old and busted

I kinda just did explain ex ssb lol

Dudley needs more ways of handling focus attacks so adding Short Swing Blow to armor break would put more fear factor into the opponent when Dudley gets close. Also with armor break Short Swing Blow we’d be able to land more counter hit knock downs where Dudley is strongest at. Since this game isn’t third strike and we no longer have 3rd strike Rose I think it’d be fair if we had more moves that caused more knock downs as a substitution for the missing rose giving us more options to guess right on a knock down since we no longer have a 5-5 mix up in the Street Fighter 4 series.

Ducking straight knock down on counter hit would also help fend himself against focus attack weaknesses. Also on non counter hit duck straight not pushing the opponent as far back so we can follow up with even more pressure to help with getting closer to the opponent.

EDIT:

Also armor on EX Short swing blow would help with people putting corner pressure on Dudley putting the match back in neutral position. Many rush down characters have some type of move that can put fear factor into an opponent that rush them down in the corner or mid screen besides dudley.

Rush down characters that can turn the match around if they are being rush down themselves consist of Makotos EX Karakusa, EX Oroshi, Yangs EX Kaihou, Senkyuutai. Even Dudleys counter part Balrog has more then 2 ways to turn the match around with EX rush punch or Headbutt. Majority if not all rush down characters have One superior move that turns the match around or** multiple reliable** moves to turn the match in their favor while dudley is stuck with 1 move which isn’t reliable or good to get out of immense pressure. EX jet upper being 4 frames which can be safe jumped by anyone and hardly any invincibility on EX jet upper and loses to alot of normal reversals such as Seths uppercut.

in AE 2011 only cody and dudley had problems with getting out of pressure without sacrificing losing the match or losing a ton of health. You give cody a FADC Bad Spray to get out of pressure which will be codys means of escape out of pressure now and the fear of being hit by the move and being hit by codys ultra which turns the match back into codys adv or possibly ending the game.

Now every character has some type of move that keeps the rush down characters from being rushed down.** Abel** EX Rekka, EX Marseilles roll, and EX tornado throw. I could seriously go on about the rush down characters having moves that stop themselves from being rush down and now dudley is alone being the only rush down character that has problems with fending off other rush down characters on wake up.

The overhead buff - they would have to significantly reduce thehurtbox surrounding Dudley or make reversals invincibility wear off before the first active frame instead of on the first active frame.

Who cares about all of that… the request itself is just ridiculous.

A move, that can start off 300+ damage combos with little effort, hits high… is pretty difficult to block on reaction… that should be risk free? If I read the situation correctly, and guess that you’re gonna do it… and I DP… I should just lose? Really?

this shit has gotten out of control. you guys are ridiculous.

I didn’t say it was good idea.

I said it was ridiculous first. You’re all copying me.

Why can’t the Dudley forum be nice? The Dudley userbase is a total opposite that of a refined gentleman. The Gen forum users are nice, even to shitposters. Probably because they like old men, no surprise how most of their alts is Gouken.

Anyway, I just want to make sure you guys understand this, but I want to remind you again.

Capcom is not going to make all these buffs come true, we’ll be lucky if our thread get read by a Dev, it’ll be a miracle if we get 2-3 of the buffs we mentioned in this thread. So please calm down and don’t act like Dudley will be the next upcoming Jesus in v.2012. There really is nothing wrong for asking some of the stuffs mentioned in this thread. Go take a tour on Bipson, Buttrog and any other top tier character forums. You’ll question yourself if they’re really being serious or the Dudley Forum is just being too modest.

Back to the topic, if I’m right most people here are against Dudley having one non FADC able invincible DP? I’m not talking about like Dudley’s DP to be like Ken’s. His DP can be safe jumped, lose to meaty attacks, non FADC able, it either loses or wins like Gen’s Gekiro so there won’t be any trade into follow up Combo because Dudley’s MP or JP Jet Upper won’t recover fast enough.

About the EX SSB having super armor, wouldn’t that make it similar like Yun’s current EX-LUNGE?

Duck straight on counterhit should have less pushback just enough so that we can continue our pressure afterward, but not that close so that we can combo after it. That’s Fei-Long quality right there, but this needs to be discussed more I think.

I just saw the Dudley’s hurtbox mr.X posted. Wow does it suck, I’d rather have one of them airborne overheads like Ibuki’s so that I don’t get cockblocked by low mash.

By the way, it’s inevitable that most of you find some of the buffs absurd, it can’t be helped .We all have different views on different things, even I do on some of these requested buffs but I’ll keep quiet to protect the innocents.

then what happens when you land duck straight at the tip of the glove? no follow ups with that or if you hit an opponents poke aka extended hit box and you end up hitting it no follow up after that even if it was a counterhit.

Also instead of making his DPs have invincibility how about you make his st.mk special cancel-able so after we do a successful anti air we could go for any version duck for mind games? Like ryu jumps we anti air with st.mk then go either with L duck which ends up right infront of him, Medium duck making it ambiguous cross up but still landing infront and making heavy end up behind them and ex duck having enough time to get under them and then walking back a bit to end back up infront of them.THAT RIGHT THERE would make up for lack of damage with st.mk and help with SOME approach problems.

