I kinda just did explain ex ssb lol
Dudley needs more ways of handling focus attacks so adding Short Swing Blow to armor break would put more fear factor into the opponent when Dudley gets close. Also with armor break Short Swing Blow we’d be able to land more counter hit knock downs where Dudley is strongest at. Since this game isn’t third strike and we no longer have 3rd strike Rose I think it’d be fair if we had more moves that caused more knock downs as a substitution for the missing rose giving us more options to guess right on a knock down since we no longer have a 5-5 mix up in the Street Fighter 4 series.
Ducking straight knock down on counter hit would also help fend himself against focus attack weaknesses. Also on non counter hit duck straight not pushing the opponent as far back so we can follow up with even more pressure to help with getting closer to the opponent.
EDIT:
Also armor on EX Short swing blow would help with people putting corner pressure on Dudley putting the match back in neutral position. Many rush down characters have some type of move that can put fear factor into an opponent that rush them down in the corner or mid screen besides dudley.
Rush down characters that can turn the match around if they are being rush down themselves consist of Makotos EX Karakusa, EX Oroshi, Yangs EX Kaihou, Senkyuutai. Even Dudleys counter part Balrog has more then 2 ways to turn the match around with EX rush punch or Headbutt. Majority if not all rush down characters have One superior move that turns the match around or** multiple reliable** moves to turn the match in their favor while dudley is stuck with 1 move which isn’t reliable or good to get out of immense pressure. EX jet upper being 4 frames which can be safe jumped by anyone and hardly any invincibility on EX jet upper and loses to alot of normal reversals such as Seths uppercut.
in AE 2011 only cody and dudley had problems with getting out of pressure without sacrificing losing the match or losing a ton of health. You give cody a FADC Bad Spray to get out of pressure which will be codys means of escape out of pressure now and the fear of being hit by the move and being hit by codys ultra which turns the match back into codys adv or possibly ending the game.
Now every character has some type of move that keeps the rush down characters from being rushed down.** Abel** EX Rekka, EX Marseilles roll, and EX tornado throw. I could seriously go on about the rush down characters having moves that stop themselves from being rush down and now dudley is alone being the only rush down character that has problems with fending off other rush down characters on wake up.