost every move.
cammy: increase recovery on some moves, make her spin baby.
dalsim: increase recovery of hard punch and kick.
Because Dudley never charges, and when he does it’s plain obvious. A reverse DP+K fits in with his current motion set and I really can’t see how it could come out as an execution error unless you are mashing SSB like a lunatic, which no one has ever done in the entire history of playing this character.
It could possibly make it a viable reaction air-to-air which would help in some match-ups.
Leave Thunderbolt the way it is. You guys are asking for useless buffs already, you’re doing what Capcom did for v2012 2 weeks ago. You guys are putting down “buffs” that they won’t even bother changing because they don’t need to be changed. also lol @ super armor EX Duck (inb4 we need another Balrog with shit range on his pokes). Dudley is a bulldog, he gets in (lol), takes hit and delivers damage, he has enough health and stun, he doesn’t need Super Armor.
I’m pretty sure Dudley’s are tired of wasting meter of stun combos, EX Duck Upper, EX Jet Upper, EX SSB which is already good in the baiting game, lol @ rose throw taunt FADC because I sure as hell am. Now we need Thunderbolt, such an unsafe move? Leave it the way it is. Move is garbage anyway, worst 50/50 in the game period. Only good for chipping in the end.