I don’t know lol.

So far I agree with

I just don’t think it will be reasonable for us to follow up with a combo after the armor break, that will be like following up with a combo if we catch someone focusing our SSB (if it gets the armor break buff and somehow doesn’t knock down). I don’t remember who came up with the suggestion of comboi’ng after the duck straight armor break, but that seems a little bit too strong.

And about your suggestion on SSB, I still don’t know how having super armor on SSB will work out. If I can picture it right it could be even or more OP than Yun’s current EX-LUNGE given that if it gets the armor break propriety and a better frame advantage on block. We could throw it anywhere on the screen, will catch every focus feint backdash, cunt-stomps fireballs, anywhere next to the opponent (at worst it will be -2 on block). So I don’t know, you have to explain to us how it will work out.

Oh and it will destroy Dhalsim given that he didn’t throw a yoga flame in advance and that his yoga flame is in mid screen already.

EX SSB doesn’t really give us adv even if it lands just dmg cause before we even reach them it’s in a neutral position and a 5-5 guess from there. Only time EX SSB would be dangerous would be when we finally get our opponent in the corner.

EDIT: I’d like to atleast PLAY test it in the AE 2012 beta and if it does become OP then give it ssf4 -5 on block again.

what about SSB armor breaking? i’d still want that for sure.

But still, wouldn’t that make zoning/fireball characters helpless against Dudley if he has the meter? Like Ryu, Guile, Rose and other charcters. We’ll get that knockdown since EX SSB super armor will take care of those fireballs instantly cornering them upon hit.

I like this. I’m going to add this because I like this suggestion, this is like a half gimmicky and half true ambiguous mix up.

You know what I don’t like, the newly implemented like function. What kind of faggot thought of this idea, like seriously. Facebook and Youtube is enough to keep those “thumbs up if you like this” retards from spilling to other places.

Me blogging.

Also about EX SSB having armor, balrog has EX dash punch armor and it’s easily faster then dudleys EX SSB, + balrog can easily turn his EX dash into armor breaking dash moves.

EDIT:

Also to compare if EX SSB had armor would be compared to Balrogs Armored EX Dashing low punch which is Armor breaking and would go further and get to the opponent faster then EX SSB would.

The only difference would be on block. EX SSB is -2 on block and Dashing low punch is -8 on block but their push back on block is totally different like Dashing low pushing way much more on block then EX SSB.

Like I said, i’d either test it out if it still deserves to be -2 on block or make it ssf4 EX SSB unsafe on block -5 but have armor to make up for it being unsafe on block but then it wouldn’t have push back on block like balrogs Dashing low. All in all balrogs EX Dashing low would still be better then EX short swing in terms of getting close.

Yep balrog has full screen armor breaking moves. Even his Turn punch level 1 is -2 which also dodges fire balls, goes full screen and breaks armor. Yep, our counterpart has 3 ways to break armor and they all hurt like hell and 1 of them combos.

Turn punch, dashing low, dashing overhead.

Before anyone mentions YOU can grab balrog out of all 3 of these moves since they are somewhat slow and they recklessly throw them out but what good balrog would? and same goes for EX SSB since you can grab that on the way back. So yep, EX SSB Armor won’t break dudley, once dudleys start putting this into his game we’d finally have a SPECIAL move which our opponents would be worried about and in time would be figuring ways to beat it.

I’ll mention right now, if you know dudley will go for EX SSB you can bait it and just jump towards him and watch him swing away and be like -100 on whiffed EX SSB.

EX SSB would only be used in footsies for changing the pace of the match up, he wouldn’t even have adv on knock down also it’d help vs bisons corner pressure a great deal.

More block stun on j.HK

st.HK xx LK Duck -2 on block +1 on hit +3 on CH (so you have to scale that combo down with a cr.LP to balance it out a bit)

SSB armour break all versions. Same hit stun and block stun properties.

Range of cr.HK and cr.MK improved to end of gloves.

I’d be happy as a pig in shit with that.

lol, st.hk into low duck -2 on block? gat damn that’s OP dhalsim vs dudley. 70-30 dudley adv.

.

lol stop trolling

The reason Rolling Thunder doesn’t catch some people’s back dash is because it can’t hit characters who are off the ground. Floaty backdashes will get out of it. To change that would require considerable changes to the move’s properties and could lead to glitches occurring like being able to juggle into it off an FADC Jet Upper or something if you catch them low enough.

naw all you’d have to do is give it more active frames off each individual hit and him stepping in a little bit further after each swing.

Ex SSB should just be completely invincible on the way. In order for Ex SSB to be useful, it needs to not get grabbed on the way back and come back to the opponent faster.

EX Jet upper needs to have 1-20 frames of invincibility. Or give all versions of jet upper 1-7 frames of invincibility.

So far most people are in agreement for these 3 wishful buffs. Do you agree? Yes or No? If no then tell us why.

Rolling Thunder

[INDENT=2]The first 2-3 hits should be projectile invincible so that it doesn’t get back-stabbed by slow fireballs like Dhalsim’s.[/INDENT]

[INDENT=2]* More active frames off each individual hit and slightly increase the distance Dudley travels forward with each swing to catch backdash escape attempts from his opponents (It should catch very good ones like Chun Li’s and Rose’s).*[/INDENT]

Duck straight

[INDENT=2]Less pushback on hit, knocks down the opponent on counter hit, so Dudley can follow up with pressure for people trying to focus bait our bad normals.[/INDENT]

Dudley’s EX Jet Upper

[INDENT=2]Increase its horizontal range and give it more invincibility frames. EX Jet Upper loses to Seth’s regular DP and many other characters non EX DP straight out.[/INDENT]

So far many are against these 3 wishful buffs. Do you agree? Yes or No? If no then tell us why.

[S]Invincible startup on Dudley’s MP or HP Jet Upper, but make it non FADC able.[/S]

[INDENT=2]Back to the topic, if I’m right most people here are against Dudley having one non FADC able invincible DP? I’m not talking about like Dudley’s DP to be like Ken’s. His DP can be safe jumped, lose to meaty attacks, non FADC able, it either loses or wins like Gen’s LK Gekiro or Cody’s Zonk so there won’t be any trade into follow up Combo because Dudley’s MP or JP Jet Upper won’t recover fast enough.[/INDENT]

[S]Target combos should be good as Ibuki’s and Guy’s.[/S]

[INDENT=2]More frame advatage on block and less pushback on his target combos to make it more useful against ALL characters.[/INDENT]

[S]Make Dudley’s Level 1 FADC -2 on block/hit.[/S]

[INDENT=2]Exactly what it says.[/INDENT]

[S]Buff overhead so that the hitbox on his arm is far back enough that he completely stuffs most non EX reversals (like makoto’s well spaced overhead).[/S]

[INDENT=2]If timed and space just right, it stuffs any non EX DP reversals that has less than 4 frames of invincibility startup. Meaning it SLAMS down the opponents on the ground (untechable knockdown), so we can’t follow up with anything but it resets Dudley’s Oki.[/INDENT]

Following wishful buffs didn’t get any discussion at all, what are your thoughts on it?

Increase the horizontal hitbox and/or decrease the amount of push-back on Dudley’s cr.HP like Cody’s cr.HP

[INDENT=2]This is more as a counter-poke measure, since it’s pretty much one of his few decent pokes, and even then it’s not very good at all.[/INDENT]

Make Dudley’s s.HP -1 or -2 on block

[INDENT=2]It’s his only zoning tool, Zangief punishes this for free.[/INDENT]

Increase the horizontal hitbox of Liver Blow (f.MP) to give Dudley a reliable counter-poke normal

[INDENT=2]This is more as a counter measure against Zangief and other grapplers, so that he cannot just walk me towards the corner/ walk up Jab SPD us for free. There is literally nothing we can do about Zangief footsie-wise without guessing, (unless he jumps).[/INDENT]

Recently added buffs that are strongly advised by some people, your opinions?

Range of cr.HK and cr.MK improved to end of gloves

Improve Dudley’s cr.MP

Super armor on EX SSB

Mix bag buffs that are either hate it or love it. Please explain why you’re for or against it.

[LIST]
[]cr.MK needs to have a faster startup (7 frames startup), it is not a good low at all and the only benefit is hard knockdown. We would take a 10~15 damage nerf if it had faster startup.
[/LIST]
[INDENT=2]The only time you’re going to land it in its current iteration is if a character has a terrible walk speed and you catch them trying to walk back or if you’re just randomly throwing it out and catch a limb. Dudley NEEDS to be able to* whiff punish** into an untechable knockdown without using a grab (which is hard to even get in range for), or in AE 2012, landing a random Thunderbolt.
[/INDENT]

[LIST]
[]Slightly increase the horizontal range of cr.HK and decrease the startup time (10 frames startup would be a blessing). We would take some damage nerf if it had faster startup.
[/LIST]
[INDENT=2]Dudley has the slowest cr.HK in the game, while we’re well aware that his cr.HK leads to follow-up combos, it’s just too slow. This normal has only 2 uses; on opponents wake-up as a meaty or to anti-air certain jump-ins, but even then it’s still unreliable and character specific. Decent players know this and exploit its weakness by throwing, lvl2 focus crumple, ultra, etc* on reaction**.
[/INDENT]

ETC

Speak up, I’m only getting feedback from the same 5~7 users in this thread (me included), if there aren’t any more feedback from other Dudley users then the buffs will shape to our liking.

Don’t worry if you’re scared that you’ll get shit thrown at for making some claims, Dud forum is shit anyway, so no hurt feeling. This is what happens without 34’s divine guidance.